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libvo
Commit message (
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Author
Age
*
Merge remote-tracking branch 'origin/master'
wm4
2012-04-01
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\
*
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gl_common: minor cleanup/refactor
wm4
2012-03-31
*
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gl_common: remove unused glValName()
wm4
2012-03-31
*
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gl_common: move header hacks into gl_header_fixes.h
wm4
2012-03-31
*
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libvo: add vo_gl3
wm4
2012-03-31
*
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gl_common: cocoa: add OpenGL 3.2 context creation code
Stefano Pigozzi
2012-03-31
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gl_common: slightly change win32 GL 3 context creation
wm4
2012-03-31
*
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gl_common: OpenGL 3.x context support on windows
Kovensky
2012-03-31
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gl_common: add OpenGL 3.x context creation
wm4
2012-03-31
*
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vo_direct3d: fix crash when using RGB formats
wm4
2012-03-26
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cocoa_common: update screen info before entering fullscreen
Stefano Pigozzi
2012-03-25
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VO: move gl+cocoa before corevideo in default VO order
Stefano Pigozzi
2012-03-25
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*
cocoa_common: add license information
Stefano Pigozzi
2012-03-25
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*
vo_quartz: remove this video output
Stefano Pigozzi
2012-03-25
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cocoa_common: fix double click handling
Stefano Pigozzi
2012-03-25
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cocoa_common: accept window drag event from the whole window surface
Stefano Pigozzi
2012-03-25
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options, x11+cocoa: add option --cursor-autohide-delay
Stefano Pigozzi
2012-03-25
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x11: remove wskeys.h
wm4
2012-03-25
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x11: input: add print and menu keys
wm4
2012-03-25
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*
x11: add KP_Separator to key mapping
wm4
2012-03-25
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x11: allow unicode input
wm4
2012-03-25
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*
x11: fix setting UTF-8 window titles for some special cases
wm4
2012-03-25
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vo_gl: cocoa: add support for --ontop
Stefano Pigozzi
2012-03-25
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vo_xv: remove direct rendering support
Uoti Urpala
2012-03-25
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cosmetics: misc minor cleanups
Uoti Urpala
2012-03-25
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core: restructure main play loop, continue audio after video
Uoti Urpala
2012-03-19
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windows support: prefer vo_direct3d_shaders over vo_direct3d
wm4
2012-03-17
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vo_direct3d: fix bug in screenshot code with some pixel formats
wm4
2012-03-17
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vo_direct3d: fix crash when repeatedly reinitializing an uncooperative device
wm4
2012-03-17
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vo_direct3d: stop D3D from switching the FPU to single precision mode
wm4
2012-03-17
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vo: fix EOSD change detection
wm4
2012-03-17
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win32: properly set window title
wm4
2012-03-17
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vo_direct3d: implement screenshots
wm4
2012-03-17
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win32: fix fullscreen not working on Windows 7
wm4
2012-03-17
*
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vo_direct3d: fix dealing with uncooperative devices
wm4
2012-03-17
*
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vo_direct3d: add hack for using 2 channel textures for 10 bit pixel formats
wm4
2012-03-17
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vo_direct3d: add some debugging options
wm4
2012-03-17
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vo_direct3d: refactor D3D initialization and reconfigure code
wm4
2012-03-17
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vo_direct3d: disable using shaders by default, and add direct3d_shaders VO
wm4
2012-03-17
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vo_direct3d: use new VO API, and do some minor reformatting
wm4
2012-03-17
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vo_direct3d: implement YUV conversion using shaders
wm4
2012-03-17
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vo_direct3d: reduce number of lock calls in OSD rendering
wm4
2012-03-17
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vo_direct3d: use the same texture management for EOSD and OSD
wm4
2012-03-17
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windows support: prefer vo_direct3d over vo_directx
wm4
2012-03-17
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vo_direct3d: make VO re-config faster by not recreating the whole D3D state
wm4
2012-03-17
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vo_direct3d: don't framestep when paused and OSD is updated
wm4
2012-03-17
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vo_direct3d: add EOSD support
wm4
2012-03-17
*
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vo_direct3d: minor cleanup
wm4
2012-03-17
*
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vo_directx: do not clip overlay against screen size
wm4
2012-03-17
*
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win32: different method to force window aspect ratio
wm4
2012-03-17
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