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-rw-r--r--libvo/vo_sdl.c12
1 files changed, 4 insertions, 8 deletions
diff --git a/libvo/vo_sdl.c b/libvo/vo_sdl.c
index 354ec5b9ae..cf0192f625 100644
--- a/libvo/vo_sdl.c
+++ b/libvo/vo_sdl.c
@@ -89,8 +89,6 @@
* Felix Buenemann: further changes will be visible through cvs log, don't want
* to update this all the time (CVS info on http://mplayer.sourceforge.net)
*
- * KNOWN BUGS:
- * - Crashes with aalib (fixed, but have to find cause!)
*/
/* define to force software-surface (video surface stored in system memory)*/
@@ -337,9 +335,7 @@ static int sdl_open (void *plugin, void *name)
* 8-bits, for example. So, if the display is less than 16-bits,
* we'll force the BPP to 16, and pray that SDL can emulate for us.
*/
- //commented out for RGB test reasons
priv->bpp = vidInfo->vfmt->BitsPerPixel;
- //FIXME: DO NOT ADD ANY CODE BELOW THIS OR SDL WILL CRASH WITH AALIB!
if (!priv->mode && priv->bpp < 16) {
if(verbose) printf("SDL: Your SDL display target wants to be at a color depth of (%d), but we need it to be at\
@@ -353,15 +349,15 @@ increase your display's color depth, if possible.\n", priv->bpp);
* We use SDL_KEYUP cause SDL_KEYDOWN seems to cause problems
* with keys need to be pressed twice, to be recognized.
*/
- /*SDL_EventState(SDL_ACTIVEEVENT, SDL_IGNORE);
- SDL_EventState(SDL_KEYDOWN, SDL_IGNORE);
+#ifndef BUGGY_SDL
+ SDL_EventState(SDL_ACTIVEEVENT, SDL_IGNORE);
SDL_EventState(SDL_MOUSEMOTION, SDL_IGNORE);
SDL_EventState(SDL_MOUSEBUTTONDOWN, SDL_IGNORE);
SDL_EventState(SDL_MOUSEBUTTONUP, SDL_IGNORE);
SDL_EventState(SDL_QUIT, SDL_IGNORE);
SDL_EventState(SDL_SYSWMEVENT, SDL_IGNORE);
- SDL_EventState(SDL_USEREVENT, SDL_IGNORE);*/
-
+ SDL_EventState(SDL_USEREVENT, SDL_IGNORE);
+#endif
/* Success! */
return 0;