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path: root/video/out/opengl/context_angle.c
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* vo_gpu: d3d11: implement tex_download()Gravatar James Ross-Gowan2018-02-13
* vo_gpu: move d3d11_screenshot to shared codeGravatar James Ross-Gowan2017-11-07
* vo_gpu: d3d11: initial implementationGravatar James Ross-Gowan2017-11-07
* vo_gpu: angle: fix misleading struct nameGravatar James Ross-Gowan2017-09-23
* vo_gpu: override ra_swapchain_fns for the d3d11 surfaceGravatar James Ross-Gowan2017-09-22
* vo_gpu: convert windows/osx hwdecs/contexts to new APIGravatar James Ross-Gowan2017-09-21
* context_angle: remove unused variableGravatar James Ross-Gowan2017-08-20
* context_angle: replace hard-coded array sizeGravatar James Ross-Gowan2017-08-19
* vo_opengl: extract non-ANGLE specific D3D11 codeGravatar James Ross-Gowan2017-08-17
* context_angle: fix fallback to D3D9 deviceGravatar James Ross-Gowan2017-05-16
* vo_opengl: add a generic EGL function loader functionGravatar wm42017-04-06
* vo_opengl: angle: add --angle-flip to set the present modelGravatar James Ross-Gowan2017-03-26
* vo_opengl: angle: log the device/surface implementationGravatar James Ross-Gowan2017-02-12
* vo_opengl: angle: rewrite with custom swap chainGravatar James Ross-Gowan2017-02-07
* options: refactor how --opengl-dcomposition is declaredGravatar wm42017-01-20
* win32: build with -DINITGUIDGravatar James Ross-Gowan2016-09-28
* vo_opengl: angle: new opengl flag to control DirectCompositionGravatar Avi Halachmi (:avih)2016-08-25
* vo_opengl: angle: use WARP if there are no hw adaptersGravatar James Ross-Gowan2016-07-12
* vo_opengl: angle: try D3D9 when D3D11 fails eglInitializeGravatar James Ross-Gowan2016-07-11
* vo_opengl: angle: update the swapchain on resizeGravatar James Ross-Gowan2016-07-04
* vo_opengl: angle: prevent DXGI hooking Alt+EnterGravatar James Ross-Gowan2016-06-07
* vo_opengl: angle: enable DirectCompositionGravatar James Ross-Gowan2016-05-29
* vo_opengl: angle: log extension stringGravatar wm42016-05-13
* vo_opengl: angle: dynamically load ANGLEGravatar wm42016-05-11
* vo_opengl: add an angle-es2 backendGravatar wm42016-05-10
* vo_opengl: angle: avoid fullscreen FBO copy for flippingGravatar wm42016-05-05
* vo_opengl: angle: call eglTerminate()Gravatar wm42016-05-05
* Change GPL/LGPL dual-licensed files to LGPLGravatar wm42016-01-19
* vo_opengl: prefix per-backend source files with context_Gravatar wm42015-12-19