| Commit message (Collapse) | Author | Age |
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Remove the win32 loader - the win32 emulation layer, as well as the
code for using DirectShow/DMO/VFW codecs. Remove loading of xanim,
QuickTime, and RealMedia codecs.
The win32 emulation layer is based on a very old version of wine.
Apparently, wine code was copied and hacked until it was somehow able
to load a limited collection of binary codecs. It poked around in the
code segment of some known binary codecs to disable unsupported win32
API calls to make them work. Example from module.c:
for (i=0;i<5;i++) RVA(0x19e842)[i]=0x90; // make_new_region ?
for (i=0;i<28;i++) RVA(0x19e86d)[i]=0x90; // call__call_CreateCompatibleDC ?
for (i=0;i<5;i++) RVA(0x19e898)[i]=0x90; // jmp_to_call_loadbitmap ?
for (i=0;i<9;i++) RVA(0x19e8ac)[i]=0x90; // call__calls_OLE_shit ?
for (i=0;i<106;i++) RVA(0x261b10)[i]=0x90; // disable threads
Just to show how utterly insane this code is. You wouldn't want even
your worst enemy to have to maintain this. In fact, it seems nobody
made major changes to this code ever since it was committed.
Most formats can be decoded by libavcodecs these days, and the loader
couldn't be used on 64 bit platforms anyway. The same is (probably)
true for the other binary codecs.
General note about how support for win32 codecs could be added back:
It's not possible to replace the win32 loader code by using wine as
library, because modern wine can not be linked with native Linux
programs for certain reasons. It would be possible to to move DirectShow
video decoding into a separate process linked with wine, like the
CoreAVC-for-Linux patches do. There is also the mplayer-ww fork, which
uses the dshownative library to use DirectShow codecs on Windows.
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@30294 b3059339-0415-0410-9bf9-f77b7e298cf2
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@30169 b3059339-0415-0410-9bf9-f77b7e298cf2
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@29305 b3059339-0415-0410-9bf9-f77b7e298cf2
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@28085 b3059339-0415-0410-9bf9-f77b7e298cf2
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Neither variant is valid C99 syntax, but __asm__ is the most portable variant.
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@27788 b3059339-0415-0410-9bf9-f77b7e298cf2
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@26077 b3059339-0415-0410-9bf9-f77b7e298cf2
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capital letter are reserved for the system, those starting with _ are
reserved at the file level.
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@25822 b3059339-0415-0410-9bf9-f77b7e298cf2
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leading underscores are reserved in the C standard.
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@24442 b3059339-0415-0410-9bf9-f77b7e298cf2
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cluttered the code. Blessed by Reimar.
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@23448 b3059339-0415-0410-9bf9-f77b7e298cf2
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add MSVCRT._winver and KERNEL32.GetThreadPriority exports.
Should fix some crashes esp. with wmv9dmo.dll
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@16633 b3059339-0415-0410-9bf9-f77b7e298cf2
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@5234 b3059339-0415-0410-9bf9-f77b7e298cf2
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@2569 b3059339-0415-0410-9bf9-f77b7e298cf2
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@1338 b3059339-0415-0410-9bf9-f77b7e298cf2
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@2 b3059339-0415-0410-9bf9-f77b7e298cf2
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