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libvo
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gl_common.h
Commit message (
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Author
Age
*
Add explanatory comments to the #endif part of multiple inclusion guards.
diego
2007-12-31
*
Add a bicubic scaler that needs a lot more instruction but no
reimar
2007-09-04
*
Do not use leading underscores in multiple inclusion guards, they are reserved.
diego
2007-07-02
*
forgotten lscale=2 part for gl_common.h
reimar
2007-03-11
*
Avoid void * arithmetic
reimar
2006-11-25
*
Support for 16 bit ppms
reimar
2006-07-08
*
Add yuv to rgb conversion using a 3D lookup texture
reimar
2006-06-08
*
loadGPUProgram function to load fragment program with error checking and stat...
reimar
2006-06-08
*
Add bicubic texture scaling
reimar
2006-06-07
*
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
2006-06-07
*
add (currently unused) lookup for glTexImage3D
reimar
2006-06-05
*
minor fixes: get rid of pointless inline attributes and some additional checks
reimar
2006-04-21
*
Better fallback for APIENTRY when compiling for Windows
reimar
2006-02-26
*
workaround for gl.h variants that do not define APIENTRY
reimar
2006-02-23
*
Patch by Stefan Huehner / stefan % huehner ! org \
rathann
2006-02-09
*
support negative stride (flipping) in vo_gl.
reimar
2005-12-18
*
Get rid of most #ifdefs
reimar
2005-12-06
*
More consistent and sane types. Also avoids some gcc 4 warnings.
reimar
2005-10-31
*
Support for ATI specific YUV->RGB conversion.
reimar
2005-10-01
*
Add missing GL_REGISTER_COMBINERS_NV define
reimar
2005-09-27
*
fix/improve code doxumentation. Also group gl_common functions in several
reimar
2005-09-25
*
support loading a texture from a PPM file
reimar
2005-09-25
*
Support rectangular texture in fragment programs
reimar
2005-09-25
*
hardware color-space conversion for vo_gl and vo_gl2
reimar
2005-09-14
*
Fix border color (forgot to divide by 255.0).
reimar
2005-09-12
*
Fix texture format variable types. Internal format is GLint, others are GLenum
reimar
2005-08-25
*
Fix crash in windows
reimar
2005-08-19
*
automatic vsync enabling for vo_gl.
reimar
2005-08-19
*
Our buffer usage actually fits better to GL_DYNAMIC_DRAW than GL_STREAM_DRAW.
reimar
2005-08-16
*
use GenBuffers to get a buffer number instead of hardcoding 1.
reimar
2005-08-16
*
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
2005-08-14
*
More helper functions/defines and bugfixes
reimar
2005-07-27
*
OpenGL fixes for windows and vo_gl.c ported to windows.
reimar
2005-07-26
*
support for rectangular and streaming textures.
reimar
2005-07-26
*
Improving gl2 under windows, moving some functionality to gl_common
reimar
2004-12-11
*
More similar code from gl and gl2 moved to gl_common
reimar
2004-12-01
*
added missing declaration of releaseGlContext
reimar
2004-11-11
*
fullscreen fixes and GUI support for vo_gl
reimar
2004-11-01
*
added gl_common for code used by both vo_gl.c and vo_gl2.c.
reimar
2004-10-17