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authorGravatar wm4 <wm4@nowhere>2018-03-09 06:00:51 +0100
committerGravatar Kevin Mitchell <kevmitch@gmail.com>2018-03-15 00:00:04 -0700
commita7f3cf473707b19bff9ea80b227490c8b305b601 (patch)
treeb094e1b8237d9ee09770e76809895b5d0e2eceaa /DOCS
parent410a1b49edfbbf7d528fd7dd06b73d06e2f9fce4 (diff)
client API: add mpv_create_weak_client()
Diffstat (limited to 'DOCS')
-rw-r--r--DOCS/client-api-changes.rst1
1 files changed, 1 insertions, 0 deletions
diff --git a/DOCS/client-api-changes.rst b/DOCS/client-api-changes.rst
index 49964f5071..9b964da59a 100644
--- a/DOCS/client-api-changes.rst
+++ b/DOCS/client-api-changes.rst
@@ -37,6 +37,7 @@ API changes
changes subtly (see documentation in the header file). In particular,
mpv_detach_destroy() will not leave the player running in all
situations anymore (it gets closer to refcounting).
+ - add mpv_create_weak_client(), which makes use of above changes
1.28 - deprecate the render opengl_cb API, and replace it with render.h
and render_gl.h. The goal is allowing support for APIs other than
OpenGL. The old API is emulated with the new API.