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hwdec_vdpau.c
Commit message (
Expand
)
Author
Age
*
vo_gpu: hwdec: remove redundant fields
wm4
2017-12-01
*
vo_opengl: refactor into vo_gpu
Niklas Haas
2017-09-21
*
vo_opengl: hwdec_vdpau: use correct source texture size
wm4
2017-08-14
*
vo_opengl: separate hwdec context and mapping, port it to use ra
wm4
2017-08-10
*
vo_opengl: split utils.c/h
wm4
2017-08-05
*
vdpau: use libavutil for surface allocation during decoding
wm4
2017-01-17
*
vo_opengl: fix another potential vdpau preemption issue
wm4
2016-09-07
*
vo_opengl: hwdec: reset hw_subfmt field
wm4
2016-07-15
*
vo_opengl: vdpau interop without RGB conversion
wm4
2016-06-19
*
vo_opengl: hwdec_vdpau: remove minor code duplication
wm4
2016-06-08
*
vo_opengl: fix other minor namespace issues
wm4
2016-05-23
*
vo_opengl: refactor how hwdec interop exports textures
wm4
2016-05-10
*
video: refactor how VO exports hwdec device handles
wm4
2016-05-09
*
vo_opengl: vdpau: fix certain cases of preemption recovery failures
wm4
2016-05-03
*
vo_opengl: vdpau: call glVDPAUFiniNV only if initialized
wm4
2016-02-08
*
vo_opengl: hwdec: use IDs for API, and log which backend is used
wm4
2016-02-01
*
vo_opengl: vdpau: better handling of preemption recovery
wm4
2016-01-25
*
vo_opengl: hwdec_vdpau: relicense under LGPL
wm4
2016-01-07
*
vo_opengl: never load vaapi GLX interop by default
wm4
2015-11-09
*
vo_opengl: actually set hardware decoder mapped texture format
wm4
2015-09-24
*
vo_opengl: remove gl_ prefixes from files in video/out/opengl
Niklas Haas
2015-09-09