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path: root/video/out/opengl/common.h
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* client API: add a new way to pass X11 Display etc. to render APIGravatar wm42018-03-26
* vo_opengl: refactor into vo_gpuGravatar Niklas Haas2017-09-21
* vo_opengl: add support for UBOsGravatar Niklas Haas2017-08-27
* vo_opengl: refactor RA texture and buffer updatesGravatar Niklas Haas2017-08-18
* vo_opengl: further GL API use separationGravatar wm42017-08-07
* vo_opengl: check against shmem limitsGravatar Niklas Haas2017-07-26
* vo_opengl: enable compute shader for mesaGravatar Bin Jin2017-07-25
* vo_opengl: support HDR peak detectionGravatar Niklas Haas2017-07-24
* vo_opengl: support compute shadersGravatar Niklas Haas2017-07-24
* vo_opengl: add direct rendering supportGravatar wm42017-07-24
* vo_opengl: use glBufferSubData instead of glMapBufferRangeGravatar Niklas Haas2017-07-16
* vo_opengl: drop TLS usageGravatar wm42017-05-11
* vo_opengl: add option for caching shaders on diskGravatar wm42017-04-08
* vo_opengl: add our own copy of OpenGL headersGravatar wm42017-04-07
* vo_opengl: fix windows build if GLES3 is detectedGravatar wm42017-04-06
* build: replace android-gl check with a standard GLES3 checkGravatar wm42017-04-06
* vo_opengl: read framebuffer depth from actual FBO used for renderingGravatar wm42017-03-20
* opengl: compile against iOS OpenGLES implementationGravatar Aman Gupta2016-10-20
* vo_opengl: add hw overlay support and use it for RPIGravatar wm42016-09-12
* vo_opengl: vdpau interop without RGB conversionGravatar wm42016-06-19
* vo_opengl: remove uniform buffer object routinesGravatar Bin Jin2016-06-18
* vo_opengl: add ability to render to an arbitrary backing framebufferGravatar wm42016-06-18
* vo_opengl: use standard functions to retrieve display depthGravatar wm42016-06-14
* vo_opengl: add time queriesGravatar Niklas Haas2016-06-07
* vo_opengl: make ES float texture format checks stricterGravatar wm42016-05-23
* vo_opengl: make PBOs work on GLES 3.xGravatar wm42016-05-23
* vo_opengl: remove unused glDrawBufferGravatar wm42016-05-23
* vo_opengl: support framebuffer invalidationGravatar wm42016-05-23
* vo_opengl: reorganize texture format handlingGravatar wm42016-05-12
* vo_opengl: angle: dump translated shadersGravatar wm42016-05-12
* vo_opengl: support GL_EXT_texture_norm16 on GLESGravatar wm42016-04-27
* vo_opengl: always premultiply alphaGravatar wm42016-03-29
* Enable building the opengl-cb video renderer on AndroidGravatar Jan Ekström2016-02-10
* Change GPL/LGPL dual-licensed files to LGPLGravatar wm42016-01-19
* vo_opengl: cocoa: output premultiplied alphaGravatar wm42015-12-19
* vo_opengl: split backend code from common.c to context.cGravatar wm42015-12-19
* vo_opengl: refactor how framebuffer depth is passed from backendsGravatar wm42015-12-19
* vo_opengl: add dxinterop backendGravatar James Ross-Gowan2015-12-11
* vo_opengl: use ANGLE by default if available (except for "hq" preset)Gravatar wm42015-11-21
* vo_opengl: use glBlitFramebuffer to draw repeated framesGravatar wm42015-11-15
* vo_opengl: implement NNEDI3 prescalerGravatar Bin Jin2015-11-05
* vo_opengl: add vsync-fences optionGravatar wm42015-10-30
* video/out: remove an unused parameterGravatar wm42015-10-03
* vo_opengl: drop old backend APIGravatar wm42015-10-02
* vo_opengl: rpi: switch to new internal APIGravatar wm42015-10-02
* vo_opengl: w32: switch to new internal APIGravatar wm42015-10-02
* vo_opengl: refactor DwmFlush crapGravatar wm42015-10-02
* vo_opengl: wayland: switch to new internal APIGravatar wm42015-10-01
* vo_opengl: cocoa: switch to new internal APIGravatar wm42015-10-01
* vo_opengl: refactor EGL context information callbackGravatar wm42015-09-27