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utils.c
Commit message (
Expand
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Author
Age
*
vo_opengl: use ringbuffer of PBOs
wm4
2016-07-03
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vo_opengl: move PBO upload handling to shared code
wm4
2016-07-03
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vo_opengl utils: use gl->main_fb when reading window content
quilloss
2016-06-26
*
vo_opengl: remove uniform buffer object routines
Bin Jin
2016-06-18
*
vo_opengl: do not leak previous FBO when reallocating it
wm4
2016-06-08
*
vo_opengl: add time queries
Niklas Haas
2016-06-07
*
vo_opengl: enable color management on GLES
James Ross-Gowan
2016-05-27
*
vo_opengl: fix other minor namespace issues
wm4
2016-05-23
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vo_opengl: rename glUploadTex, drop unused parameter
wm4
2016-05-23
*
vo_opengl: unify PBO and normal OSD texture upload path
wm4
2016-05-23
*
vo_opengl: support framebuffer invalidation
wm4
2016-05-23
*
vo_opengl: make gl_sc_enable_extension() permanent/idempotent
wm4
2016-05-19
*
vo_opengl: move UT_buffer to switch handling
wm4
2016-05-17
*
vo_opengl: make number of cached shaders/uniform dynamic
wm4
2016-05-17
*
vo_opengl: move cached uniforms to a separate struct
wm4
2016-05-17
*
vo_opengl: increase shader limits
Niklas Haas
2016-05-17
*
vo_opengl: make the screen blue on shader errors
Niklas Haas
2016-05-15
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vo_opengl: support external user hooks
Niklas Haas
2016-05-15
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vo_opengl: remove some pointless compatibility
wm4
2016-05-14
*
vo_opengl: reorganize texture format handling
wm4
2016-05-12
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vo_opengl: angle: dump translated shaders
wm4
2016-05-12
*
vo_opengl: d3d11egl: native NV12 sampling support
wm4
2016-05-10
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vo_opengl: slightly compress gl_set_debug_logger()
wm4
2016-03-28
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vo_opengl: reduce temporary variables in gl_transform_trans()
wm4
2016-03-28
*
vo_opengl: fix row-major vs. column-major confusion
wm4
2016-03-28
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vo_opengl: minor coding style adjustment
wm4
2016-03-24
*
vo_opengl: utils: some more minor shader string building optimization
wm4
2016-03-24
*
vo_opengl: utils: slightly optimize shader string building
wm4
2016-03-23
*
vo_opengl: use the same type for cached and current uniform values
wm4
2016-03-10
*
vo_opengl: cache the values of the uniform variables
igv
2016-03-10
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vo_opengl: cache the locations of the uniform variables
igv
2016-03-09
*
vo_opengl: refactor pass_read_video and texture binding
Niklas Haas
2016-03-05
*
vo_opengl: declare vec4 color inside fragment shader stub
Niklas Haas
2016-02-23
*
vo_opengl: add precision qualifier to usampler2D on ANGLE
wm4
2016-01-27
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vo_opengl: support 10 bit support with ANGLE
wm4
2016-01-26
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Change GPL/LGPL dual-licensed files to LGPL
wm4
2016-01-19
*
vo_opengl: fix operation on GLES 2.0
wm4
2016-01-04
*
vo_opengl: fix shader compilation regression
wm4
2015-12-08
*
vo_opengl: create FBOs in a more GLES conformant way
wm4
2015-11-19
*
vo_opengl: handle GL_ARB_uniform_buffer_object with low GLSL versions
wm4
2015-11-09
*
vo_opengl: implement NNEDI3 prescaler
Bin Jin
2015-11-05
*
vo_opengl: add Super-xBR filter for upscaling
Bin Jin
2015-11-05
*
vo_opengl: move shader file caching to video.c
wm4
2015-09-23
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vo_opengl: move sampler type mapping to a function
wm4
2015-09-10
*
vo_opengl: implement debanding (and remove source-shader)
Niklas Haas
2015-09-09
*
vo_opengl: remove gl_ prefixes from files in video/out/opengl
Niklas Haas
2015-09-09