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video_shaders.c
Commit message (
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Author
Age
*
vo_gpu: adjust PRNG variant used by GL shaders
sfan5
2018-09-26
*
vo_gpu: desaturate after peak detection
Niklas Haas
2018-05-31
*
vo_gpu: fix mobius tone mapping when sig_peak <= 1.0
Niklas Haas
2018-02-25
*
vo_gpu: don't tone-map for pure gamut reductions
Niklas Haas
2018-02-25
*
vo_gpu: introduce --target-peak
Niklas Haas
2018-02-20
*
vo_gpu: correctly parametrize the HLG OOTF by the display peak
Niklas Haas
2018-02-20
*
vo_gpu: simplify and correct color scale handling
Niklas Haas
2018-02-20
*
vo_gpu: add memory barrier on the HDR peak detection
Niklas Haas
2018-02-11
*
vo_gpu: refactor HDR peak detection algorithm
Niklas Haas
2018-02-11
*
vo_gpu: port HDR tone mapping algorithm from libplacebo
Niklas Haas
2018-02-05
*
vo_gpu: d3d11: add RA caps for ra_d3d11
James Ross-Gowan
2017-11-07
*
vo_gpu: fix mobius tone mapping compatibility to GLSL 120
wm4
2017-11-03
*
vo_gpu: change --tone-mapping-desaturate algorithm
Niklas Haas
2017-10-25
*
vo_gpu: attempt to avoid UBOs for dynamic variables
Niklas Haas
2017-09-26
*
vo_gpu: drop the RA_CAP_NESTED_ARRAY req from EWA compute
Niklas Haas
2017-09-21
*
vo_opengl: refactor into vo_gpu
Niklas Haas
2017-09-21