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path: root/video/out/opengl/common.c
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* vo_opengl: improve missing function warningGravatar wm42016-06-22
* vo_opengl: vdpau interop without RGB conversionGravatar wm42016-06-19
* vo_opengl: remove uniform buffer object routinesGravatar Bin Jin2016-06-18
* vo_opengl: use EXT_disjoint_timer_query for timersGravatar James Ross-Gowan2016-06-15
* vo_opengl: use standard functions to retrieve display depthGravatar wm42016-06-14
* vo_opengl: add time queriesGravatar Niklas Haas2016-06-07
* vo_opengl: make ES float texture format checks stricterGravatar wm42016-05-23
* vo_opengl: make PBOs work on GLES 3.xGravatar wm42016-05-23
* vo_opengl: remove unused glDrawBufferGravatar wm42016-05-23
* vo_opengl: support framebuffer invalidationGravatar wm42016-05-23
* vo_opengl: slightly improve logging of loaded extensionsGravatar wm42016-05-23
* vo_opengl: add detection for the ES texture_rg extensionGravatar wm42016-05-12
* vo_opengl: reorganize texture format handlingGravatar wm42016-05-12
* vo_opengl: angle: dump translated shadersGravatar wm42016-05-12
* vo_opengl: support GL_EXT_texture_norm16 on GLESGravatar wm42016-04-27
* vo_opengl: fix an outdated commentGravatar wm42016-04-16
* vo_opengl: log if glGetString(GL_VERSION) returns NULLGravatar wm42016-04-08
* Change GPL/LGPL dual-licensed files to LGPLGravatar wm42016-01-19
* vo_opengl: split backend code from common.c to context.cGravatar wm42015-12-19
* vo_opengl: add dxinterop backendGravatar James Ross-Gowan2015-12-11
* vo_opengl: enable NNEDI3 prescaler on OpenGL ES 3.0Gravatar Bin Jin2015-12-02
* vo_opengl: use ANGLE by default if available (except for "hq" preset)Gravatar wm42015-11-21
* vo_opengl: support 3D textures on ANGLEGravatar wm42015-11-19
* vo_opengl: better check for float texture supportGravatar wm42015-11-19
* vo_opengl: check shader string before sscanfing itGravatar Kevin Mitchell2015-11-19
* vo_opengl: fix ANGLE GLES3 modeGravatar James Ross-Gowan2015-11-19
* vo_opengl: add initial ANGLE supportGravatar James Ross-Gowan2015-11-18
* vo_opengl: attempt to improve GLX vs. EGL backend detectionGravatar wm42015-11-16
* vo_opengl: fix backend autoprobingGravatar wm42015-11-16
* vo_opengl: use glBlitFramebuffer to draw repeated framesGravatar wm42015-11-15
* vo_opengl: limit GLSL to version 3.3Gravatar wm42015-11-10
* vo_opengl: fix extension nameGravatar wm42015-11-09
* vo_opengl: simplify GLSL version detectionGravatar wm42015-11-09
* vo_opengl: add DRM EGL backendGravatar rr-2015-11-08
* vo_opengl: simplify function loader slightlyGravatar wm42015-11-06
* vo_opengl: glBindBufferBase is not part of GL 2.1/GLES 2.0Gravatar wm42015-11-06
* vo_opengl: implement NNEDI3 prescalerGravatar Bin Jin2015-11-05
* vo_opengl: add vsync-fences optionGravatar wm42015-10-30
* video/out: remove an unused parameterGravatar wm42015-10-03
* vo_opengl: drop old backend APIGravatar wm42015-10-02
* vo_opengl: rpi: switch to new internal APIGravatar wm42015-10-02
* vo_opengl: w32: switch to new internal APIGravatar wm42015-10-02
* vo_opengl: wayland: switch to new internal APIGravatar wm42015-10-01
* vo_opengl: cocoa: switch to new internal APIGravatar wm42015-10-01
* vo_opengl: make sw suboption work without explicit backend selectionGravatar wm42015-10-01
* vo_opengl: refactor EGL context information callbackGravatar wm42015-09-27
* vo_opengl: vaapi: redo how EGL extensions are loadedGravatar wm42015-09-27
* vo_opengl: probe for EGL by defaultGravatar wm42015-09-26
* vo_opengl: load certain EGL extensions needed for VAAPI EGL interopGravatar wm42015-09-25
* client API: rename GL_MP_D3D_interfacesGravatar wm42015-09-24