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path: root/video/out/opengl/ra_gl.c
Commit message (Expand)AuthorAge
* vo_gpu: opengl: disable compute shaders for old GLSLGravatar Niklas Haas2018-11-17
* vo_gpu: opengl: fix segfault when gl->DeleteSync is unavailableGravatar Niklas Haas2018-10-16
* vo_gpu: make screenshots use the GL rendererGravatar wm42018-02-11
* vo_gpu: add RA_CAP for gl_NumWorkGroupsGravatar Niklas Haas2018-02-05
* vo_gpu: attempt re-using the FBO format for p->output_texGravatar Niklas Haas2017-12-25
* vo_gpu: allow invalidating FBO in renderpass_runGravatar Niklas Haas2017-12-25
* msg: reinterpret a bunch of message levelsGravatar Niklas Haas2017-12-15
* vo_gpu: d3d11: add RA caps for ra_d3d11Gravatar James Ross-Gowan2017-11-07
* vo_gpu: export the GLSL format qualifier for ra_formatGravatar James Ross-Gowan2017-11-07
* vo_gpu: add namespace query mechanismGravatar James Ross-Gowan2017-11-07
* vo_gpu: ra_gl: fix crash trying to use glBindBufferBase on GL 2.1Gravatar wm42017-11-03
* vo_opengl: refactor into vo_gpuGravatar Niklas Haas2017-09-21
* vo_opengl: make the ra_renderpass names consistentGravatar Niklas Haas2017-09-13
* vo_opengl: generalize UBO packing/handlingGravatar Niklas Haas2017-09-12
* vo_opengl: fix the renderpass target format at creation timeGravatar Niklas Haas2017-08-27
* vo_opengl: use UBOs where supported/requiredGravatar Niklas Haas2017-08-27
* vo_opengl: add support for UBOsGravatar Niklas Haas2017-08-27
* vo_opengl: refactor shader_cache bindingGravatar Niklas Haas2017-08-27
* vo_opengl: be explicit about IMG_RWGravatar Niklas Haas2017-08-27
* vo_opengl: refactor tex_upload to ra_buf_poolGravatar Niklas Haas2017-08-22
* vo_opengl: allow texture uploads to failGravatar Niklas Haas2017-08-18
* vo_opengl: refactor RA texture and buffer updatesGravatar Niklas Haas2017-08-18
* vo_opengl: make blitting an explicit capabilityGravatar Niklas Haas2017-08-18
* vo_opengl: fix incorrect glBindFramebuffer() callGravatar wm42017-08-15
* vo_opengl: fix dangling pointers when VAOs are not availableGravatar wm42017-08-15
* vo_opengl: handle probing GL texture formats betterGravatar wm42017-08-11
* vo_opengl: move strictly private ra_gl structs to .c fileGravatar wm42017-08-11
* vo_opengl: separate hwdec context and mapping, port it to use raGravatar wm42017-08-10
* vo_opengl: go back to using GL_TIME_ELAPSEDGravatar Niklas Haas2017-08-08
* vo_opengl: don't call glGetProgramBinary if GL_PROGRAM_BINARY_LENGTH==0Gravatar wm42017-08-08
* client API: more opengl_cb clarificationsGravatar wm42017-08-07
* vo_opengl: add another ra_format field to exclude insane formatsGravatar wm42017-08-07
* vo_opengl: further GL API use separationGravatar wm42017-08-07
* vo_opengl: fix minor memory leakGravatar wm42017-08-07
* vo_opengl: nuke ra_gl->first_runGravatar Niklas Haas2017-08-07
* vo_opengl: simplify mirroring and fix it if glBlitFramebuffer is usedGravatar wm42017-08-07
* vo_opengl: generalize ra_buf to support other buffer objectsGravatar Niklas Haas2017-08-07
* vo_opengl: drop ra_gl.h from shader_cache.cGravatar Niklas Haas2017-08-06
* vo_opengl: move timers to struct raGravatar Niklas Haas2017-08-06
* vo_opengl: ra_gl: make getting GL ptr slightly less tediousGravatar wm42017-08-05
* vo_opengl: move shader handling to raGravatar wm42017-08-05
* vo_opengl: organize ra PBO flag slightly differentlyGravatar wm42017-08-05
* vo_opengl: make OSD code use ra for texturesGravatar wm42017-08-05
* vo_opengl: restore OSX "old" hwdecGravatar wm42017-08-05
* vo_opengl: pass ra objects during rendering instead of GL objectsGravatar wm42017-08-05
* vo_opengl: make fbotex helper use raGravatar wm42017-08-05
* vo_opengl: use GL_CLIENT_STORAGE_BIT for DRGravatar Niklas Haas2017-08-03
* vo_opengl: remove unused ra_mapped_buffer.preferred_align fieldGravatar wm42017-08-03
* vo_opengl: manage dither texture via raGravatar wm42017-07-29
* vo_opengl: use ra_* for format negotiation tooGravatar wm42017-07-29