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opengl
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ra.h
Commit message (
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Author
Age
*
vo_opengl: refactor RA texture and buffer updates
Niklas Haas
2017-08-18
*
vo_opengl: make blitting an explicit capability
Niklas Haas
2017-08-18
*
vo_opengl: make ra_fns.timer_create optional
Niklas Haas
2017-08-18
*
vo_opengl: add a hack for Apple's broken iOS hwdec stuff
wm4
2017-08-08
*
vo_opengl: cosmetics to comments
wm4
2017-08-08
*
vo_opengl: add another ra_format field to exclude insane formats
wm4
2017-08-07
*
vo_opengl: further GL API use separation
wm4
2017-08-07
*
vo_opengl: better formatting for enum RA_CAP
Niklas Haas
2017-08-07
*
vo_opengl: simplify mirroring and fix it if glBlitFramebuffer is used
wm4
2017-08-07
*
vo_opengl: generalize ra_buf to support other buffer objects
Niklas Haas
2017-08-07
*
vo_opengl: move timers to struct ra
Niklas Haas
2017-08-06
*
vo_opengl: move shader handling to ra
wm4
2017-08-05
*
vo_opengl: organize ra PBO flag slightly differently
wm4
2017-08-05
*
vo_opengl: make OSD code use ra for textures
wm4
2017-08-05
*
vo_opengl: pass ra objects during rendering instead of GL objects
wm4
2017-08-05
*
vo_opengl: make fbotex helper use ra
wm4
2017-08-05
*
vo_opengl: remove unused ra_mapped_buffer.preferred_align field
wm4
2017-08-03
*
vo_opengl: manage scaler LUT textures via ra
wm4
2017-07-29
*
vo_opengl: manage dither texture via ra
wm4
2017-07-29
*
vo_opengl: start work on rendering API abstraction
wm4
2017-07-26