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common.c
Commit message (
Expand
)
Author
Age
*
cocoa-cb: add Apple Software Renderer support
Akemi
2018-09-30
*
client API: add a new way to pass X11 Display etc. to render API
wm4
2018-03-26
*
vo_gpu: ra_gl: fix minimum GLSL version to 120
wm4
2017-11-03
*
vo_gpu: gl: implement proper extension string search
wm4
2017-10-02
*
vo_opengl: use GLX_MESA_swap_control where available
Niklas Haas
2017-09-13
*
vo_opengl: use UBOs where supported/required
Niklas Haas
2017-08-27
*
vo_opengl: add support for UBOs
Niklas Haas
2017-08-27
*
vo_opengl: refactor RA texture and buffer updates
Niklas Haas
2017-08-18
*
vo_opengl: further GL API use separation
wm4
2017-08-07
*
vo_opengl: check against shmem limits
Niklas Haas
2017-07-26
*
vo_opengl: enable compute shader for mesa
Bin Jin
2017-07-25
*
vo_opengl: support HDR peak detection
Niklas Haas
2017-07-24
*
vo_opengl: support compute shaders
Niklas Haas
2017-07-24
*
vo_opengl: add direct rendering support
wm4
2017-07-24
*
vo_opengl: use glBufferSubData instead of glMapBufferRange
Niklas Haas
2017-07-16
*
vo_opengl: use textureGatherOffset for polar filters
Niklas Haas
2017-07-05
*
vo_opengl: drop TLS usage
wm4
2017-05-11
*
vo_opengl: add option for caching shaders on disk
wm4
2017-04-08
*
vo_opengl: add hw overlay support and use it for RPI
wm4
2016-09-12
*
vo_opengl: improve missing function warning
wm4
2016-06-22
*
vo_opengl: vdpau interop without RGB conversion
wm4
2016-06-19
*
vo_opengl: remove uniform buffer object routines
Bin Jin
2016-06-18
*
vo_opengl: use EXT_disjoint_timer_query for timers
James Ross-Gowan
2016-06-15
*
vo_opengl: use standard functions to retrieve display depth
wm4
2016-06-14
*
vo_opengl: add time queries
Niklas Haas
2016-06-07
*
vo_opengl: make ES float texture format checks stricter
wm4
2016-05-23
*
vo_opengl: make PBOs work on GLES 3.x
wm4
2016-05-23
*
vo_opengl: remove unused glDrawBuffer
wm4
2016-05-23
*
vo_opengl: support framebuffer invalidation
wm4
2016-05-23
*
vo_opengl: slightly improve logging of loaded extensions
wm4
2016-05-23
*
vo_opengl: add detection for the ES texture_rg extension
wm4
2016-05-12
*
vo_opengl: reorganize texture format handling
wm4
2016-05-12
*
vo_opengl: angle: dump translated shaders
wm4
2016-05-12
*
vo_opengl: support GL_EXT_texture_norm16 on GLES
wm4
2016-04-27
*
vo_opengl: fix an outdated comment
wm4
2016-04-16
*
vo_opengl: log if glGetString(GL_VERSION) returns NULL
wm4
2016-04-08
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Change GPL/LGPL dual-licensed files to LGPL
wm4
2016-01-19
*
vo_opengl: split backend code from common.c to context.c
wm4
2015-12-19
*
vo_opengl: add dxinterop backend
James Ross-Gowan
2015-12-11
*
vo_opengl: enable NNEDI3 prescaler on OpenGL ES 3.0
Bin Jin
2015-12-02
*
vo_opengl: use ANGLE by default if available (except for "hq" preset)
wm4
2015-11-21
*
vo_opengl: support 3D textures on ANGLE
wm4
2015-11-19
*
vo_opengl: better check for float texture support
wm4
2015-11-19
*
vo_opengl: check shader string before sscanfing it
Kevin Mitchell
2015-11-19
*
vo_opengl: fix ANGLE GLES3 mode
James Ross-Gowan
2015-11-19
*
vo_opengl: add initial ANGLE support
James Ross-Gowan
2015-11-18
*
vo_opengl: attempt to improve GLX vs. EGL backend detection
wm4
2015-11-16
*
vo_opengl: fix backend autoprobing
wm4
2015-11-16
*
vo_opengl: use glBlitFramebuffer to draw repeated frames
wm4
2015-11-15
*
vo_opengl: limit GLSL to version 3.3
wm4
2015-11-10
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