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* scripting: change when/how player waits for scripts being loadedGravatar wm42018-04-18
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Fundamentally, scripts are loaded asynchronously, but as a feature, there was code to wait until a script is loaded (for a certain arbitrary definition of "loaded"). This was done in scripting.c with the wait_loaded() function. This called mp_idle(), and since there are commands to load/unload scripts, it meant the player core loop could be entered recursively. I think this is a major complication and has some problems. For example, if you had a script that does 'os.execute("sleep inf")', then every time you ran a command to load an instance of the script would add a new stack frame of mp_idle(). This would lead to some sort of reentrancy horror that is hard to debug. Also misc/dispatch.c contains a somewhat tricky mess to support such recursive invocations. There were also some bugs due to this and due to unforeseen interactions with other messes. This scripting stuff was the only thing making use of that reentrancy, and future commands that have "logical" waiting for something should be implemented differently. So get rid of it. Change the code to wait only in the player initialization phase: the only place where it really has to wait is before playback is started, because scripts might want to set options or hooks that interact with playback initialization. Unloading of builtin scripts (can happen with e.g. "set osc no") is left asynchronous; the unloading wasn't too robust anyway, and this change won't make a difference if someone is trying to break it intentionally. Note that this is not in mp_initialize(), because mpv_initialize() uses this by locking the core, which would have the same problem. In the future, commands which logically wait should use different mechanisms. Originally I thought the current approach (that is removed with this commit) should be used, but it's too much of a mess and can't even be used in some cases. Examples are: - "loadfile" should be made blocking (needs to run the normal player code and manually unblock the thread issuing the command) - "add-sub" should not freeze the player until the URL is opened (needs to run opening on a separate thread) Possibly the current scripting behavior could be restored once new mechanisms exist, and if it turns out that anyone needs it. With this commit there should be no further instances of recursive playloop invocations (other than the case in the following commit), since all mp_idle()/mp_wait_events() calls are done strictly from the main thread (and not commands/properties or libmpv client API that "lock" the main thread).
* f_lavfi: add an option to use old audio PTS handling for af_lavfiGravatar wm42018-04-15
| | | | | The fix-pts option basically uses the old af_lavfi's (before filter rewrite) timestamp logic. The rest is explained in the manpage.
* DOCS/interface-changes.rst: adjust some audio filter change notesGravatar wm42018-04-15
| | | | | | | | | | | | The first change is about spdif - I mostly ignore spdif issues these days, but it seems like the recent changes made handling of it slightly better (but I didn't really test). The second change is about broken libavfilter filters. We won't restore the old behavior, because people were complaining about the old behavior in the past. Possibly we could make libavfilter export this was metadata and use the old behavior if we know they're broken - but it doesn't exist yet.
* audio: don't recreate AO if a filter changes the output formatGravatar wm42018-04-15
| | | | | | | | | | | | | | | | | | | | | | | Until recently, the AO was reinitialized strictly only on decoder format changes. But the commit for simplifying audio format negotiation removed this. Now the AO is recreated for any format change. This is sort of annoying if you change playback speed. The insertion/removal of af_scaletempo can change the sample format. For example, the acompressor filter will convert output to double, so toggling scaletempo will force the format back to float. This recreates the AO under the --gapless-audio=weak default. This likely affects a lot of other filters too. Work this around by allowing sample format changes, and keeping the current AO format in these cases. This is probably not a big problem. Most audio APIs force the output format to float anyway. This means you actually have to worry about what the default gapless mode does to your audio. If you start with a file that uses 8 bit per sample, and then continue playing a 24 bit FLAC, it will be converted down to 8 bit per sample. (Assuming they are played in a way that uses the gapless logic.)
* ao_pulse: reduce requested device buffer sizeGravatar wm42018-04-15
| | | | | | Same deal as with the previous commit for ALSA. Untested.
* ao_alsa: add options for controlling period/buffer sizeGravatar wm42018-04-15
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* ao/openal: Remove notes on experimentality from the documentationGravatar LAGonauta2018-04-15
| | | | | Also, multi-channel audio should be fast now with the use of the MC extensions.
* ao/openal: Add option to set buffering characteristicsGravatar LAGonauta2018-04-15
| | | | | | | | | One can now set the number of buffers and the buffer size. This can reduce the CPU usage and the total latency stays mostly the same. As there are sync mechanisms the A/V sync continue intact and working. It also modifies 6.1 channel order, as per OpenAL spec and add AOPLAY_FINAL_CHUNK support
* ao/openal: Add support for direct channels outputGravatar LAGonauta2018-04-15
| | | | | | | Uses OpenAL Soft's AL_DIRECT_CHANNELS_SOFT extension and can be controlled through a new CLI option, --openal-direct-channels. This allows one to send the audio data direrctly to the desired channel without effects applied.
* manpage: document vaapi-deviceGravatar Kevin Mitchell2018-04-08
| | | | This was left out of e3e2c79 by mistake.
* manpage: move cuda-decode-device with hwdec optionsGravatar Kevin Mitchell2018-04-08
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* js: implement mp.register_idleGravatar Avi Halachmi (:avih)2018-04-07
| | | | | | | | | | Due to earlier misinterpretation of the Lua docs as if mp.register_idle registers a one-shot callback, the JS docs suggested to use setTimeout. But the behavior and Lua docs are such that it's a repeating callback which fires just before the script thread goes to sleep. Implement it for JS too.
* js: implement mp.options.read_optionsGravatar Avi Halachmi (:avih)2018-04-07
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* config: replace config dir lua-settings/ with dir script-opts/Gravatar Avi Halachmi (:avih)2018-04-07
| | | | lua-settings/ is still supported, with deprecation warning.
* ao_opensles: remove useless cfg_sample_rateGravatar Tom Yan2018-04-05
| | | | We should always use the ao-neutral --audio-samplerate option.
* client API: add a first class hook API, and deprecate old APIGravatar wm42018-03-26
| | | | | | | | | | | | | | | As it turns out, there are multiple libmpv users who saw a need to use the hook API. The API is kind of shitty and was never meant to be actually public (it was mostly a hack for the ytdl script). Introduce a proper API and deprecate the old one. The old one will probably continue to work for a few releases, but will be removed eventually. There are some slight changes to the old API, but if a user followed the manual properly, it won't break. Mostly untested. Appears to work with ytdl_hook.
* client API: deprecate mpv_get_wakeup_pipe()Gravatar wm42018-03-26
| | | | I don't think anything even uses it.
* command: remove an old compatibility hackGravatar wm42018-03-26
| | | | | Was removed 3 releases ago and was spamming warning messages that it'll be dropped, so it's fine to remove it now.
* manpage: mention how to get multiple video tracks for --lavfi-complexGravatar wm42018-03-26
| | | | See #5670.
* client API: add a new way to pass X11 Display etc. to render APIGravatar wm42018-03-26
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Hardware decoding things often need access to additional handles from the windowing system, such as the X11 or Wayland display when using vaapi. The opengl-cb had nothing dedicated for this, and used the weird GL_MP_MPGetNativeDisplay GL extension (which was mpv specific and not officially registered with OpenGL). This was awkward, and a pain due to having to emulate GL context behavior (like needing a TLS variable to store context for the pseudo GL extension function). In addition (and not inherently due to this), we could pass only one resource from mpv builtin context backends to hwdecs. It was also all GL specific. Replace this with a newer mechanism. It works for all RA backends, not just GL. the API user can explicitly pass the objects at init time via mpv_render_context_create(). Multiple resources are naturally possible. The API uses MPV_RENDER_PARAM_* defines, but internally we use strings. This is done for 2 reasons: 1. trying to leave libmpv and internal mechanisms decoupled, 2. not having to add public API for some of the internal resource types (especially D3D/GL interop stuff). To remain sane, drop support for obscure half-working opengl-cb things, like the DRM interop (was missing necessary things), the RPI window thing (nobody used it), and obscure D3D interop things (not needed with ANGLE, others were undocumented). In order not to break ABI and the C API, we don't remove the associated structs from opengl_cb.h. The parts which are still needed (in particular DRM interop) needs to be ported to the render API.
* manpage: document that ---ao overrides --audio-deviceGravatar wm42018-03-15
| | | | Fixes #5640.
* video: add an option to tune waiting for video timingGravatar wm42018-03-15
| | | | Probably mostly useful for the libmpv render API.
* client API: deprecate qthelper.hppGravatar wm42018-03-15
| | | | | | | It's a WTF that we have something as specific in the API. It could be argued that we should provide helpers for other language and GUI toolkit combinations. Obviously that's not going to scale, and it's somewhat likely that it will bitrot. The rest is said in the API changelog.
* DOCS/options: clarify that --end also supports relative timeGravatar Ricardo Constantino2018-03-15
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* client API: send MPV_EVENT_SHUTDOWN only onceGravatar wm42018-03-15
| | | | | | | | | | | | Before this change, mpv_wait_event() could inconsistently return multiple MPV_EVENT_SHUTDOWN events to a single mpv_handle, up to the point of spamming the event queue under certain circumstances. Change this and just send it exactly once to each mpv_handle. Some client API users might have weird requirements about destroying their state asynchronously (and not reacting immediately to the SHUTDOWN event). This change will help a bit to make this less weird and surprising.
* client API: rename mpv_detach_destroy() to mpv_destroy()Gravatar wm42018-03-15
| | | | | Since this has clearer semantics now, the old name is just clunky and confusing.
* client API: add mpv_create_weak_client()Gravatar wm42018-03-15
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* client API: cleanup mpv_handle terminationGravatar wm42018-03-15
| | | | | | | | | | | | | | | This changes how mpv_terminate_destroy() and mpv_detach_destroy() behave. The doxygen in client.h tries to point out the differences. The goal is to make this more useful to the API user (making it behave like refcounting). This will be refined in follow up commits. Initialization is unfortunately closely tied to termination, so that changes as well. This also removes earlier hacks that make sure that some parts of FFmpeg initialization are run in the playback thread (instead of the user's thread). This does not matter with standard FFmpeg, and I have no reason to care about this anymore.
* doc: fix formatting of video-frame-info propertiesGravatar Aman Gupta2018-03-11
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* input: minor additions to default key bindingsGravatar wm42018-03-04
| | | | | | | | | This adds key bindings for some semi-popular features. It also tries to cleanup some old bindings. For example w/e for panscan is now changed to w/W. In all cases, the old bindings are still kept and work, though. Part of an ongoing attempt to cleanup the default key bindings. See #973 for some context.
* video: add option to reduce latency by 1 or 2 framesGravatar wm42018-03-03
| | | | | | | | | | | | | | | | | | | | The playback start logic explicitly waits until the first frame has been displayed. Usually this will introduce a wait of 1 vsync. For normal playback this doesn't matter, but with respect to low latency needs, this only leads to additional data getting queued up in the demuxer or network buffers. Another thing is that the timing logic decodes 1 frame ahead (= 1 frame extra latency) to determine the exact duration of a frame. To be fair, there doesn't really seem to be a hard reason why this is needed. With the current code, enabling the option does lead to A/V desync sometimes (if the demuxer FPS is too inaccurate), and also frame drops at playback start in some situations. But this all seems to be avoidable, if the timing logic were to be rewritten completely, which should probably happen in the future. Thus the new option comes with the warning that it can be removed any time. This is also why the option has "hack" in the name.
* manpage: describe how to list/inspect/apply profilesGravatar wm42018-03-03
| | | | | This is all documented elsewhere in the manpage, but hard to find from here.
* options: add a builtin low-latency profileGravatar wm42018-03-03
| | | | | | | | | | Well I guess it doesn't help that much. Also add some stuff that might help to the manpage. The fundamental problem with some "live" sources (e.g. x11grab) is actually that the player gets behind initially, and never thinks it has to catch up. This is also why --untimed can help.
* demux_lavf: add --demuxer-lavf-probe-info=nostreamsGravatar wm42018-03-03
| | | | Another attempt to try to make it behave in certain situations.
* DOCS/interface-changes: add note about desyncing audio filtersGravatar wm42018-03-03
| | | | For example af_loudnorm is a known filter with this behavior.
* client API: deprecate opengl-cb API and introduce a replacement APIGravatar wm42018-02-28
| | | | | | | | | | | | | | | | | | | | | | | | | The purpose of the new API is to make it useable with other APIs than OpenGL, especially D3D11 and vulkan. In theory it's now possible to support other vo_gpu backends, as well as backends that don't use the vo_gpu code at all. This also aims to get rid of the dumb mpv_get_sub_api() function. The life cycle of the new mpv_render_context is a bit different from mpv_opengl_cb_context, and you explicitly create/destroy the new context, instead of calling init/uninit on an object returned by mpv_get_sub_api(). In other to make the render API generic, it's annoyingly EGL style, and requires you to pass in API-specific objects to generic functions. This is to avoid explicit objects like the internal ra API has, because that sounds more complicated and annoying for an API that's supposed to never change. The opengl_cb API will continue to exist for a bit longer, but internally there are already a few tradeoffs, like reduced thread-safety. Mostly untested. Seems to work fine with mpc-qt.
* cocoa-cb: make fullscreen resize animation duration configurableGravatar Akemi2018-02-28
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* cocoa-cb: change border and borderless window stylingGravatar Akemi2018-02-28
| | | | | | | | | | | the title bar is now within the window bounds instead of outside. same as QuickTime Player. it supports several standard styles, two dark and two light ones. additionally we have properly rounded corners now and the borderless window also has the proper window shadow. Also make the earliest supported macOS version 10.10. Fixes #4789, #3944
* context_drm_egl: Introduce 30bpp supportGravatar Anton Kindestam2018-02-26
| | | | | | | | | | | | | This introduces the option --drm-format (currently used only by context_drm_egl, vo_drm implementation is pending) which allows you to pick between a xrgb8888 or a xrgb2101010 visual for --gpu-context=drm. Requires a recent mesa (18.0.0_rc4 or later) to work. This also fixes a bug when using --gpu-context=drm on a 30bpp-enabled mesa (allow_rgb10_configs set to true). Previously it would've set up an XRGB8888 format at the DRM/GBM level, while a 30bpp EGLConfig would be picked, resulting in a garbled image.
* stream_file: add mode for reading appended filesGravatar wm42018-02-21
| | | | | | | | | | | | | Do this because retrying reading on higher levels (like the demuxer) usually causes tons of problems. A hack like this is simpler and could allow to remove some of the higher level retry behavior. This works by trying to detect whether the file is appended. If we reach EOF, check if the file size changed compared to the initial value. If it did, it means the file was appended at least once, and we set the p->appending flag. If that flag is set, we simply retry reading more data every time we encounter EOF. The only way to do this is polling, and we poll for at most 10 times, after waiting for 200ms every time.
* vo_gpu: introduce --target-peakGravatar Niklas Haas2018-02-20
| | | | | | | | | | | | | This solves a number of problems simultaneously: 1. When outputting HLG, this allows tuning the OOTF based on the display characteristics. 2. When outputting PQ or other HDR curves, this allows soft-limiting the output brightness using the tone mapping algorithm. 3. When outputting SDR, this allows HDR-in-SDR style output, by controlling the output brightness directly. Closes #5521
* lua+js: Implement utils.getpid()Gravatar sfan52018-02-13
| | | | | | | Usable for uniquely identifying mpv instances from subprocesses, controlling mpv with AppleScript, ... Adds a new mp_getpid() wrapper for cross-platform reasons.
* vo: make opengl-cb first in the autoprobing orderGravatar wm42018-02-13
| | | | | | | This should be helpful for the new OSX Cocoa backend, which uses opengl-cb internally. Since it comes with a behavior change that could possibly interfere with libmpv/opengl_cb users, we mark it as explicit API change.
* vf_vavpp: select best quality deinterlacing algorithm by defaultGravatar wm42018-02-13
| | | | | | | | This switches the default away from "bob" to the best algorithm reported as supported by the driver. This is convenient for users, and there is no reason to use something worse by default. Untested.
* manpage: remove mention of --vf=eqGravatar wm42018-02-13
| | | | This doesn't work anymore.
* input: add a keybinding to toggle hardware decodingGravatar wm42018-02-13
| | | | | We sure as hell won't enable hardware decoding by default, but we can make it more accessible with a key binding.
* video: make --deinterlace and HW deinterlace filters always deinterlaceGravatar wm42018-02-13
| | | | | | | | | | | | | | | | Before this, we made deinterlacing dependent on the video codec metadata (AVFrame.interlaced_frame for libavcodec). So even if --deinterlace=yes was set, we skipped deinterlacing if the flag wasn't set. This is very unreliable and there are many streams with flags incorrectly set. The potential problem is that this might upset people who alwase enabled deinterlace and hoped it worked. But it's likely these people were screwed by this setting anyway. The new behavior is less tricky and easier to understand, and this preferable. Maybe one day we could introduce a --deinterlace=auto, which does the right thing, but of course this would be hard to implement (esecially with hwdec). Fixes #5219.
* DOCS/interface-changes.rst: fix typoGravatar wm42018-02-13
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* cocoa-cb: initial implementation via opengl-cb APIGravatar Akemi2018-02-12
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | this is meant to replace the old and not properly working vo_gpu/opengl cocoa backend in the future. the problems are various shortcomings of Apple's opengl implementation and buggy behaviour in certain circumstances that couldn't be properly worked around. there are also certain regressions on newer macOS versions from 10.11 onwards. - awful opengl performance with a none layer backed context - huge amount of dropped frames with an early context flush - flickering of system elements like the dock or volume indicator - double buffering not properly working with a none layer backed context - bad performance in fullscreen because of system optimisations all the problems were caused by using a normal opengl context, that seems somewhat abandoned by apple, and are fixed by using a layer backed opengl context instead. problems that couldn't be fixed could be properly worked around. this has all features our old backend has sans the wid embedding, the possibility to disable the automatic GPU switching and taking screenshots of the window content. the first was deemed unnecessary by me for now, since i just use the libmpv API that others can use anyway. second is technically not possible atm because we have to pre-allocate our opengl context at a time the config isn't read yet, so we can't get the needed property. third one is a bit tricky because of deadlocking and it needed to be in sync, hopefully i can work around that in the future. this also has at least one additional feature or eye-candy. a properly working fullscreen animation with the native fs. also since this is a direct port of the old backend of the parts that could be used, though with adaptions and improvements, this looks a lot cleaner and easier to understand. some credit goes to @pigoz for the initial swift build support which i could improve upon. Fixes: #5478, #5393, #5152, #5151, #4615, #4476, #3978, #3746, #3739, #2392, #2217
* osx: always deactivate the early opengl flush on macOSGravatar Akemi2018-02-12
| | | | | | | | | | | early flushing only caused problems on macOS, which includes: - performance problems and huge amount of dropped frames - problems with playing back video files with fps close to the display refresh rate - rendering at twice the rate of the video fps - not properly detected display refresh rate we always deactivate any early flush for macOS to fix these problems.