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hwdec_d3d11egl.c
Commit message (
Expand
)
Author
Age
*
vo_opengl: hwdec_d3d11egl: remove ES2 swizzle special-case
wm4
2016-06-13
*
vo_opengl: fix d3d11 hardware decoding probing on Windows 7
wm4
2016-06-09
*
vo_opengl: hwdec_d3d11egl: remove broken code on error path
wm4
2016-06-08
*
video: remove d3d11 video processor use from OpenGL interop
wm4
2016-05-29
*
hwdec_d3d11egl: call ID3D11DeviceContext::Flush
wm4
2016-05-24
*
vo_opengl: d3d11egl: enable "required" GLSL extensions
wm4
2016-05-19
*
vo_opengl: d3d11egl: enable direct nv12 sampling on ES 3.x
wm4
2016-05-19
*
vo_opengl: d3d11egl: support full range YUV
wm4
2016-05-11
*
vo_opengl: d3d11egl: don't require EGL_EXT_device_query
wm4
2016-05-11
*
vo_opengl: angle: dynamically load ANGLE
wm4
2016-05-11
*
vo_opengl: d3d11egl: native NV12 sampling support
wm4
2016-05-10
*
vo_opengl: refactor how hwdec interop exports textures
wm4
2016-05-10
*
video: refactor how VO exports hwdec device handles
wm4
2016-05-09
*
vo_opengl: EGL: fix hwdec probing
wm4
2016-05-05
*
win32: replace libuuid.a usage with initguid.h
James Ross-Gowan
2016-05-01
*
vo_opengl: d3d11egl: minor simplification
wm4
2016-04-27
*
vo_opengl: d3d11egl: print warning on unsupported colorspaces
wm4
2016-04-27
*
d3d11va: store texture/subindex in IMGFMT_D3D11VA plane pointers
wm4
2016-04-27
*
vo_opengl: D3D11VA + ANGLE interop
wm4
2016-04-27