aboutsummaryrefslogtreecommitdiffhomepage
path: root/libvo/gl_common.c
Commit message (Expand)AuthorAge
* Try the more specific names first for the SwapInterval function to make it lessGravatar reimar2010-01-28
* glXSwapIntervalEXT is defined to take different arguments from glXSwapInterva...Gravatar reimar2010-01-28
* Add pointers to a few more standard OpenGL functions to ease future extensions.Gravatar reimar2010-01-03
* Add support for 16-bit per component YUV formats.Gravatar reimar2009-12-31
* Extract functions to generate yuv->rgb matrices and lookup tables into aGravatar reimar2009-12-31
* Put the colourspace-related variables into a separate struct to easeGravatar reimar2009-12-31
* Support all planar YUV formats in OpenGL vos.Gravatar reimar2009-12-30
* Change %f to %e in generated fragment programs to avoid losing precision unne...Gravatar reimar2009-12-20
* Fix a broken indentation.Gravatar reimar2009-12-19
* Enable running fragment programs with YUV_CONVERSION_NONEGravatar reimar2009-12-19
* Rename GL_* defines to CONFIG_GL_*Gravatar reimar2009-12-19
* Make the check for X11 and WIN32 backends for OpenGL separate.Gravatar reimar2009-12-19
* Use a fallback to make sure the basic OpenGL functions are available instead ofGravatar reimar2009-12-09
* Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenG...Gravatar reimar2009-12-09
* Pass all OpenGL functions through a function pointer indirection.Gravatar reimar2009-12-08
* Very preliminary code to allow selecting the OpenGL backend at runtime.Gravatar reimar2009-12-08
* Move OpenGL-related messages that have large output from MSGL_V to MSGL_DGB2.Gravatar reimar2009-11-21
* Add support for Windows OpenGL rendering onto a device instead of into a window.Gravatar reimar2009-11-21
* Support RGB48NE format in OpenGL vos (only really useful once they are modifiedGravatar reimar2009-11-21
* Use calloc to allocate a rather large (currently 32k) array instead ofGravatar reimar2009-11-20
* Also check GLX client and server strings for extensionsGravatar reimar2009-09-27
* whitespace cosmetics: Remove all trailing whitespace.Gravatar diego2009-05-13
* Change getdladdr to always use dlopen, dlsym and then dlclose.Gravatar reimar2009-04-23
* Add missing 'void' keyword to parameterless function declarations.Gravatar diego2009-01-05
* Add experimental support for glXAllocateMemoryMESAGravatar reimar2008-12-05
* Add support for YCBCR MESA texture format to vo_gl.Gravatar reimar2008-12-05
* Cosmetics, whitespace and "... == NULL" to "!..."Gravatar reimar2008-12-03
* Replace some of the different inconsistent XGetGeometry uses by aGravatar reimar2008-11-15
* For fragment programs, check GL_MAX_TEXTURE_IMAGE_UNITS instead of GL_MAX_TEX...Gravatar reimar2008-11-06
* Fix glAdjustAlignment parameter in glCreateClearTexGravatar reimar2008-09-20
* Change glCreateClearTex to use the same host data format as later uploads.Gravatar reimar2008-09-20
* Replace casual GPL notices by proper license headers.Gravatar diego2008-09-07
* Simplify yuv to rgb conversion matrix stuff.Gravatar reimar2008-05-24
* Cosmetics: alignGravatar reimar2008-05-24
* update doxygen commentsGravatar reimar2008-05-24
* Add a filter strength parameter for blurring/sharpening scalers.Gravatar reimar2008-05-24
* Use a struct instead of a huge and further growing argument list.Gravatar reimar2008-05-24
* Fix and simplify lscale=2 (bicub_x) scaler, produced funnyGravatar reimar2008-03-12
* Try harder to find OpenGL functions on Windows.Gravatar reimar2008-02-11
* Allow for larger fragment programs.Gravatar reimar2008-01-29
* Fix a coefficient for lscale=5 OpenGL modeGravatar reimar2008-01-19
* Simplify and silence lots of warningsGravatar reimar2008-01-19
* Fix using both lscale and cscale 4Gravatar reimar2008-01-19
* Add a fragment program for 5x5 unsharp maskingGravatar reimar2008-01-18
* Remove leftover backslashGravatar reimar2008-01-18
* SimplifyGravatar reimar2008-01-18
* Use the same unsharp filter template for 2D and RECT texturesGravatar reimar2008-01-18
* Fix OpenGL unsharp filterGravatar reimar2008-01-16
* Create/allocate conversion textures before scaler textures.Gravatar reimar2008-01-15
* Add experimental unsharp-mask OpenGL scaler. Certainly not yet perfect.Gravatar reimar2008-01-15