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* Merge remote-tracking branch 'origin/master'Gravatar wm42012-04-01
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* | gl_common: minor cleanup/refactorGravatar wm42012-03-31
* | gl_common: remove unused glValName()Gravatar wm42012-03-31
* | gl_common: move header hacks into gl_header_fixes.hGravatar wm42012-03-31
* | libvo: add vo_gl3Gravatar wm42012-03-31
* | gl_common: cocoa: add OpenGL 3.2 context creation codeGravatar Stefano Pigozzi2012-03-31
* | gl_common: slightly change win32 GL 3 context creationGravatar wm42012-03-31
* | gl_common: OpenGL 3.x context support on windowsGravatar Kovensky2012-03-31
* | gl_common: add OpenGL 3.x context creationGravatar wm42012-03-31
* | vo_direct3d: fix crash when using RGB formatsGravatar wm42012-03-26
| * cocoa_common: update screen info before entering fullscreenGravatar Stefano Pigozzi2012-03-25
| * VO: move gl+cocoa before corevideo in default VO orderGravatar Stefano Pigozzi2012-03-25
| * cocoa_common: add license informationGravatar Stefano Pigozzi2012-03-25
| * vo_quartz: remove this video outputGravatar Stefano Pigozzi2012-03-25
| * cocoa_common: fix double click handlingGravatar Stefano Pigozzi2012-03-25
| * cocoa_common: accept window drag event from the whole window surfaceGravatar Stefano Pigozzi2012-03-25
| * options, x11+cocoa: add option --cursor-autohide-delayGravatar Stefano Pigozzi2012-03-25
| * x11: remove wskeys.hGravatar wm42012-03-25
| * x11: input: add print and menu keysGravatar wm42012-03-25
| * x11: add KP_Separator to key mappingGravatar wm42012-03-25
| * x11: allow unicode inputGravatar wm42012-03-25
| * x11: fix setting UTF-8 window titles for some special casesGravatar wm42012-03-25
| * vo_gl: cocoa: add support for --ontopGravatar Stefano Pigozzi2012-03-25
| * vo_xv: remove direct rendering supportGravatar Uoti Urpala2012-03-25
| * cosmetics: misc minor cleanupsGravatar Uoti Urpala2012-03-25
| * core: restructure main play loop, continue audio after videoGravatar Uoti Urpala2012-03-19
* | windows support: prefer vo_direct3d_shaders over vo_direct3dGravatar wm42012-03-17
* | vo_direct3d: fix bug in screenshot code with some pixel formatsGravatar wm42012-03-17
* | vo_direct3d: fix crash when repeatedly reinitializing an uncooperative deviceGravatar wm42012-03-17
* | vo_direct3d: stop D3D from switching the FPU to single precision modeGravatar wm42012-03-17
* | vo: fix EOSD change detectionGravatar wm42012-03-17
* | win32: properly set window titleGravatar wm42012-03-17
* | vo_direct3d: implement screenshotsGravatar wm42012-03-17
* | win32: fix fullscreen not working on Windows 7Gravatar wm42012-03-17
* | vo_direct3d: fix dealing with uncooperative devicesGravatar wm42012-03-17
* | vo_direct3d: add hack for using 2 channel textures for 10 bit pixel formatsGravatar wm42012-03-17
* | vo_direct3d: add some debugging optionsGravatar wm42012-03-17
* | vo_direct3d: refactor D3D initialization and reconfigure codeGravatar wm42012-03-17
* | vo_direct3d: disable using shaders by default, and add direct3d_shaders VOGravatar wm42012-03-17
* | vo_direct3d: use new VO API, and do some minor reformattingGravatar wm42012-03-17
* | vo_direct3d: implement YUV conversion using shadersGravatar wm42012-03-17
* | vo_direct3d: reduce number of lock calls in OSD renderingGravatar wm42012-03-17
* | vo_direct3d: use the same texture management for EOSD and OSDGravatar wm42012-03-17
* | windows support: prefer vo_direct3d over vo_directxGravatar wm42012-03-17
* | vo_direct3d: make VO re-config faster by not recreating the whole D3D stateGravatar wm42012-03-17
* | vo_direct3d: don't framestep when paused and OSD is updatedGravatar wm42012-03-17
* | vo_direct3d: add EOSD supportGravatar wm42012-03-17
* | vo_direct3d: minor cleanupGravatar wm42012-03-17
* | vo_directx: do not clip overlay against screen sizeGravatar wm42012-03-17
* | win32: different method to force window aspect ratioGravatar wm42012-03-17