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* video: change some remaining vo_opengl mentions to vo_gpuGravatar Akemi2018-01-20
* vo_gpu: skip DR for unsupported image formatsGravatar wm42018-01-18
* vo_gpu: fix broken 10 bit via integer textures playbackGravatar wm42018-01-17
* vo_gpu: hwdec_dxva2dxgi: initial implementationGravatar James Ross-Gowan2018-01-06
* vo_gpu: d3d11: don't use a bgra8 swapchainGravatar James Ross-Gowan2018-01-04
* vo_gpu: vulkan: omit needless #defineGravatar Niklas Haas2017-12-25
* vo_gpu: attempt re-using the FBO format for p->output_texGravatar Niklas Haas2017-12-25
* vo_gpu: aggressively prefer async computeGravatar Niklas Haas2017-12-25
* vo_gpu: invalidate fbotex before drawingGravatar Niklas Haas2017-12-25
* vo_gpu: allow invalidating FBO in renderpass_runGravatar Niklas Haas2017-12-25
* msg: reinterpret a bunch of message levelsGravatar Niklas Haas2017-12-15
* hwdec: document a forgotten parameterGravatar wm42017-12-11
* video: remove code duplication by calling a hwdec loader helperGravatar wm42017-12-11
* video: properly initialize and set hwdec_interopGravatar wm42017-12-11
* vo_gpu: d3d11_helpers: use better formatting for PCI IDsGravatar James Ross-Gowan2017-12-04
* Fix various typos in log messagesGravatar Nicolas F2017-12-03
* vo_gpu: hwdec: remove redundant fieldsGravatar wm42017-12-01
* vo_gpu: make it possible to load multiple hwdec interop driversGravatar wm42017-12-01
* vd_lavc: prefer nvdec over vdpau with --hwdec=autoGravatar wm42017-11-30
* vo_gpu: remove hwdec_vaglx interopGravatar wm42017-11-30
* vo_gpu: d3d11_helpers: don't try BGRA_SUPPORTGravatar James Ross-Gowan2017-11-19
* vo_gpu: never pass flipped images to ra or ra backendsGravatar wm42017-11-10
* vo_gpu: move d3d11_screenshot to shared codeGravatar James Ross-Gowan2017-11-07
* vo_gpu: d3d11: add RA caps for ra_d3d11Gravatar James Ross-Gowan2017-11-07
* vo_gpu: d3d11: initial implementationGravatar James Ross-Gowan2017-11-07
* vo_gpu: export the GLSL format qualifier for ra_formatGravatar James Ross-Gowan2017-11-07
* vo_gpu: add namespace query mechanismGravatar James Ross-Gowan2017-11-07
* vo_gpu: don't re-render hwdec frames when repeating framesGravatar wm42017-11-03
* vo_gpu: fix mobius tone mapping compatibility to GLSL 120Gravatar wm42017-11-03
* vo_gpu: remove a redundant ifdefGravatar wm42017-10-30
* vd_lavc: remove need for duplicated cuda GL interop backendGravatar wm42017-10-30
* vd_lavc: add support for nvdec hwaccelGravatar wm42017-10-28
* vo_gpu: fix ra_tex_upload_pbo for 2D texturesGravatar Niklas Haas2017-10-27
* vo_gpu: osd: simplify some codeGravatar wm42017-10-27
* vo_gpu: change --tone-mapping-desaturate algorithmGravatar Niklas Haas2017-10-25
* Add DRM_PRIME Format Handling and Display for RockChip MPP decodersGravatar Lionel CHAZALLON2017-10-23
* video: fix alpha handlingGravatar wm42017-10-19
* vo_gpu: add rgba16hf to the list of FBO formatsGravatar James Ross-Gowan2017-10-18
* vo_gpu: fix video sometimes not being rerendered on equalizer changeGravatar wm42017-10-17
* vo_gpu: semi-fix --gpu-context/--gpu-api options and help outputGravatar wm42017-10-16
* vo_gpu: mali-fbdev: fix build errorGravatar Tobias Jakobi2017-10-13
* vo_gpu: shaderc: include debug info when --gpu-debug is setGravatar James Ross-Gowan2017-10-11
* vo_gpu: android: fix gpu contextGravatar Aman Gupta2017-10-09
* vo_gpu: enable 3DLUTs in dumb modeGravatar Niklas Haas2017-09-30
* vo_gpu: force layout std430 for PCsGravatar Niklas Haas2017-09-29
* vo_gpu: fix --opengl-gamma redirectGravatar Niklas Haas2017-09-28
* vo_gpu: set the correct number of vertex attribsGravatar Niklas Haas2017-09-28
* vo_gpu: vulkan: add support for WindowsGravatar James Ross-Gowan2017-09-28
* vo_gpu: make the vertex attribs dynamicGravatar Niklas Haas2017-09-28
* vo_gpu: kill some static arraysGravatar Niklas Haas2017-09-28