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Commit message (Expand)AuthorAge
* Also print OpenGL renderer string with vendor and version with -vGravatar reimar2010-05-01
* Avoid duplicating the GL/gl.h include.Gravatar reimar2010-04-30
* 100l, open the customtex also in binary mode, not just the program.Gravatar reimar2010-04-30
* Move variable declaration into the block where it is actually used.Gravatar reimar2010-04-27
* Add missing input.h #include, fixes the warnings:Gravatar diego2010-04-27
* Move "screen" variable declaration below the relevant #ifdef, fixes the warning:Gravatar diego2010-04-27
* Set vo_dwidth/vo_dheight for mouse movements work at least in windowed mode.Gravatar reimar2010-04-25
* Missing space after if.Gravatar reimar2010-04-25
* Support mouse movements in SDL.Gravatar reimar2010-04-25
* Avoid duplicating mouse-movement command-generation code.Gravatar reimar2010-04-25
* Deduplicate enable_mouse_movements declaration.Gravatar reimar2010-04-25
* Minor cosmetics.Gravatar reimar2010-04-25
* Add comment for endif.Gravatar reimar2010-04-25
* Support for auto-selecting the OpenGL backend.Gravatar reimar2010-04-25
* Add reinitialization support. Necessary for fullscreen on OSX.Gravatar reimar2010-04-25
* Handle SDL expose events with -vo gl.Gravatar reimar2010-04-25
* Missing space in error message.Gravatar reimar2010-04-25
* Simplify SDL key symbol mapping.Gravatar reimar2010-04-25
* Use the proper define for translating the tab key.Gravatar reimar2010-04-25
* Make uppercase characters and in general all ASCII characters workGravatar reimar2010-04-25
* Share SDL initialization code.Gravatar reimar2010-04-25
* Remove unnecessary check.Gravatar reimar2010-04-25
* Fullscreen support for -vo gl using SDL.Gravatar reimar2010-04-25
* Set SDL window title.Gravatar reimar2010-04-25
* Window resizing support for -vo gl with SDL backend.Gravatar reimar2010-04-25
* Add sdl_common file and use it to share the input handling between -vo glGravatar reimar2010-04-25
* Use SDL_GL_ProcAddress to work around conflicts between -lGLGravatar reimar2010-04-25
* Update copyright and email address.Gravatar reimar2010-04-25
* Clarify that the GL_TEXT_FRAGMENT_SHADER_ATI bug workaround is for OSX,Gravatar reimar2010-04-25
* Missing gl.h include for SDL backend.Gravatar reimar2010-04-24
* Slightly more correct ifdefs for vo_gl2.Gravatar reimar2010-04-24
* Add workaroound for yuv=7 mode - does hurt speed but not muchGravatar reimar2010-04-24
* Remove code to work around bugs in ancient libSDL versions, the code has beenGravatar reimar2010-04-24
* Try harder to find linked OpenGL functions.Gravatar reimar2010-04-24
* Disable OSD support by default if the necessary OpenGL functionality is missing.Gravatar reimar2010-04-24
* SDL support with related crash-resilience fixes.Gravatar reimar2010-04-24
* Some crash-resilience fixes.Gravatar reimar2010-04-24
* First steps to support -vo gl with SDL-based Window handling.Gravatar reimar2010-04-24
* 10l: Remove leftover commented-out #include.Gravatar diego2010-04-24
* Remove unnecessary kd.h #include.Gravatar diego2010-04-24
* rename 'struct keymap' -> 'struct mp_keymap'Gravatar siretart2010-04-23
* include sys/kd.h on non-Linux architectures correctlyGravatar siretart2010-04-23
* Open cutomtex file in binary mode to avoid potential issues onGravatar reimar2010-04-13
* Add some fallback OpenGL defines to fix compilation on Windows.Gravatar reimar2010-04-07
* Fix RGB support for corevideo: corevideo can only supportGravatar reimar2010-04-05
* Enable OSD also for BGR32, the code is the same as for RGB32.Gravatar reimar2010-04-05
* Implement VOCTRL_DRAW_IMAGE instead of the deprecated draw_frame, avoidingGravatar reimar2010-04-05
* Check texture dimensions instead of internal format in max textureGravatar reimar2010-04-04
* Cosmetics/reindent.Gravatar reimar2010-04-04
* Avoid duplicating a condition.Gravatar reimar2010-04-04