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common.c
Commit message (
Expand
)
Author
Age
*
vo_opengl: improve missing function warning
wm4
2016-06-22
*
vo_opengl: vdpau interop without RGB conversion
wm4
2016-06-19
*
vo_opengl: remove uniform buffer object routines
Bin Jin
2016-06-18
*
vo_opengl: use EXT_disjoint_timer_query for timers
James Ross-Gowan
2016-06-15
*
vo_opengl: use standard functions to retrieve display depth
wm4
2016-06-14
*
vo_opengl: add time queries
Niklas Haas
2016-06-07
*
vo_opengl: make ES float texture format checks stricter
wm4
2016-05-23
*
vo_opengl: make PBOs work on GLES 3.x
wm4
2016-05-23
*
vo_opengl: remove unused glDrawBuffer
wm4
2016-05-23
*
vo_opengl: support framebuffer invalidation
wm4
2016-05-23
*
vo_opengl: slightly improve logging of loaded extensions
wm4
2016-05-23
*
vo_opengl: add detection for the ES texture_rg extension
wm4
2016-05-12
*
vo_opengl: reorganize texture format handling
wm4
2016-05-12
*
vo_opengl: angle: dump translated shaders
wm4
2016-05-12
*
vo_opengl: support GL_EXT_texture_norm16 on GLES
wm4
2016-04-27
*
vo_opengl: fix an outdated comment
wm4
2016-04-16
*
vo_opengl: log if glGetString(GL_VERSION) returns NULL
wm4
2016-04-08
*
Change GPL/LGPL dual-licensed files to LGPL
wm4
2016-01-19
*
vo_opengl: split backend code from common.c to context.c
wm4
2015-12-19
*
vo_opengl: add dxinterop backend
James Ross-Gowan
2015-12-11
*
vo_opengl: enable NNEDI3 prescaler on OpenGL ES 3.0
Bin Jin
2015-12-02
*
vo_opengl: use ANGLE by default if available (except for "hq" preset)
wm4
2015-11-21
*
vo_opengl: support 3D textures on ANGLE
wm4
2015-11-19
*
vo_opengl: better check for float texture support
wm4
2015-11-19
*
vo_opengl: check shader string before sscanfing it
Kevin Mitchell
2015-11-19
*
vo_opengl: fix ANGLE GLES3 mode
James Ross-Gowan
2015-11-19
*
vo_opengl: add initial ANGLE support
James Ross-Gowan
2015-11-18
*
vo_opengl: attempt to improve GLX vs. EGL backend detection
wm4
2015-11-16
*
vo_opengl: fix backend autoprobing
wm4
2015-11-16
*
vo_opengl: use glBlitFramebuffer to draw repeated frames
wm4
2015-11-15
*
vo_opengl: limit GLSL to version 3.3
wm4
2015-11-10
*
vo_opengl: fix extension name
wm4
2015-11-09
*
vo_opengl: simplify GLSL version detection
wm4
2015-11-09
*
vo_opengl: add DRM EGL backend
rr-
2015-11-08
*
vo_opengl: simplify function loader slightly
wm4
2015-11-06
*
vo_opengl: glBindBufferBase is not part of GL 2.1/GLES 2.0
wm4
2015-11-06
*
vo_opengl: implement NNEDI3 prescaler
Bin Jin
2015-11-05
*
vo_opengl: add vsync-fences option
wm4
2015-10-30
*
video/out: remove an unused parameter
wm4
2015-10-03
*
vo_opengl: drop old backend API
wm4
2015-10-02
*
vo_opengl: rpi: switch to new internal API
wm4
2015-10-02
*
vo_opengl: w32: switch to new internal API
wm4
2015-10-02
*
vo_opengl: wayland: switch to new internal API
wm4
2015-10-01
*
vo_opengl: cocoa: switch to new internal API
wm4
2015-10-01
*
vo_opengl: make sw suboption work without explicit backend selection
wm4
2015-10-01
*
vo_opengl: refactor EGL context information callback
wm4
2015-09-27
*
vo_opengl: vaapi: redo how EGL extensions are loaded
wm4
2015-09-27
*
vo_opengl: probe for EGL by default
wm4
2015-09-26
*
vo_opengl: load certain EGL extensions needed for VAAPI EGL interop
wm4
2015-09-25
*
client API: rename GL_MP_D3D_interfaces
wm4
2015-09-24
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