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-rw-r--r--video/out/vulkan/ra_vk.c15
1 files changed, 5 insertions, 10 deletions
diff --git a/video/out/vulkan/ra_vk.c b/video/out/vulkan/ra_vk.c
index d18d4f84b0..1236fd632c 100644
--- a/video/out/vulkan/ra_vk.c
+++ b/video/out/vulkan/ra_vk.c
@@ -378,6 +378,7 @@ static void tex_barrier(struct ra *ra, struct vk_cmd *cmd, struct ra_tex *tex,
// If we're not using an event, then the source stage is irrelevant
// because we're coming from a different queue anyway, so we can
// safely set it to TOP_OF_PIPE.
+ imgBarrier.srcAccessMask = 0;
vkCmdPipelineBarrier(cmd->buf, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
stage, 0, 0, NULL, 0, NULL, 1, &imgBarrier);
}
@@ -922,8 +923,6 @@ struct ra_renderpass_vk {
VkRenderPass renderPass;
VkImageLayout initialLayout;
VkImageLayout finalLayout;
- VkAccessFlags initialAccess;
- VkAccessFlags finalAccess;
// Descriptor set (bindings)
VkDescriptorSetLayout dsLayout;
VkDescriptorPool dsPool;
@@ -1254,10 +1253,8 @@ static struct ra_renderpass *vk_renderpass_create(struct ra *ra,
// This is the most common case, so optimize towards it. In this case,
// the renderpass will take care of almost all layout transitions
- pass_vk->initialLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
- pass_vk->initialAccess = VK_ACCESS_SHADER_READ_BIT;
- pass_vk->finalLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
- pass_vk->finalAccess = VK_ACCESS_SHADER_READ_BIT;
+ pass_vk->initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
+ pass_vk->finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
VkAttachmentLoadOp loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
// If we're blending, then we need to explicitly load the previous
@@ -1268,7 +1265,6 @@ static struct ra_renderpass *vk_renderpass_create(struct ra *ra,
// If we're invalidating the target, we don't need to load or transition
if (pass->params.invalidate_target) {
pass_vk->initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
- pass_vk->initialAccess = 0;
loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
}
@@ -1605,9 +1601,8 @@ static void vk_renderpass_run(struct ra *ra,
vkCmdBindVertexBuffers(cmd->buf, 0, 1, &buf_vk->slice.buf,
&buf_vk->slice.mem.offset);
- // The renderpass expects the images to be in a certain layout
tex_barrier(ra, cmd, tex, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
- pass_vk->initialAccess, pass_vk->initialLayout,
+ VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, pass_vk->initialLayout,
pass->params.invalidate_target);
VkViewport viewport = {
@@ -1638,7 +1633,7 @@ static void vk_renderpass_run(struct ra *ra,
// The renderPass implicitly transitions the texture to this layout
tex_vk->current_layout = pass_vk->finalLayout;
- tex_vk->current_access = pass_vk->finalAccess;
+ tex_vk->current_access = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
tex_signal(ra, cmd, tex, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT);
break;
}