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path: root/video/out/opengl/hwdec_vdpau.c
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* vo_gpu: hwdec: remove redundant fieldsGravatar wm42017-12-01
* vo_opengl: refactor into vo_gpuGravatar Niklas Haas2017-09-21
* vo_opengl: hwdec_vdpau: use correct source texture sizeGravatar wm42017-08-14
* vo_opengl: separate hwdec context and mapping, port it to use raGravatar wm42017-08-10
* vo_opengl: split utils.c/hGravatar wm42017-08-05
* vdpau: use libavutil for surface allocation during decodingGravatar wm42017-01-17
* vo_opengl: fix another potential vdpau preemption issueGravatar wm42016-09-07
* vo_opengl: hwdec: reset hw_subfmt fieldGravatar wm42016-07-15
* vo_opengl: vdpau interop without RGB conversionGravatar wm42016-06-19
* vo_opengl: hwdec_vdpau: remove minor code duplicationGravatar wm42016-06-08
* vo_opengl: fix other minor namespace issuesGravatar wm42016-05-23
* vo_opengl: refactor how hwdec interop exports texturesGravatar wm42016-05-10
* video: refactor how VO exports hwdec device handlesGravatar wm42016-05-09
* vo_opengl: vdpau: fix certain cases of preemption recovery failuresGravatar wm42016-05-03
* vo_opengl: vdpau: call glVDPAUFiniNV only if initializedGravatar wm42016-02-08
* vo_opengl: hwdec: use IDs for API, and log which backend is usedGravatar wm42016-02-01
* vo_opengl: vdpau: better handling of preemption recoveryGravatar wm42016-01-25
* vo_opengl: hwdec_vdpau: relicense under LGPLGravatar wm42016-01-07
* vo_opengl: never load vaapi GLX interop by defaultGravatar wm42015-11-09
* vo_opengl: actually set hardware decoder mapped texture formatGravatar wm42015-09-24
* vo_opengl: remove gl_ prefixes from files in video/out/openglGravatar Niklas Haas2015-09-09