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path: root/libvo/vo_direct3d.c
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* Rename directories, move files (step 1 of 2) (does not compile)Gravatar wm42012-11-12
* VO: remove code duplication for setting up mp_osd_resGravatar wm42012-11-01
* screenshot: remove hack for passing anamorphic image sizeGravatar wm42012-11-01
* screenshot: let VOs pass colorspace information via mp_imageGravatar wm42012-11-01
* Merge branch 'master' into osd_changesGravatar wm42012-10-24
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* | VO, sub: refactorGravatar wm42012-10-24
| * VO: fix screenshot size with -geometryGravatar wm42012-10-20
* | sub: switch to premultiplied alphaGravatar wm42012-10-16
* | sub, VO: remove vo_osd_resized() functionGravatar wm42012-10-16
* | vo_direct3d: use new OSD APIGravatar wm42012-10-16
* | sub: remove logic for disabling hinting on scaled EOSDGravatar wm42012-10-16
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* win32: fix compilation on MinGWGravatar wm42012-08-07
* VO: remove VO direct renderingGravatar wm42012-08-02
* osd: minor simplification of vo_osd_changed()Gravatar wm42012-08-01
* osd: use libass for OSD renderingGravatar wm42012-07-28
* win32: move global variables into a struct & some refactoringGravatar wm42012-04-14
* vo_direct3d: fix crash when using RGB formatsGravatar wm42012-03-26
* vo_direct3d: fix bug in screenshot code with some pixel formatsGravatar wm42012-03-17
* vo_direct3d: fix crash when repeatedly reinitializing an uncooperative deviceGravatar wm42012-03-17
* vo_direct3d: stop D3D from switching the FPU to single precision modeGravatar wm42012-03-17
* vo: fix EOSD change detectionGravatar wm42012-03-17
* vo_direct3d: implement screenshotsGravatar wm42012-03-17
* vo_direct3d: fix dealing with uncooperative devicesGravatar wm42012-03-17
* vo_direct3d: add hack for using 2 channel textures for 10 bit pixel formatsGravatar wm42012-03-17
* vo_direct3d: add some debugging optionsGravatar wm42012-03-17
* vo_direct3d: refactor D3D initialization and reconfigure codeGravatar wm42012-03-17
* vo_direct3d: disable using shaders by default, and add direct3d_shaders VOGravatar wm42012-03-17
* vo_direct3d: use new VO API, and do some minor reformattingGravatar wm42012-03-17
* vo_direct3d: implement YUV conversion using shadersGravatar wm42012-03-17
* vo_direct3d: reduce number of lock calls in OSD renderingGravatar wm42012-03-17
* vo_direct3d: use the same texture management for EOSD and OSDGravatar wm42012-03-17
* vo_direct3d: make VO re-config faster by not recreating the whole D3D stateGravatar wm42012-03-17
* vo_direct3d: don't framestep when paused and OSD is updatedGravatar wm42012-03-17
* vo_direct3d: add EOSD supportGravatar wm42012-03-17
* vo_direct3d: minor cleanupGravatar wm42012-03-17
* cleanup: vo_direct3d: Mark a function staticGravatar diego2011-07-06
* sub/OSD: move some related files to sub/Gravatar Uoti Urpala2011-01-26
* Merge svn changes up to r30195Gravatar Uoti Urpala2010-01-08
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| * Avoid memleaks when vo_direct3d initialization fails.Gravatar reimar2010-01-03
| * Modify -vo direct3d so we do not have to link against d3d9.dll, it mightGravatar reimar2010-01-03
* | Remove the internal GUIGravatar Anton Khirnov2009-07-07
* | Merge svn changes up to r28641Gravatar Uoti Urpala2009-02-18
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| * Extend calc_src_dst_rects to also calculate the border values needed forGravatar reimar2009-02-17
* | Merge svn changes up to r28549Gravatar Uoti Urpala2009-02-13
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| * Add a calc_src_dst_rects that calculates from window size, panscan etc.Gravatar reimar2009-02-12
* | Merge svn changes up to r28537Gravatar Uoti Urpala2009-02-12
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| * Avoid message spam during video adapter uncooperative state.Gravatar gogothebee2009-02-05
| * Unify info/error messages to a common style:Gravatar gogothebee2009-02-05
* | Merge svn changes up to r28461Gravatar Uoti Urpala2009-02-04
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| * Add checks that a D3D device is available before attempting rendering.Gravatar reimar2009-02-03