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* Support for auto-selecting the OpenGL backend.Gravatar reimar2010-04-25
* Add reinitialization support. Necessary for fullscreen on OSX.Gravatar reimar2010-04-25
* Handle SDL expose events with -vo gl.Gravatar reimar2010-04-25
* Missing space in error message.Gravatar reimar2010-04-25
* Simplify SDL key symbol mapping.Gravatar reimar2010-04-25
* Use the proper define for translating the tab key.Gravatar reimar2010-04-25
* Make uppercase characters and in general all ASCII characters workGravatar reimar2010-04-25
* Share SDL initialization code.Gravatar reimar2010-04-25
* Remove unnecessary check.Gravatar reimar2010-04-25
* Fullscreen support for -vo gl using SDL.Gravatar reimar2010-04-25
* Set SDL window title.Gravatar reimar2010-04-25
* Window resizing support for -vo gl with SDL backend.Gravatar reimar2010-04-25
* Add sdl_common file and use it to share the input handling between -vo glGravatar reimar2010-04-25
* Use SDL_GL_ProcAddress to work around conflicts between -lGLGravatar reimar2010-04-25
* Update copyright and email address.Gravatar reimar2010-04-25
* Clarify that the GL_TEXT_FRAGMENT_SHADER_ATI bug workaround is for OSX,Gravatar reimar2010-04-25
* Missing gl.h include for SDL backend.Gravatar reimar2010-04-24
* Slightly more correct ifdefs for vo_gl2.Gravatar reimar2010-04-24
* Add workaroound for yuv=7 mode - does hurt speed but not muchGravatar reimar2010-04-24
* Remove code to work around bugs in ancient libSDL versions, the code has beenGravatar reimar2010-04-24
* Try harder to find linked OpenGL functions.Gravatar reimar2010-04-24
* Disable OSD support by default if the necessary OpenGL functionality is missing.Gravatar reimar2010-04-24
* SDL support with related crash-resilience fixes.Gravatar reimar2010-04-24
* Some crash-resilience fixes.Gravatar reimar2010-04-24
* First steps to support -vo gl with SDL-based Window handling.Gravatar reimar2010-04-24
* 10l: Remove leftover commented-out #include.Gravatar diego2010-04-24
* Remove unnecessary kd.h #include.Gravatar diego2010-04-24
* rename 'struct keymap' -> 'struct mp_keymap'Gravatar siretart2010-04-23
* include sys/kd.h on non-Linux architectures correctlyGravatar siretart2010-04-23
* Open cutomtex file in binary mode to avoid potential issues onGravatar reimar2010-04-13
* Add some fallback OpenGL defines to fix compilation on Windows.Gravatar reimar2010-04-07
* Fix RGB support for corevideo: corevideo can only supportGravatar reimar2010-04-05
* Enable OSD also for BGR32, the code is the same as for RGB32.Gravatar reimar2010-04-05
* Implement VOCTRL_DRAW_IMAGE instead of the deprecated draw_frame, avoidingGravatar reimar2010-04-05
* Check texture dimensions instead of internal format in max textureGravatar reimar2010-04-04
* Cosmetics/reindent.Gravatar reimar2010-04-04
* Avoid duplicating a condition.Gravatar reimar2010-04-04
* Print width before height,Gravatar reimar2010-04-04
* Fix width/height mixup in error message.Gravatar reimar2010-04-04
* Factor out the YUV->RGB conversion auto-selection and alsoGravatar reimar2010-04-04
* Mark dxr2_opts array as const.Gravatar diego2010-04-04
* Share more code between the two ATI fragment shader YUV to RGBGravatar reimar2010-04-04
* Try to detect and work around broken glXGetProcAddress on atGravatar reimar2010-04-03
* Implement OpenGL-based YUV to RGB version for Radeon 9200 classGravatar reimar2010-04-03
* Indentation fix.Gravatar reimar2010-04-03
* Add mpgl prefix to all OpenGL-related function pointers.Gravatar reimar2010-04-03
* Use (void) instead of () to indicate a parameterless function, fixes:Gravatar diego2010-03-28
* Add const to some video_out extern declarations to match their definitions.Gravatar reimar2010-03-27
* Mark some more LIBVO_EXTERN declarations as const where possible.Gravatar reimar2010-03-27
* Refactor OS X foreground process setting into a separate function.Gravatar diego2010-03-26