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path: root/libvo/gl_common.h
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* Add explanatory comments to the #endif part of multiple inclusion guards.Gravatar diego2007-12-31
* Add a bicubic scaler that needs a lot more instruction but noGravatar reimar2007-09-04
* Do not use leading underscores in multiple inclusion guards, they are reserved.Gravatar diego2007-07-02
* forgotten lscale=2 part for gl_common.hGravatar reimar2007-03-11
* Avoid void * arithmeticGravatar reimar2006-11-25
* Support for 16 bit ppmsGravatar reimar2006-07-08
* Add yuv to rgb conversion using a 3D lookup textureGravatar reimar2006-06-08
* loadGPUProgram function to load fragment program with error checking and stat...Gravatar reimar2006-06-08
* Add bicubic texture scalingGravatar reimar2006-06-07
* Reworked YUV2RGB fragment program setup in preparation for upcoming patchesGravatar reimar2006-06-07
* add (currently unused) lookup for glTexImage3DGravatar reimar2006-06-05
* minor fixes: get rid of pointless inline attributes and some additional checksGravatar reimar2006-04-21
* Better fallback for APIENTRY when compiling for WindowsGravatar reimar2006-02-26
* workaround for gl.h variants that do not define APIENTRYGravatar reimar2006-02-23
* Patch by Stefan Huehner / stefan % huehner ! org \Gravatar rathann2006-02-09
* support negative stride (flipping) in vo_gl.Gravatar reimar2005-12-18
* Get rid of most #ifdefsGravatar reimar2005-12-06
* More consistent and sane types. Also avoids some gcc 4 warnings.Gravatar reimar2005-10-31
* Support for ATI specific YUV->RGB conversion.Gravatar reimar2005-10-01
* Add missing GL_REGISTER_COMBINERS_NV defineGravatar reimar2005-09-27
* fix/improve code doxumentation. Also group gl_common functions in severalGravatar reimar2005-09-25
* support loading a texture from a PPM fileGravatar reimar2005-09-25
* Support rectangular texture in fragment programsGravatar reimar2005-09-25
* hardware color-space conversion for vo_gl and vo_gl2Gravatar reimar2005-09-14
* Fix border color (forgot to divide by 255.0).Gravatar reimar2005-09-12
* Fix texture format variable types. Internal format is GLint, others are GLenumGravatar reimar2005-08-25
* Fix crash in windowsGravatar reimar2005-08-19
* automatic vsync enabling for vo_gl.Gravatar reimar2005-08-19
* Our buffer usage actually fits better to GL_DYNAMIC_DRAW than GL_STREAM_DRAW.Gravatar reimar2005-08-16
* use GenBuffers to get a buffer number instead of hardcoding 1.Gravatar reimar2005-08-16
* Helper function for drawing texture and general cleanup of vo_gl2.cGravatar reimar2005-08-14
* More helper functions/defines and bugfixesGravatar reimar2005-07-27
* OpenGL fixes for windows and vo_gl.c ported to windows.Gravatar reimar2005-07-26
* support for rectangular and streaming textures.Gravatar reimar2005-07-26
* Improving gl2 under windows, moving some functionality to gl_commonGravatar reimar2004-12-11
* More similar code from gl and gl2 moved to gl_commonGravatar reimar2004-12-01
* added missing declaration of releaseGlContextGravatar reimar2004-11-11
* fullscreen fixes and GUI support for vo_glGravatar reimar2004-11-01
* added gl_common for code used by both vo_gl.c and vo_gl2.c.Gravatar reimar2004-10-17