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* player: always disable display-sync on desyncsGravatar wm42015-11-27
* vo: disregard system-reported display FPS if it's too impreciseGravatar wm42015-11-27
* vo: improve vsync delay detectionGravatar wm42015-11-27
* player: make display-vdrop mode do what the manpage claimsGravatar wm42015-11-26
* w32_common: implement icc-profile-autoGravatar James Ross-Gowan2015-11-26
* af_lavrresample: fix build on LibavGravatar wm42015-11-26
* vo: smooth out reported vsync timeGravatar wm42015-11-25
* vo: add new frame drop detectionGravatar wm42015-11-25
* vo: do not use display FPS for framedropGravatar wm42015-11-25
* vo_opengl: disable interpolation without display-syncGravatar wm42015-11-25
* command, vo: add estimated-display-fps propertyGravatar wm42015-11-25
* player: log some more display-sync informationGravatar wm42015-11-25
* af_lavrresample: clamp float output to rangeGravatar wm42015-11-25
* vo_rpi: set aspect ratioGravatar wm42015-11-25
* vo_rpi: log subtitle render timeGravatar wm42015-11-25
* vo_rpi: add an option to disable OSDGravatar wm42015-11-25
* vo_opengl: win32: test for exclusive modeGravatar James Ross-Gowan2015-11-26
* vo_opengl: angle: don't load libGLESv2.dllGravatar James Ross-Gowan2015-11-26
* ao_alsa: filter audio device listGravatar wm42015-11-24
* ao_alsa: list bidirectional devices tooGravatar wm42015-11-24
* ao_wasapi: get rid of Vistablob hackGravatar Kevin Mitchell2015-11-24
* manpage: deinterlace is now the lowercase dGravatar Kevin Mitchell2015-11-23
* vo: remove VOCTRL_GET_RECENT_FLIP_TIMEGravatar wm42015-11-23
* demux: fix seeking in .tsGravatar wm42015-11-23
* dxva2: reject 10 bit HEVCGravatar wm42015-11-23
* manpage: clarify correct-downscaling descriptionGravatar wm42015-11-23
* win32: don't show progress indicator in idle modeGravatar James Ross-Gowan2015-11-23
* sd_ass: fix secondary subtitle modeGravatar wm42015-11-22
* command: export some per-video-frame informationGravatar wm42015-11-22
* README: add something about system requirementsGravatar wm42015-11-22
* vo_opengl: fix superxbr on GLESGravatar wm42015-11-21
* vo_opengl: angle: allow using D3D9 backendGravatar wm42015-11-21
* vo_opengl: use ANGLE by default if available (except for "hq" preset)Gravatar wm42015-11-21
* old-configure: add a missing config.h entryGravatar wm42015-11-19
* vo_opengl: enable dumb-mode automatically if possibleGravatar wm42015-11-19
* vo_opengl: support 3D textures on ANGLEGravatar wm42015-11-19
* vo_opengl: switch FBO format on GLESGravatar wm42015-11-19
* vo_opengl: make 1D textures completely optionalGravatar wm42015-11-19
* vo_opengl: fix some more GLES shader issuesGravatar wm42015-11-19
* vo_opengl: create FBOs in a more GLES conformant wayGravatar wm42015-11-19
* vo_opengl: better check for float texture supportGravatar wm42015-11-19
* vo_opengl: check shader string before sscanfing itGravatar Kevin Mitchell2015-11-19
* vo_opengl: add missing log newlineGravatar Kevin Mitchell2015-11-19
* ao_wasapi: only report per-app volume in shared modeGravatar Kevin Mitchell2015-11-19
* vo_opengl: add RGBA8 framebuffer format, enable non-dumb mode for ES 3.0Gravatar wm42015-11-19
* vo_opengl: don't mix floats and integers in dither shaderGravatar wm42015-11-19
* vo_opengl: fix ANGLE GLES3 modeGravatar James Ross-Gowan2015-11-19
* ao_wasapi: work around DTS passthrough failureGravatar wm42015-11-19
* x11: request bypassing compositorGravatar wm42015-11-18
* player: replace mistimed-frame-count with vsync-ratio on status lineGravatar wm42015-11-18