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path: root/video/out/gpu/video_shaders.c
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* vo_gpu: adjust PRNG variant used by GL shadersGravatar sfan52018-09-26
* vo_gpu: desaturate after peak detectionGravatar Niklas Haas2018-05-31
* vo_gpu: fix mobius tone mapping when sig_peak <= 1.0Gravatar Niklas Haas2018-02-25
* vo_gpu: don't tone-map for pure gamut reductionsGravatar Niklas Haas2018-02-25
* vo_gpu: introduce --target-peakGravatar Niklas Haas2018-02-20
* vo_gpu: correctly parametrize the HLG OOTF by the display peakGravatar Niklas Haas2018-02-20
* vo_gpu: simplify and correct color scale handlingGravatar Niklas Haas2018-02-20
* vo_gpu: add memory barrier on the HDR peak detectionGravatar Niklas Haas2018-02-11
* vo_gpu: refactor HDR peak detection algorithmGravatar Niklas Haas2018-02-11
* vo_gpu: port HDR tone mapping algorithm from libplaceboGravatar Niklas Haas2018-02-05
* vo_gpu: d3d11: add RA caps for ra_d3d11Gravatar James Ross-Gowan2017-11-07
* vo_gpu: fix mobius tone mapping compatibility to GLSL 120Gravatar wm42017-11-03
* vo_gpu: change --tone-mapping-desaturate algorithmGravatar Niklas Haas2017-10-25
* vo_gpu: attempt to avoid UBOs for dynamic variablesGravatar Niklas Haas2017-09-26
* vo_gpu: drop the RA_CAP_NESTED_ARRAY req from EWA computeGravatar Niklas Haas2017-09-21
* vo_opengl: refactor into vo_gpuGravatar Niklas Haas2017-09-21