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* spirv: remove --spirv-compiler=nvidiaGravatar Niklas Haas2018-12-01
* drm: rename plane options to better, invariant, namesGravatar Anton Kindestam2018-12-01
* gpu: prefer wayland context on autodetectGravatar dudemanguy2018-11-19
* vo_libmpv: support render performance dataGravatar Akemi2018-11-13
* vo_gpu: vulkan: Add support for exporting buffer memoryGravatar Philip Langdale2018-10-22
* vo_gpu: vulkan: fix strncpy truncation in spirv_compiler_initGravatar BtbN2018-10-21
* vo_gpu: split --linear-scaling into two separate optionsGravatar Niklas Haas2018-10-19
* vo_gpu: fix vec3 packing in UBOs/push_constantsGravatar Niklas Haas2018-09-29
* vo_gpu: use explicit offsets for push constantsGravatar Niklas Haas2018-09-29
* vo_gpu: adjust PRNG variant used by GL shadersGravatar sfan52018-09-26
* vo_gpu: switch to optimization level performanceGravatar Niklas Haas2018-09-01
* vo_gpu: avoid overwriting compute shader block sizesGravatar Niklas Haas2018-08-26
* wscript: split egl-android from androidGravatar Tom Yan2018-08-20
* gpu: prefer 16bit floating point FBO formats to 16bit integer onesGravatar Jan Ekström2018-07-08
* vo_gpu: desaturate after peak detectionGravatar Niklas Haas2018-05-31
* vo_gpu: allow higher icc-contrast and improve loggingGravatar Niklas Haas2018-05-17
* drm/atomic: refactor hwdec_drmprime_drm with native resourcesGravatar LongChair2018-05-01
* vo_gpu/video: disable compute shaders if an FBO format was not availableGravatar Jan Ekström2018-05-01
* vo_gpu/video: add improved logging when a user-specified FBO failsGravatar Jan Ekström2018-05-01
* gpu/video: make HDR peak computing work without work group countGravatar Niklas Haas2018-04-29
* gpu/video: improve HDR peak computation feature check loggingGravatar Jan Ekström2018-04-29
* video: remove internal stereo_out flagGravatar wm42018-04-29
* vo_libmpv: support GPU rendered screenshotsGravatar wm42018-04-29
* vo_libmpv: add support for DRGravatar wm42018-04-29
* vo_gpu: move some extra code for screenshot to video.cGravatar wm42018-04-20
* client API: clarify that Display pointers etc. need to stay validGravatar wm42018-04-16
* client API: add a new way to pass X11 Display etc. to render APIGravatar wm42018-03-26
* vo_gpu: fix anamorphic video screenshots (second try)Gravatar wm42018-03-16
* vo_gpu: fix anamorphic screenshotsGravatar wm42018-03-15
* vo_gpu: error out if there were rendering errors when taking screenshotGravatar wm42018-03-03
* vo_gpu: fix taking screenshots of rotated videosGravatar wm42018-03-03
* client API: deprecate opengl-cb API and introduce a replacement APIGravatar wm42018-02-28
* vo_gpu: remove a dead declarationGravatar wm42018-02-28
* vo_gpu: fix mobius tone mapping when sig_peak <= 1.0Gravatar Niklas Haas2018-02-25
* vo_gpu: don't tone-map for pure gamut reductionsGravatar Niklas Haas2018-02-25
* vo_gpu: introduce --target-peakGravatar Niklas Haas2018-02-20
* vo_gpu: correctly parametrize the HLG OOTF by the display peakGravatar Niklas Haas2018-02-20
* vo_gpu: simplify and correct color scale handlingGravatar Niklas Haas2018-02-20
* vo_gpu: remove old window screenshot glue code and GL implementationGravatar wm42018-02-13
* vo_gpu: d3d11: implement tex_download()Gravatar James Ross-Gowan2018-02-13
* vo_gpu: use a variable for the RA_CAP_FRAGCOORD flagGravatar James Ross-Gowan2018-02-13
* vo_gpu: check for HDR peak detection in dumb mode tooGravatar James Ross-Gowan2018-02-13
* vo_gpu: make screenshots use the GL rendererGravatar wm42018-02-11
* vo_gpu: add internal ability to skip osd/subs for renderingGravatar wm42018-02-11
* vo_gpu: use blit() only if target ra_tex supports itGravatar wm42018-02-11
* vo_gpu: add memory barrier on the HDR peak detectionGravatar Niklas Haas2018-02-11
* vo_gpu: correctly infer HDR peak detection supportGravatar Niklas Haas2018-02-11
* vo_gpu: refactor HDR peak detection algorithmGravatar Niklas Haas2018-02-11
* vo_gpu: port HDR tone mapping algorithm from libplaceboGravatar Niklas Haas2018-02-05
* vo_gpu: add RA_CAP for gl_NumWorkGroupsGravatar Niklas Haas2018-02-05