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path: root/video/out/opengl/common.c
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* cocoa-cb: add Apple Software Renderer supportGravatar Akemi2018-09-30
* client API: add a new way to pass X11 Display etc. to render APIGravatar wm42018-03-26
* vo_gpu: ra_gl: fix minimum GLSL version to 120Gravatar wm42017-11-03
* vo_gpu: gl: implement proper extension string searchGravatar wm42017-10-02
* vo_opengl: use GLX_MESA_swap_control where availableGravatar Niklas Haas2017-09-13
* vo_opengl: use UBOs where supported/requiredGravatar Niklas Haas2017-08-27
* vo_opengl: add support for UBOsGravatar Niklas Haas2017-08-27
* vo_opengl: refactor RA texture and buffer updatesGravatar Niklas Haas2017-08-18
* vo_opengl: further GL API use separationGravatar wm42017-08-07
* vo_opengl: check against shmem limitsGravatar Niklas Haas2017-07-26
* vo_opengl: enable compute shader for mesaGravatar Bin Jin2017-07-25
* vo_opengl: support HDR peak detectionGravatar Niklas Haas2017-07-24
* vo_opengl: support compute shadersGravatar Niklas Haas2017-07-24
* vo_opengl: add direct rendering supportGravatar wm42017-07-24
* vo_opengl: use glBufferSubData instead of glMapBufferRangeGravatar Niklas Haas2017-07-16
* vo_opengl: use textureGatherOffset for polar filtersGravatar Niklas Haas2017-07-05
* vo_opengl: drop TLS usageGravatar wm42017-05-11
* vo_opengl: add option for caching shaders on diskGravatar wm42017-04-08
* vo_opengl: add hw overlay support and use it for RPIGravatar wm42016-09-12
* vo_opengl: improve missing function warningGravatar wm42016-06-22
* vo_opengl: vdpau interop without RGB conversionGravatar wm42016-06-19
* vo_opengl: remove uniform buffer object routinesGravatar Bin Jin2016-06-18
* vo_opengl: use EXT_disjoint_timer_query for timersGravatar James Ross-Gowan2016-06-15
* vo_opengl: use standard functions to retrieve display depthGravatar wm42016-06-14
* vo_opengl: add time queriesGravatar Niklas Haas2016-06-07
* vo_opengl: make ES float texture format checks stricterGravatar wm42016-05-23
* vo_opengl: make PBOs work on GLES 3.xGravatar wm42016-05-23
* vo_opengl: remove unused glDrawBufferGravatar wm42016-05-23
* vo_opengl: support framebuffer invalidationGravatar wm42016-05-23
* vo_opengl: slightly improve logging of loaded extensionsGravatar wm42016-05-23
* vo_opengl: add detection for the ES texture_rg extensionGravatar wm42016-05-12
* vo_opengl: reorganize texture format handlingGravatar wm42016-05-12
* vo_opengl: angle: dump translated shadersGravatar wm42016-05-12
* vo_opengl: support GL_EXT_texture_norm16 on GLESGravatar wm42016-04-27
* vo_opengl: fix an outdated commentGravatar wm42016-04-16
* vo_opengl: log if glGetString(GL_VERSION) returns NULLGravatar wm42016-04-08
* Change GPL/LGPL dual-licensed files to LGPLGravatar wm42016-01-19
* vo_opengl: split backend code from common.c to context.cGravatar wm42015-12-19
* vo_opengl: add dxinterop backendGravatar James Ross-Gowan2015-12-11
* vo_opengl: enable NNEDI3 prescaler on OpenGL ES 3.0Gravatar Bin Jin2015-12-02
* vo_opengl: use ANGLE by default if available (except for "hq" preset)Gravatar wm42015-11-21
* vo_opengl: support 3D textures on ANGLEGravatar wm42015-11-19
* vo_opengl: better check for float texture supportGravatar wm42015-11-19
* vo_opengl: check shader string before sscanfing itGravatar Kevin Mitchell2015-11-19
* vo_opengl: fix ANGLE GLES3 modeGravatar James Ross-Gowan2015-11-19
* vo_opengl: add initial ANGLE supportGravatar James Ross-Gowan2015-11-18
* vo_opengl: attempt to improve GLX vs. EGL backend detectionGravatar wm42015-11-16
* vo_opengl: fix backend autoprobingGravatar wm42015-11-16
* vo_opengl: use glBlitFramebuffer to draw repeated framesGravatar wm42015-11-15
* vo_opengl: limit GLSL to version 3.3Gravatar wm42015-11-10