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context_angle.c
Commit message (
Expand
)
Author
Age
*
vo_gpu: d3d11: implement tex_download()
James Ross-Gowan
2018-02-13
*
vo_gpu: move d3d11_screenshot to shared code
James Ross-Gowan
2017-11-07
*
vo_gpu: d3d11: initial implementation
James Ross-Gowan
2017-11-07
*
vo_gpu: angle: fix misleading struct name
James Ross-Gowan
2017-09-23
*
vo_gpu: override ra_swapchain_fns for the d3d11 surface
James Ross-Gowan
2017-09-22
*
vo_gpu: convert windows/osx hwdecs/contexts to new API
James Ross-Gowan
2017-09-21
*
context_angle: remove unused variable
James Ross-Gowan
2017-08-20
*
context_angle: replace hard-coded array size
James Ross-Gowan
2017-08-19
*
vo_opengl: extract non-ANGLE specific D3D11 code
James Ross-Gowan
2017-08-17
*
context_angle: fix fallback to D3D9 device
James Ross-Gowan
2017-05-16
*
vo_opengl: add a generic EGL function loader function
wm4
2017-04-06
*
vo_opengl: angle: add --angle-flip to set the present model
James Ross-Gowan
2017-03-26
*
vo_opengl: angle: log the device/surface implementation
James Ross-Gowan
2017-02-12
*
vo_opengl: angle: rewrite with custom swap chain
James Ross-Gowan
2017-02-07
*
options: refactor how --opengl-dcomposition is declared
wm4
2017-01-20
*
win32: build with -DINITGUID
James Ross-Gowan
2016-09-28
*
vo_opengl: angle: new opengl flag to control DirectComposition
Avi Halachmi (:avih)
2016-08-25
*
vo_opengl: angle: use WARP if there are no hw adapters
James Ross-Gowan
2016-07-12
*
vo_opengl: angle: try D3D9 when D3D11 fails eglInitialize
James Ross-Gowan
2016-07-11
*
vo_opengl: angle: update the swapchain on resize
James Ross-Gowan
2016-07-04
*
vo_opengl: angle: prevent DXGI hooking Alt+Enter
James Ross-Gowan
2016-06-07
*
vo_opengl: angle: enable DirectComposition
James Ross-Gowan
2016-05-29
*
vo_opengl: angle: log extension string
wm4
2016-05-13
*
vo_opengl: angle: dynamically load ANGLE
wm4
2016-05-11
*
vo_opengl: add an angle-es2 backend
wm4
2016-05-10
*
vo_opengl: angle: avoid fullscreen FBO copy for flipping
wm4
2016-05-05
*
vo_opengl: angle: call eglTerminate()
wm4
2016-05-05
*
Change GPL/LGPL dual-licensed files to LGPL
wm4
2016-01-19
*
vo_opengl: prefix per-backend source files with context_
wm4
2015-12-19