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path: root/DOCS/man/vo.rst
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* vo_opengl: remove the 3dlut-size npot2 restrictionGravatar Niklas Haas2016-07-25
* vo_opengl: reduce default 3dlut-size to 64x64x64Gravatar Niklas Haas2016-07-25
* manpage: not-document tscale=linearGravatar wm42016-07-21
* Use - as command-name separator everywhereGravatar Timotej Lazar2016-07-14
* man: fix typosGravatar Jakub Wilk2016-07-09
* vo_opengl: add output_size uniform to custom shaderGravatar Muhammad Faiz2016-06-28
* vo_opengl: implement the Panasonic V-Log functionGravatar Niklas Haas2016-06-28
* csputils: add Panasonic V-Gamut primariesGravatar Niklas Haas2016-06-28
* manpage: warn about the use of HDR functions for target-trcGravatar Niklas Haas2016-06-28
* vo_opengl: implement ARIB STD-B68 (HLG) HDR TRCGravatar Niklas Haas2016-06-28
* vo_opengl: remove prescaling framework with superxbr prescalerGravatar Bin Jin2016-06-18
* vo_opengl: remove nnedi3 prescalerGravatar Bin Jin2016-06-18
* vo_opengl: make size of OUTPUT available to user shadersGravatar Bin Jin2016-06-12
* vo_opengl: make user hook passes optionalGravatar Niklas Haas2016-06-08
* vo_opengl: default hdr-tone-mapping to hableGravatar Niklas Haas2016-05-30
* vo_opengl: refactor HDR mechanismGravatar Niklas Haas2016-05-30
* vo_opengl: add hable tone-mapping algorithmGravatar Niklas Haas2016-05-30
* vo_opengl: rename tone-mapping=simple to reinhardGravatar Niklas Haas2016-05-30
* vo_opengl: always autoselect ANGLE as backend if availableGravatar wm42016-05-26
* vo_opengl: remove non-working rgb/rgba FBO formatsGravatar wm42016-05-20
* manpage: declare user-shader syntax for not stableGravatar wm42016-05-16
* vo_opengl: implement more HDR tonemapping algorithmsGravatar Niklas Haas2016-05-16
* vo_opengl: implement HDR (SMPTE ST2084)Gravatar Niklas Haas2016-05-16
* vo_opengl: abstract hook texture access behind macroGravatar Niklas Haas2016-05-15
* vo_opengl: use RPN expressions for user hook sizesGravatar Niklas Haas2016-05-15
* vo_opengl: support external user hooksGravatar Niklas Haas2016-05-15
* DOCS: update documentation related to color managementGravatar Niklas Haas2016-05-06
* lcms: improve black point handling (especially BT.1886)Gravatar Niklas Haas2016-05-04
* vo_opengl: support GL_EXT_texture_norm16 on GLESGravatar wm42016-04-27
* csputils: add DCI-P3 colorspaceGravatar Niklas Haas2016-03-19
* manpage: add that dxinterop may work on intel.Gravatar Kevin Mitchell2016-03-10
* vo_opengl: rename prescale to prescale-lumaGravatar Niklas Haas2016-03-05
* vo_opengl: replace tscale-interpolates-only with interpolation-thresholdGravatar wm42016-01-27
* vo_opengl: support 10 bit support with ANGLEGravatar wm42016-01-26
* vo_opengl: default to rgba16f FBOs on ANGLEGravatar wm42016-01-26
* manpage: fix typoGravatar wm42016-01-25
* vo_opengl: add tscale-interpolates-only sub-optionGravatar wm42016-01-25
* vo_opengl: default scaler-resizes-only sub-option to yesGravatar wm42016-01-25
* vo_opengl: rename custom shader entrypoint from sample to sample_pixelGravatar wm42016-01-25
* vo_opengl: blend transparent video against tiles by defaultGravatar wm42015-12-22
* vo_opengl: disable pbo by defaults for opengl-hqGravatar wm42015-12-19
* man: fix grammar issuesGravatar Martin Herkt2015-12-19
* vo_opengl: add dxinterop backendGravatar James Ross-Gowan2015-12-11
* vo_opengl: decrease default lookup texture size to 64Gravatar Bin Jin2015-12-07
* vo_opengl: make LOOKUP_TEXTURE_SIZE configurableGravatar Bin Jin2015-12-07
* vo_opengl: enable NNEDI3 prescaler on OpenGL ES 3.0Gravatar Bin Jin2015-12-02
* vo_opengl: make tscale=mitchell:tscale-clamp the defaultGravatar wm42015-11-29
* w32_common: implement icc-profile-autoGravatar James Ross-Gowan2015-11-26
* vo_opengl: disable interpolation without display-syncGravatar wm42015-11-25
* vo_rpi: add an option to disable OSDGravatar wm42015-11-25