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-rw-r--r--libvo/vo_direct3d.c2137
1 files changed, 1645 insertions, 492 deletions
diff --git a/libvo/vo_direct3d.c b/libvo/vo_direct3d.c
index 2fb40d0398..cffe7f81d0 100644
--- a/libvo/vo_direct3d.c
+++ b/libvo/vo_direct3d.c
@@ -21,10 +21,22 @@
#include <windows.h>
#include <errno.h>
#include <stdio.h>
+#include <stdlib.h>
+#include <math.h>
+#include <stdbool.h>
+#include <assert.h>
#include <d3d9.h>
#include "config.h"
+#include "options.h"
+#include "subopt-helper.h"
+#include "talloc.h"
#include "video_out.h"
-#include "video_out_internal.h"
+#include "libmpcodecs/vfcap.h"
+// for global_vo
+#include "old_vo_wrapper.h"
+#include "csputils.h"
+#include "libmpcodecs/mp_image.h"
+#include "libmpcodecs/img_format.h"
#include "fastmemcpy.h"
#include "mp_msg.h"
#include "aspect.h"
@@ -32,28 +44,100 @@
#include "libavutil/common.h"
#include "sub/font_load.h"
#include "sub/sub.h"
+#include "eosd_packer.h"
-static const vo_info_t info =
-{
- "Direct3D 9 Renderer",
- "direct3d",
- "Georgi Petrov (gogothebee) <gogothebee@gmail.com>",
- ""
-};
+// shaders generated by fxc.exe from d3d_shader_yuv.hlsl
+#include "d3d_shader_yuv.h"
+#include "d3d_shader_yuv_2ch.h"
-/*
- * Link essential libvo functions: preinit, config, control, draw_frame,
- * draw_slice, draw_osd, flip_page, check_events, uninit and
- * the structure info.
- */
-const LIBVO_EXTERN(direct3d)
+// TODO: beg someone to add this (there is already IMGFMT_Y8)
+// equals MAKEFOURCC('Y', '1', '6', ' ')
+#define IMGFMT_Y16 0x20363159
+#define IMGFMT_A8Y8 MAKEFOURCC('A', '8', 'Y', '8')
+
+#define IMGFMT_IS_Y(x) ((x) == IMGFMT_Y8 || (x) == IMGFMT_Y16 || (x) == IMGFMT_A8Y8)
+#define IMGFMT_Y_DEPTH(x) ((x) == IMGFMT_Y8 ? 8 : 16)
+
+#define DEVTYPE D3DDEVTYPE_HAL
+//#define DEVTYPE D3DDEVTYPE_REF
+
+
+#define D3DFVF_OSD_VERTEX (D3DFVF_XYZ | D3DFVF_TEX1)
+
+typedef struct {
+ float x, y, z; /* Position of vertex in 3D space */
+ float tu, tv; /* Texture coordinates */
+} vertex_osd;
+
+#define D3DFVF_EOSD_VERTEX (D3DFVF_XYZ | D3DFVF_TEX1 | D3DFVF_DIFFUSE)
+
+typedef struct {
+ float x, y, z;
+ D3DCOLOR color;
+ float tu, tv;
+} vertex_eosd;
+
+#define D3DFVF_VIDEO_VERTEX (D3DFVF_XYZ | D3DFVF_TEX3)
+
+typedef struct {
+ float x, y, z;
+ // pairs of texture coordinates for up to 3 planes
+ float t[3][2];
+} vertex_video;
+
+
+struct d3dtex {
+ // user-requested size
+ int w, h;
+ // allocated texture size
+ int tex_w, tex_h;
+ // D3DPOOL_SYSTEMMEM (or others) texture:
+ // - can be locked in order to write (and even read) data
+ // - can _not_ (probably) be used as texture for rendering
+ // This is always non-NULL if d3dtex_allocate succeeds.
+ IDirect3DTexture9 *system;
+ // D3DPOOL_DEFAULT texture:
+ // - can't be locked (Probably.)
+ // - must be used for rendering
+ // This will be NULL on systems with device_texture_sys != 0.
+ IDirect3DTexture9 *device;
+};
+
+struct texplane {
+ int bytes_per_pixel;
+ int bits_per_pixel;
+ // chroma shifts
+ // e.g. get the plane's width in pixels with (priv->src_width >> shift_x)
+ int shift_x, shift_y;
+ D3DFORMAT d3d_format;
+ struct d3dtex texture;
+ // temporary locking during uploading the frame (e.g. for draw_slice)
+ D3DLOCKED_RECT locked_rect;
+ // value used to clear the image with memset (YUV chroma planes do not use
+ // the value 0 for this)
+ uint8_t clearval;
+};
/* Global variables "priv" structure. I try to keep their count low.
*/
-static struct global_priv {
- int is_paused; /**< 1 = Movie is paused,
- 0 = Movie is not paused */
+typedef struct d3d_priv {
+ int opt_prefer_stretchrect;
+ int opt_disable_textures;
+ int opt_disable_stretchrect;
+ int opt_disable_shaders;
+ int opt_only_8bit;
+ int opt_disable_eosd;
+ int opt_disable_texture_align;
+ // debugging
+ int opt_force_power_of_2;
+ int opt_texture_memory;
+ int opt_swap_discard;
+ int opt_exact_backbuffer;
+ int opt_16bit_textures;
+
+ struct vo *vo;
+
int is_clear_needed; /**< 1 = Clear the backbuffer before StretchRect
0 = (default) Don't clear it */
D3DLOCKED_RECT locked_rect; /**< The locked offscreen surface */
@@ -63,8 +147,22 @@ static struct global_priv {
fullscreen */
int src_width; /**< Source (movie) width */
int src_height; /**< Source (movie) heigth */
+ int src_d_width; /**< Source (movie) aspect corrected width */
+ int src_d_height; /**< Source (movie) aspect corrected heigth */
int border_x; /**< horizontal border value for OSD */
int border_y; /**< vertical border value for OSD */
+ int image_format; /**< mplayer image format */
+ bool use_textures; /**< use 3D texture rendering, instead of
+ StretchRect */
+ bool use_shaders; /**< use shader for YUV color conversion
+ (or possibly for RGB video equalizers) */
+ bool use_2ch_hack; /**< 2 byte YUV formats use 2 channel hack */
+
+ int plane_count;
+ struct texplane planes[3];
+
+ IDirect3DPixelShader9 *pixel_shader;
+ const BYTE *pixel_shader_data;
D3DFORMAT movie_src_fmt; /**< Movie colorspace format (depends on
the movie's codec) */
@@ -76,14 +174,14 @@ static struct global_priv {
LPDIRECT3D9 d3d_handle; /**< Direct3D Handle */
LPDIRECT3DDEVICE9 d3d_device; /**< The Direct3D Adapter */
+ bool d3d_in_scene; /**< BeginScene was called, EndScene not */
IDirect3DSurface9 *d3d_surface; /**< Offscreen Direct3D Surface. MPlayer
renders inside it. Uses colorspace
priv->movie_src_fmt */
- IDirect3DTexture9 *d3d_texture_osd; /**< Direct3D Texture. Uses RGBA */
- IDirect3DTexture9 *d3d_texture_system; /**< Direct3D Texture. System memory
- cannot lock a normal texture. Uses RGBA */
+ struct d3dtex texture_osd; /**< RGBA */
IDirect3DSurface9 *d3d_backbuf; /**< Video card's back buffer (used to
display next frame) */
+ struct d3dtex texture_eosd; /**< A8 */
int cur_backbuf_width; /**< Current backbuffer width */
int cur_backbuf_height; /**< Current backbuffer height */
int is_osd_populated; /**< 1 = OSD texture has something to display,
@@ -96,48 +194,82 @@ static struct global_priv {
0 = device requires shadow */
int max_texture_width; /**< from the device capabilities */
int max_texture_height; /**< from the device capabilities */
- int osd_width; /**< current width of the OSD */
- int osd_height; /**< current height of the OSD */
- int osd_texture_width; /**< current width of the OSD texture */
- int osd_texture_height; /**< current height of the OSD texture */
-} *priv;
-typedef struct {
+ D3DMATRIX d3d_colormatrix;
+ float d3d_depth_vector[4];
+ struct mp_csp_details colorspace;
+ struct mp_csp_equalizer video_eq;
+
+ struct eosd_packer *eosd; /**< EOSD packer (image positions etc.) */
+ vertex_eosd *eosd_vb; /**< temporary memory for D3D when rendering EOSD */
+} d3d_priv;
+
+struct fmt_entry {
const unsigned int mplayer_fmt; /**< Given by MPlayer */
const D3DFORMAT fourcc; /**< Required by D3D's test function */
-} struct_fmt_table;
+};
/* Map table from reported MPlayer format to the required
fourcc. This is needed to perform the format query. */
-static const struct_fmt_table fmt_table[] = {
+static const struct fmt_entry fmt_table[] = {
+ // planar YUV
{IMGFMT_YV12, MAKEFOURCC('Y','V','1','2')},
{IMGFMT_I420, MAKEFOURCC('I','4','2','0')},
{IMGFMT_IYUV, MAKEFOURCC('I','Y','U','V')},
{IMGFMT_YVU9, MAKEFOURCC('Y','V','U','9')},
+ // packed YUV
{IMGFMT_YUY2, D3DFMT_YUY2},
{IMGFMT_UYVY, D3DFMT_UYVY},
+ // packed RGB
{IMGFMT_BGR32, D3DFMT_X8R8G8B8},
{IMGFMT_RGB32, D3DFMT_X8B8G8R8},
{IMGFMT_BGR24, D3DFMT_R8G8B8}, //untested
{IMGFMT_BGR16, D3DFMT_R5G6B5},
{IMGFMT_BGR15, D3DFMT_X1R5G5B5},
{IMGFMT_BGR8 , D3DFMT_R3G3B2}, //untested
+ // grayscale (can be considered both packed and planar)
+ {IMGFMT_Y8, D3DFMT_L8},
+ {IMGFMT_Y16, D3DFMT_L16},
+ {IMGFMT_A8Y8, D3DFMT_A8L8},
+ {0},
};
-#define DISPLAY_FORMAT_TABLE_ENTRIES (sizeof(fmt_table) / sizeof(fmt_table[0]))
-#define D3DFVF_MY_VERTEX (D3DFVF_XYZ | D3DFVF_TEX1)
+static void generate_eosd(d3d_priv *priv, mp_eosd_images_t *);
+static void draw_eosd(d3d_priv *priv);
+static void update_colorspace(d3d_priv *priv);
+static void d3d_clear_video_textures(d3d_priv *priv);
+static bool resize_d3d(d3d_priv *priv);
+static uint32_t d3d_draw_frame(d3d_priv *priv);
+static int draw_slice(struct vo *vo, uint8_t *src[], int stride[], int w, int h,
+ int x, int y);
+static void uninit(struct vo *vo);
+static void draw_osd(struct vo *vo, struct osd_state *osd);
+static void flip_page(struct vo *vo);
+static mp_image_t *get_screenshot(d3d_priv *priv);
+static mp_image_t *get_window_screenshot(d3d_priv *priv);
-typedef struct {
- float x, y, z; /* Position of vertex in 3D space */
- float tu, tv; /* Texture coordinates */
-} struct_vertex;
-typedef enum back_buffer_action {
- BACKBUFFER_CREATE,
- BACKBUFFER_RESET
-} back_buffer_action_e;
+static void d3d_matrix_identity(D3DMATRIX *m)
+{
+ memset(m, 0, sizeof(D3DMATRIX));
+ m->_11 = m->_22 = m->_33 = m->_44 = 1.0f;
+}
+
+static void d3d_matrix_ortho(D3DMATRIX *m, float left, float right,
+ float bottom, float top)
+{
+ d3d_matrix_identity(m);
+ m->_11 = 2.0f / (right - left);
+ m->_22 = 2.0f / (top - bottom);
+ m->_33 = 1.0f;
+ m->_41 = -(right + left) / (right - left);
+ m->_42 = -(top + bottom) / (top - bottom);
+ m->_43 = 0;
+ m->_44 = 1.0f;
+}
+
/****************************************************************************
* *
* *
@@ -148,15 +280,28 @@ typedef enum back_buffer_action {
* *
****************************************************************************/
+static bool d3d_begin_scene(d3d_priv *priv)
+{
+ if (!priv->d3d_in_scene) {
+ if (FAILED(IDirect3DDevice9_BeginScene(priv->d3d_device))) {
+ mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>BeginScene failed.\n");
+ return false;
+ }
+ priv->d3d_in_scene = true;
+ }
+ return true;
+}
+
/** @brief Calculate scaled fullscreen movie rectangle with
* preserved aspect ratio.
*/
-static void calc_fs_rect(void)
+static void calc_fs_rect(d3d_priv *priv)
{
struct vo_rect src_rect;
struct vo_rect dst_rect;
struct vo_rect borders;
- calc_src_dst_rects(priv->src_width, priv->src_height, &src_rect, &dst_rect, &borders, NULL);
+ calc_src_dst_rects(priv->vo, priv->src_width, priv->src_height, &src_rect,
+ &dst_rect, &borders, NULL);
priv->fs_movie_rect.left = dst_rect.left;
priv->fs_movie_rect.right = dst_rect.right;
@@ -170,7 +315,7 @@ static void calc_fs_rect(void)
priv->border_y = borders.top;
mp_msg(MSGT_VO, MSGL_V,
- "<vo_direct3d>Fullscreen movie rectangle: t: %ld, l: %ld, r: %ld, b:%ld\n",
+ "<vo_direct3d>Video rectangle: t: %ld, l: %ld, r: %ld, b:%ld\n",
priv->fs_movie_rect.top, priv->fs_movie_rect.left,
priv->fs_movie_rect.right, priv->fs_movie_rect.bottom);
@@ -181,54 +326,285 @@ static void calc_fs_rect(void)
priv->is_clear_needed = 1;
}
-/** @brief Destroy D3D Offscreen and Backbuffer surfaces.
- */
-static void destroy_d3d_surfaces(void)
+// Adjust the texture size *width/*height to fit the requirements of the D3D
+// device. The texture size is only increased.
+static void d3d_fix_texture_size(d3d_priv *priv, int *width, int *height)
{
- mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>destroy_d3d_surfaces called.\n");
- /* Let's destroy the old (if any) D3D Surfaces */
+ int tex_width = *width;
+ int tex_height = *height;
+
+ // avoid nasty special cases with 0-sized textures and texture sizes
+ tex_width = FFMAX(tex_width, 1);
+ tex_height = FFMAX(tex_height, 1);
+
+ if (priv->device_caps_power2_only) {
+ tex_width = 1;
+ tex_height = 1;
+ while (tex_width < *width) tex_width <<= 1;
+ while (tex_height < *height) tex_height <<= 1;
+ }
+ if (priv->device_caps_square_only)
+ /* device only supports square textures */
+ tex_width = tex_height = FFMAX(tex_width, tex_height);
+ // better round up to a multiple of 16
+ if (!priv->opt_disable_texture_align) {
+ tex_width = (tex_width + 15) & ~15;
+ tex_height = (tex_height + 15) & ~15;
+ }
+
+ *width = tex_width;
+ *height = tex_height;
+}
+
+static void d3dtex_release(d3d_priv *priv, struct d3dtex *tex)
+{
+ if (tex->system)
+ IDirect3DTexture9_Release(tex->system);
+ tex->system = NULL;
+
+ if (tex->device)
+ IDirect3DTexture9_Release(tex->device);
+ tex->device = NULL;
+
+ tex->tex_w = tex->tex_h = 0;
+}
+
+static bool d3dtex_allocate(d3d_priv *priv, struct d3dtex *tex, D3DFORMAT fmt,
+ int w, int h)
+{
+ d3dtex_release(priv, tex);
+
+ tex->w = w;
+ tex->h = h;
+
+ int tw = w, th = h;
+ d3d_fix_texture_size(priv, &tw, &th);
+
+ int memtype = D3DPOOL_SYSTEMMEM;
+ switch (priv->opt_texture_memory) {
+ case 1: memtype = D3DPOOL_MANAGED; break;
+ case 2: memtype = D3DPOOL_DEFAULT; break;
+ }
+
+ if (FAILED(IDirect3DDevice9_CreateTexture(priv->d3d_device, tw, th, 1,
+ D3DUSAGE_DYNAMIC, fmt, memtype, &tex->system, NULL)))
+ {
+ mp_msg(MSGT_VO, MSGL_ERR,
+ "<vo_direct3d>Allocating %dx%d texture in system RAM failed.\n",
+ w, h);
+ goto error_exit;
+ }
+
+ if (!priv->device_texture_sys && !priv->opt_texture_memory) {
+ if (FAILED(IDirect3DDevice9_CreateTexture(priv->d3d_device, tw, th, 1,
+ D3DUSAGE_DYNAMIC, fmt, D3DPOOL_DEFAULT, &tex->device, NULL)))
+ {
+ mp_msg(MSGT_VO, MSGL_ERR,
+ "<vo_direct3d>Allocating %dx%d texture in video RAM failed.\n",
+ w, h);
+ goto error_exit;
+ }
+ }
+
+ tex->tex_w = tw;
+ tex->tex_h = th;
+
+ return true;
+
+error_exit:
+ d3dtex_release(priv, tex);
+ return false;
+}
- if (priv->locked_rect.pBits)
- IDirect3DSurface9_UnlockRect(priv->d3d_surface);
+static IDirect3DBaseTexture9 *d3dtex_get_render_texture(d3d_priv *priv,
+ struct d3dtex *tex)
+{
+ return (IDirect3DBaseTexture9 *)(tex->device ? tex->device : tex->system);
+}
+
+// Copy system texture contents to device texture.
+static bool d3dtex_update(d3d_priv *priv, struct d3dtex *tex)
+{
+ if (!tex->device)
+ return true;
+ return !FAILED(IDirect3DDevice9_UpdateTexture(priv->d3d_device,
+ (IDirect3DBaseTexture9 *)tex->system,
+ (IDirect3DBaseTexture9 *)tex->device));
+}
+
+static void d3d_unlock_video_objects(d3d_priv *priv)
+{
+ bool any_failed = false;
+
+ if (priv->locked_rect.pBits) {
+ if (FAILED(IDirect3DSurface9_UnlockRect(priv->d3d_surface)))
+ any_failed = true;
+ }
priv->locked_rect.pBits = NULL;
+ for (int n = 0; n < priv->plane_count; n++) {
+ struct texplane *plane = &priv->planes[n];
+ if (plane->locked_rect.pBits) {
+ if (FAILED(IDirect3DTexture9_UnlockRect(plane->texture.system, 0)))
+ any_failed = true;
+ }
+ plane->locked_rect.pBits = NULL;
+ }
+
+ if (any_failed) {
+ mp_msg(MSGT_VO, MSGL_V,
+ "<vo_direct3d>Unlocking video objects failed.\n");
+ }
+}
+
+// Free video surface/textures, shaders, etc.
+static void d3d_destroy_video_objects(d3d_priv *priv)
+{
+ d3d_unlock_video_objects(priv);
+
if (priv->d3d_surface)
IDirect3DSurface9_Release(priv->d3d_surface);
priv->d3d_surface = NULL;
- /* kill the OSD texture and its shadow copy */
- if (priv->d3d_texture_osd)
- IDirect3DTexture9_Release(priv->d3d_texture_osd);
- priv->d3d_texture_osd = NULL;
+ for (int n = 0; n < priv->plane_count; n++) {
+ d3dtex_release(priv, &priv->planes[n].texture);
+ }
- if (priv->d3d_texture_system)
- IDirect3DTexture9_Release(priv->d3d_texture_system);
- priv->d3d_texture_system = NULL;
+ if (priv->pixel_shader)
+ IDirect3DPixelShader9_Release(priv->pixel_shader);
+ priv->pixel_shader = NULL;
+}
+
+/** @brief Destroy D3D Offscreen and Backbuffer surfaces.
+ */
+static void destroy_d3d_surfaces(d3d_priv *priv)
+{
+ mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>destroy_d3d_surfaces called.\n");
+
+ d3d_destroy_video_objects(priv);
+
+ d3dtex_release(priv, &priv->texture_osd);
if (priv->d3d_backbuf)
IDirect3DSurface9_Release(priv->d3d_backbuf);
priv->d3d_backbuf = NULL;
+
+ d3dtex_release(priv, &priv->texture_eosd);
+
+ if (priv->eosd)
+ eosd_packer_reinit(priv->eosd, 0, 0);
+
+ priv->d3d_in_scene = false;
}
-/** @brief Create D3D Offscreen and Backbuffer surfaces. Each
- * surface is created only if it's not already present.
- * @return 1 on success, 0 on failure
- */
-static int create_d3d_surfaces(void)
+// Allocate video surface or textures, and create shaders if needed.
+static bool d3d_configure_video_objects(d3d_priv *priv)
{
- int osd_width = vo_dwidth, osd_height = vo_dheight;
- int tex_width = osd_width, tex_height = osd_height;
- mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>create_d3d_surfaces called.\n");
+ int n;
+ bool need_clear = false;
+
+ assert(priv->image_format != 0);
+
+ if (priv->use_textures) {
+ for (n = 0; n < priv->plane_count; n++) {
+ struct texplane *plane = &priv->planes[n];
+
+ if (!plane->texture.system) {
+ if (!d3dtex_allocate(priv,
+ &plane->texture,
+ plane->d3d_format,
+ priv->src_width >> plane->shift_x,
+ priv->src_height >> plane->shift_y))
+ {
+ mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Allocating plane %d"
+ " failed.\n", n);
+ return false;
+ }
+
+ mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Allocated plane %d:"
+ " %d bit, shift=%d/%d size=%d/%d (%d/%d).\n", n,
+ plane->bits_per_pixel,
+ plane->shift_x, plane->shift_y,
+ plane->texture.w, plane->texture.h,
+ plane->texture.tex_w, plane->texture.tex_h);
+
+ need_clear = true;
+ }
+ }
- if (!priv->d3d_surface &&
- FAILED(IDirect3DDevice9_CreateOffscreenPlainSurface(
- priv->d3d_device, priv->src_width, priv->src_height,
- priv->movie_src_fmt, D3DPOOL_DEFAULT, &priv->d3d_surface, NULL))) {
- mp_msg(MSGT_VO, MSGL_ERR,
- "<vo_direct3d>Allocating offscreen surface failed.\n");
- return 0;
+ if (need_clear)
+ d3d_clear_video_textures(priv);
+
+ if (priv->pixel_shader_data) {
+ if (!priv->pixel_shader &&
+ FAILED(IDirect3DDevice9_CreatePixelShader(priv->d3d_device,
+ (DWORD *)priv->pixel_shader_data, &priv->pixel_shader)))
+ {
+ mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Failed to create "
+ "YUV conversion pixel shader.\n");
+ return false;
+ }
+ }
+
+ } else {
+
+ if (!priv->d3d_surface &&
+ FAILED(IDirect3DDevice9_CreateOffscreenPlainSurface(
+ priv->d3d_device, priv->src_width, priv->src_height,
+ priv->movie_src_fmt, D3DPOOL_DEFAULT, &priv->d3d_surface, NULL)))
+ {
+ mp_msg(MSGT_VO, MSGL_ERR,
+ "<vo_direct3d>Allocating offscreen surface failed.\n");
+ return false;
+ }
}
+ return true;
+}
+
+static bool d3d_lock_video_textures(d3d_priv *priv)
+{
+ for (int n = 0; n < priv->plane_count; n++) {
+ struct texplane *plane = &priv->planes[n];
+
+ if (!plane->locked_rect.pBits) {
+ if (FAILED(IDirect3DTexture9_LockRect(plane->texture.system, 0,
+ &plane->locked_rect, NULL, 0)))
+ {
+ mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Texture lock failure.\n");
+ d3d_unlock_video_objects(priv);
+ return false;
+ }
+ }
+ }
+
+ return true;
+}
+
+static void d3d_clear_video_textures(d3d_priv *priv)
+{
+ if (!d3d_lock_video_textures(priv))
+ return;
+
+ for (int n = 0; n < priv->plane_count; n++) {
+ struct texplane *plane = &priv->planes[n];
+ memset(plane->locked_rect.pBits, plane->clearval,
+ plane->locked_rect.Pitch * plane->texture.tex_h);
+ }
+
+ d3d_unlock_video_objects(priv);
+}
+
+// Recreate and initialize D3D objects if necessary. The amount of work that
+// needs to be done can be quite different: it could be that full initialization
+// is required, or that some objects need to be created, or that nothing is
+// done.
+static bool create_d3d_surfaces(d3d_priv *priv)
+{
+ int osd_width = priv->vo->dwidth, osd_height = priv->vo->dheight;
+ int tex_width = osd_width, tex_height = osd_height;
+ mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>create_d3d_surfaces called.\n");
+
if (!priv->d3d_backbuf &&
FAILED(IDirect3DDevice9_GetBackBuffer(priv->d3d_device, 0, 0,
D3DBACKBUFFER_TYPE_MONO,
@@ -237,90 +613,148 @@ static int create_d3d_surfaces(void)
return 0;
}
- /* calculate the best size for the OSD depending on the factors from the device */
- if (priv->device_caps_power2_only) {
- tex_width = 1;
- tex_height = 1;
- while (tex_width < osd_width ) tex_width <<= 1;
- while (tex_height < osd_height) tex_height <<= 1;
- }
- if (priv->device_caps_square_only)
- /* device only supports square textures */
- tex_width = tex_height = tex_width > tex_height ? tex_width : tex_height;
- // better round up to a multiple of 16
- tex_width = (tex_width + 15) & ~15;
- tex_height = (tex_height + 15) & ~15;
+ if (!d3d_configure_video_objects(priv))
+ return 0;
+
+ /* create OSD */
+
+ d3d_fix_texture_size(priv, &tex_width, &tex_height);
- // make sure we respect the size limits without breaking aspect or pow2-requirements
- while (tex_width > priv->max_texture_width || tex_height > priv->max_texture_height) {
+ while (tex_width > priv->max_texture_width
+ || tex_height > priv->max_texture_height)
+ {
osd_width >>= 1;
osd_height >>= 1;
tex_width >>= 1;
tex_height >>= 1;
}
- priv->osd_width = osd_width;
- priv->osd_height = osd_height;
- priv->osd_texture_width = tex_width;
- priv->osd_texture_height = tex_height;
+ if (priv->texture_osd.tex_w < tex_width
+ || priv->texture_osd.tex_h < tex_height)
+ {
+ d3dtex_release(priv, &priv->texture_osd);
- mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>OSD texture size (%dx%d), requested (%dx%d).\n",
- vo_dwidth, vo_dheight, priv->osd_texture_width, priv->osd_texture_height);
+ mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>OSD texture size (%dx%d),"
+ " requested (%dx%d).\n", osd_width, osd_height, tex_width,
+ tex_height);
- /* create OSD */
- if (!priv->d3d_texture_system &&
- FAILED(IDirect3DDevice9_CreateTexture(priv->d3d_device,
- priv->osd_texture_width,
- priv->osd_texture_height,
- 1,
- D3DUSAGE_DYNAMIC,
- D3DFMT_A8L8,
- D3DPOOL_SYSTEMMEM,
- &priv->d3d_texture_system,
- NULL))) {
- mp_msg(MSGT_VO,MSGL_ERR,
- "<vo_direct3d>Allocating OSD texture in system RAM failed.\n");
- return 0;
- }
-
- if (!priv->device_texture_sys) {
- /* only create if we need a shadow version on the external device */
- if (!priv->d3d_texture_osd &&
- FAILED(IDirect3DDevice9_CreateTexture(priv->d3d_device,
- priv->osd_texture_width,
- priv->osd_texture_height,
- 1,
- D3DUSAGE_DYNAMIC,
- D3DFMT_A8L8,
- D3DPOOL_DEFAULT,
- &priv->d3d_texture_osd,
- NULL))) {
- mp_msg(MSGT_VO,MSGL_ERR,
- "<vo_direct3d>Allocating OSD texture in video RAM failed.\n");
+ if (!d3dtex_allocate(priv, &priv->texture_osd, D3DFMT_A8L8, tex_width,
+ tex_height))
+ {
+ mp_msg(MSGT_VO, MSGL_ERR,
+ "<vo_direct3d>Allocating OSD texture failed.\n");
return 0;
}
}
+ priv->texture_osd.w = osd_width;
+ priv->texture_osd.h = osd_height;
+
/* setup default renderstate */
- IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_SRCBLEND, D3DBLEND_ONE);
- IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
- IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_ALPHAFUNC, D3DCMP_GREATER);
- IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_ALPHAREF, (DWORD)0x0);
- IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_LIGHTING, FALSE);
- IDirect3DDevice9_SetSamplerState(priv->d3d_device, 0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
- IDirect3DDevice9_SetSamplerState(priv->d3d_device, 0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
+ IDirect3DDevice9_SetRenderState(priv->d3d_device,
+ D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
+ IDirect3DDevice9_SetRenderState(priv->d3d_device,
+ D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
+ IDirect3DDevice9_SetRenderState(priv->d3d_device,
+ D3DRS_ALPHAFUNC, D3DCMP_GREATER);
+ IDirect3DDevice9_SetRenderState(priv->d3d_device,
+ D3DRS_ALPHAREF, (DWORD)0x0);
+ IDirect3DDevice9_SetRenderState(priv->d3d_device,
+ D3DRS_LIGHTING, FALSE);
+
+ // we use up to 3 samplers for up to 3 YUV planes
+ for (int n = 0; n < 3; n++) {
+ IDirect3DDevice9_SetSamplerState(priv->d3d_device, n, D3DSAMP_MINFILTER,
+ D3DTEXF_LINEAR);
+ IDirect3DDevice9_SetSamplerState(priv->d3d_device, n, D3DSAMP_MAGFILTER,
+ D3DTEXF_LINEAR);
+ IDirect3DDevice9_SetSamplerState(priv->d3d_device, n, D3DSAMP_ADDRESSU,
+ D3DTADDRESS_CLAMP);
+ IDirect3DDevice9_SetSamplerState(priv->d3d_device, n, D3DSAMP_ADDRESSV,
+ D3DTADDRESS_CLAMP);
+ }
+
+ if (priv->eosd && !priv->texture_eosd.system)
+ eosd_packer_reinit(priv->eosd, priv->max_texture_width,
+ priv->max_texture_height);
return 1;
}
+static bool init_d3d(d3d_priv *priv)
+{
+ D3DDISPLAYMODE disp_mode;
+ D3DCAPS9 disp_caps;
+ DWORD texture_caps;
+ DWORD dev_caps;
+
+ priv->d3d_handle = priv->pDirect3DCreate9(D3D_SDK_VERSION);
+ if (!priv->d3d_handle) {
+ mp_msg(MSGT_VO, MSGL_ERR,
+ "<vo_direct3d>Initializing Direct3D failed.\n");
+ return false;
+ }
+
+ if (FAILED(IDirect3D9_GetAdapterDisplayMode(priv->d3d_handle,
+ D3DADAPTER_DEFAULT,
+ &disp_mode))) {
+ mp_msg(MSGT_VO, MSGL_ERR,
+ "<vo_direct3d>Reading display mode failed.\n");
+ return false;
+ }
+
+ priv->desktop_fmt = disp_mode.Format;
+ priv->cur_backbuf_width = disp_mode.Width;
+ priv->cur_backbuf_height = disp_mode.Height;
+
+ mp_msg(MSGT_VO, MSGL_V,
+ "<vo_direct3d>Setting backbuffer dimensions to (%dx%d).\n",
+ disp_mode.Width, disp_mode.Height);
+
+ if (FAILED(IDirect3D9_GetDeviceCaps(priv->d3d_handle,
+ D3DADAPTER_DEFAULT,
+ DEVTYPE,
+ &disp_caps)))
+ {
+ mp_msg(MSGT_VO, MSGL_ERR,
+ "<vo_direct3d>Reading display capabilities failed.\n");
+ return false;
+ }
+
+ /* Store relevant information reguarding caps of device */
+ texture_caps = disp_caps.TextureCaps;
+ dev_caps = disp_caps.DevCaps;
+ priv->device_caps_power2_only = (texture_caps & D3DPTEXTURECAPS_POW2) &&
+ !(texture_caps & D3DPTEXTURECAPS_NONPOW2CONDITIONAL);
+ priv->device_caps_square_only = texture_caps & D3DPTEXTURECAPS_SQUAREONLY;
+ priv->device_texture_sys = dev_caps & D3DDEVCAPS_TEXTURESYSTEMMEMORY;
+ priv->max_texture_width = disp_caps.MaxTextureWidth;
+ priv->max_texture_height = disp_caps.MaxTextureHeight;
+
+ if (priv->opt_force_power_of_2)
+ priv->device_caps_power2_only = 1;
+
+ mp_msg(MSGT_VO, MSGL_V,
+ "<vo_direct3d>device_caps_power2_only %d, device_caps_square_only %d\n"
+ "<vo_direct3d>device_texture_sys %d\n"
+ "<vo_direct3d>max_texture_width %d, max_texture_height %d\n",
+ priv->device_caps_power2_only, priv->device_caps_square_only,
+ priv->device_texture_sys, priv->max_texture_width,
+ priv->max_texture_height);
+
+ return true;
+}
+
/** @brief Fill D3D Presentation parameters
*/
-static void fill_d3d_presentparams(D3DPRESENT_PARAMETERS *present_params)
+static void fill_d3d_presentparams(d3d_priv *priv,
+ D3DPRESENT_PARAMETERS *present_params)
{
/* Prepare Direct3D initialization parameters. */
memset(present_params, 0, sizeof(D3DPRESENT_PARAMETERS));
present_params->Windowed = TRUE;
- present_params->SwapEffect = D3DSWAPEFFECT_COPY;
+ present_params->SwapEffect =
+ priv->opt_swap_discard ? D3DSWAPEFFECT_DISCARD : D3DSWAPEFFECT_COPY;
present_params->Flags = D3DPRESENTFLAG_VIDEO;
present_params->hDeviceWindow = vo_w32_window; /* w32_common var */
present_params->BackBufferWidth = priv->cur_backbuf_width;
@@ -333,177 +767,133 @@ static void fill_d3d_presentparams(D3DPRESENT_PARAMETERS *present_params)
}
-/** @brief Create a new backbuffer. Create or Reset the D3D
- * device.
- * @return 1 on success, 0 on failure
- */
-static int change_d3d_backbuffer(back_buffer_action_e action)
+// Create a new backbuffer. Create or Reset the D3D device.
+static bool change_d3d_backbuffer(d3d_priv *priv)
{
D3DPRESENT_PARAMETERS present_params;
- destroy_d3d_surfaces();
+ int window_w = priv->vo->dwidth;
+ int window_h = priv->vo->dheight;
/* Grow the backbuffer in the required dimension. */
- if (vo_dwidth > priv->cur_backbuf_width)
- priv->cur_backbuf_width = vo_dwidth;
+ if (window_w > priv->cur_backbuf_width)
+ priv->cur_backbuf_width = window_w;
+
+ if (window_h > priv->cur_backbuf_height)
+ priv->cur_backbuf_height = window_h;
- if (vo_dheight > priv->cur_backbuf_height)
- priv->cur_backbuf_height = vo_dheight;
+ if (priv->opt_exact_backbuffer) {
+ priv->cur_backbuf_width = window_w;
+ priv->cur_backbuf_height = window_h;
+ }
/* The grown backbuffer dimensions are ready and fill_d3d_presentparams
* will use them, so we can reset the device.
*/
- fill_d3d_presentparams(&present_params);
-
- /* vo_w32_window is w32_common variable. It's a handle to the window. */
- if (action == BACKBUFFER_CREATE &&
- FAILED(IDirect3D9_CreateDevice(priv->d3d_handle,
- D3DADAPTER_DEFAULT,
- D3DDEVTYPE_HAL, vo_w32_window,
- D3DCREATE_SOFTWARE_VERTEXPROCESSING,
- &present_params, &priv->d3d_device))) {
+ fill_d3d_presentparams(priv, &present_params);
+
+ if (!priv->d3d_device) {
+ if (FAILED(IDirect3D9_CreateDevice(priv->d3d_handle,
+ D3DADAPTER_DEFAULT,
+ DEVTYPE, vo_w32_window,
+ D3DCREATE_SOFTWARE_VERTEXPROCESSING
+ | D3DCREATE_FPU_PRESERVE,
+ &present_params, &priv->d3d_device)))
+ {
mp_msg(MSGT_VO, MSGL_V,
"<vo_direct3d>Creating Direct3D device failed.\n");
- return 0;
- }
-
- if (action == BACKBUFFER_RESET &&
- FAILED(IDirect3DDevice9_Reset(priv->d3d_device, &present_params))) {
+ return 0;
+ }
+ } else {
+ if (FAILED(IDirect3DDevice9_Reset(priv->d3d_device, &present_params))) {
mp_msg(MSGT_VO, MSGL_ERR,
"<vo_direct3d>Reseting Direct3D device failed.\n");
- return 0;
+ return 0;
+ }
}
mp_msg(MSGT_VO, MSGL_V,
"<vo_direct3d>New backbuffer (%dx%d), VO (%dx%d)\n",
present_params.BackBufferWidth, present_params.BackBufferHeight,
- vo_dwidth, vo_dheight);
-
- return 1;
-}
-
-/** @brief Configure initial Direct3D context. The first
- * function called to initialize the D3D context.
- * @return 1 on success, 0 on failure
- */
-static int configure_d3d(void)
-{
- D3DDISPLAYMODE disp_mode;
- D3DVIEWPORT9 vp = {0, 0, vo_dwidth, vo_dheight, 0, 1};
-
- mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>configure_d3d called.\n");
-
- destroy_d3d_surfaces();
-
- /* Get the current desktop display mode, so we can set up a back buffer
- * of the same format. */
- if (FAILED(IDirect3D9_GetAdapterDisplayMode(priv->d3d_handle,
- D3DADAPTER_DEFAULT,
- &disp_mode))) {
- mp_msg(MSGT_VO, MSGL_ERR,
- "<vo_direct3d>Reading adapter display mode failed.\n");
- return 0;
- }
-
- /* Write current Desktop's colorspace format in the global storage. */
- priv->desktop_fmt = disp_mode.Format;
-
- if (!change_d3d_backbuffer(BACKBUFFER_CREATE))
- return 0;
-
- if (!create_d3d_surfaces())
- return 0;
-
- if (FAILED(IDirect3DDevice9_SetViewport(priv->d3d_device,
- &vp))) {
- mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Setting viewport failed.\n");
- return 0;
- }
-
- calc_fs_rect();
+ window_w, window_h);
return 1;
}
/** @brief Reconfigure the whole Direct3D. Called only
- * when the video adapter becomes uncooperative.
+ * when the video adapter becomes uncooperative. ("Lost" devices)
* @return 1 on success, 0 on failure
*/
-static int reconfigure_d3d(void)
+static int reconfigure_d3d(d3d_priv *priv)
{
mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>reconfigure_d3d called.\n");
- /* Destroy the offscreen, OSD and backbuffer surfaces */
- destroy_d3d_surfaces();
+ destroy_d3d_surfaces(priv);
- /* Destroy the D3D Device */
if (priv->d3d_device)
IDirect3DDevice9_Release(priv->d3d_device);
priv->d3d_device = NULL;
- /* Stop the whole Direct3D */
- IDirect3D9_Release(priv->d3d_handle);
-
- /* Initialize Direct3D from the beginning */
- priv->d3d_handle = priv->pDirect3DCreate9(D3D_SDK_VERSION);
- if (!priv->d3d_handle) {
- mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Initializing Direct3D failed.\n");
+ // Force complete destruction of the D3D state.
+ // Note: this step could be omitted. The resize_d3d call below would detect
+ // that d3d_device is NULL, and would properly recreate it. I'm not sure why
+ // the following code to release and recreate the d3d_handle exists.
+ if (priv->d3d_handle)
+ IDirect3D9_Release(priv->d3d_handle);
+ priv->d3d_handle = NULL;
+ if (!init_d3d(priv))
return 0;
- }
- /* Configure Direct3D */
- if (!configure_d3d())
+ // Proper re-initialization.
+ if (!resize_d3d(priv))
return 0;
return 1;
}
-/** @brief Resize Direct3D context on window resize.
- * @return 1 on success, 0 on failure
- */
-static int resize_d3d(void)
+// Resize Direct3D context on window resize.
+// This function also is called when major initializations need to be done.
+static bool resize_d3d(d3d_priv *priv)
{
- D3DVIEWPORT9 vp = {0, 0, vo_dwidth, vo_dheight, 0, 1};
+ D3DVIEWPORT9 vp = {0, 0, priv->vo->dwidth, priv->vo->dheight, 0, 1};
mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>resize_d3d called.\n");
/* Make sure that backbuffer is large enough to accomodate the new
viewport dimensions. Grow it if necessary. */
- if (vo_dwidth > priv->cur_backbuf_width ||
- vo_dheight > priv->cur_backbuf_height) {
- if (!change_d3d_backbuffer(BACKBUFFER_RESET))
- return 0;
- }
-
- /* Destroy the OSD textures. They should always match the new dimensions
- * of the onscreen window, so on each resize we need new OSD dimensions.
- */
-
- if (priv->d3d_texture_osd)
- IDirect3DTexture9_Release(priv->d3d_texture_osd);
- priv->d3d_texture_osd = NULL;
+ bool backbuf_resize = priv->vo->dwidth > priv->cur_backbuf_width ||
+ priv->vo->dheight > priv->cur_backbuf_height;
- if (priv->d3d_texture_system)
- IDirect3DTexture9_Release(priv->d3d_texture_system);
- priv->d3d_texture_system = NULL;
+ if (priv->opt_exact_backbuffer) {
+ backbuf_resize = priv->vo->dwidth != priv->cur_backbuf_width ||
+ priv->vo->dheight != priv->cur_backbuf_height;
+ }
+ if (backbuf_resize || !priv->d3d_device)
+ {
+ destroy_d3d_surfaces(priv);
+ if (!change_d3d_backbuffer(priv))
+ return 0;
+ }
- /* Recreate the OSD. The function will observe that the offscreen plain
- * surface and the backbuffer are not destroyed and will skip their creation,
- * effectively recreating only the OSD.
- */
+ if (!priv->d3d_device)
+ return 1;
- if (!create_d3d_surfaces())
+ if (!create_d3d_surfaces(priv))
return 0;
- if (FAILED(IDirect3DDevice9_SetViewport(priv->d3d_device,
- &vp))) {
+ if (FAILED(IDirect3DDevice9_SetViewport(priv->d3d_device, &vp))) {
mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Setting viewport failed.\n");
return 0;
}
- calc_fs_rect();
+ // so that screen coordinates map to D3D ones
+ D3DMATRIX view;
+ d3d_matrix_ortho(&view, 0.5f, vp.Width + 0.5f, vp.Height + 0.5f, 0.5f);
+ IDirect3DDevice9_SetTransform(priv->d3d_device, D3DTS_VIEW, &view);
+
+ calc_fs_rect(priv);
#ifdef CONFIG_FREETYPE
// font needs to be adjusted
@@ -512,23 +902,23 @@ static int resize_d3d(void)
// OSD needs to be drawn fresh for new size
vo_osd_changed(OSDTYPE_OSD);
+ priv->vo->want_redraw = true;
+
return 1;
}
/** @brief Uninitialize Direct3D and close the window.
*/
-static void uninit_d3d(void)
+static void uninit_d3d(d3d_priv *priv)
{
mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>uninit_d3d called.\n");
- destroy_d3d_surfaces();
+ destroy_d3d_surfaces(priv);
- /* Destroy the D3D Device */
if (priv->d3d_device)
IDirect3DDevice9_Release(priv->d3d_device);
priv->d3d_device = NULL;
- /* Stop the whole D3D. */
if (priv->d3d_handle) {
mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Stopping Direct3D.\n");
IDirect3D9_Release(priv->d3d_handle);
@@ -536,26 +926,38 @@ static void uninit_d3d(void)
priv->d3d_handle = NULL;
}
+static uint32_t d3d_upload_and_render_frame_texture(d3d_priv *priv,
+ mp_image_t *mpi)
+{
+ if (!(mpi->flags & MP_IMGFLAG_DRAW_CALLBACK))
+ draw_slice(priv->vo, mpi->planes, mpi->stride, mpi->w, mpi->h, 0, 0);
+
+ d3d_unlock_video_objects(priv);
+
+ for (int n = 0; n < priv->plane_count; n++) {
+ d3dtex_update(priv, &priv->planes[n].texture);
+ }
+
+ return d3d_draw_frame(priv);
+}
+
/** @brief Render a frame on the screen.
* @param mpi mpi structure with the decoded frame inside
* @return VO_TRUE on success, VO_ERROR on failure
*/
-static uint32_t render_d3d_frame(mp_image_t *mpi)
+static uint32_t d3d_upload_and_render_frame(d3d_priv *priv, mp_image_t *mpi)
{
- /* Uncomment when direct rendering is implemented.
- * if (mpi->flags & MP_IMGFLAG_DIRECT) ...
- */
-
- /* If the D3D device is uncooperative (not initialized), return success.
- The device will be probed for reinitialization in the next flip_page() */
if (!priv->d3d_device)
return VO_TRUE;
+ if (priv->use_textures)
+ return d3d_upload_and_render_frame_texture(priv, mpi);
+
if (mpi->flags & MP_IMGFLAG_DRAW_CALLBACK)
goto skip_upload;
if (mpi->flags & MP_IMGFLAG_PLANAR) { /* Copy a planar frame. */
- draw_slice(mpi->planes, mpi->stride, mpi->w, mpi->h, 0, 0);
+ draw_slice(priv->vo, mpi->planes, mpi->stride, mpi->w, mpi->h, 0, 0);
goto skip_upload;
}
@@ -572,77 +974,315 @@ static uint32_t render_d3d_frame(mp_image_t *mpi)
mpi->height, priv->locked_rect.Pitch, mpi->stride[0]);
skip_upload:
- /* This unlock is used for both slice_draw path and render_d3d_frame path. */
- if (FAILED(IDirect3DSurface9_UnlockRect(priv->d3d_surface))) {
- mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Surface unlock failed.\n");
- return VO_ERROR;
- }
- priv->locked_rect.pBits = NULL;
+ d3d_unlock_video_objects(priv);
+
+ return d3d_draw_frame(priv);
+}
+
+static uint32_t d3d_draw_frame(d3d_priv *priv)
+{
+ int n;
- if (FAILED(IDirect3DDevice9_BeginScene(priv->d3d_device))) {
- mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>BeginScene failed.\n");
+ if (!priv->d3d_device)
+ return VO_TRUE;
+
+ if (!d3d_begin_scene(priv))
return VO_ERROR;
- }
- if (priv->is_clear_needed) {
+ if (priv->is_clear_needed || priv->opt_swap_discard) {
IDirect3DDevice9_Clear(priv->d3d_device, 0, NULL,
D3DCLEAR_TARGET, 0, 0, 0);
priv->is_clear_needed = 0;
}
- if (FAILED(IDirect3DDevice9_StretchRect(priv->d3d_device,
- priv->d3d_surface,
- &priv->fs_panscan_rect,
- priv->d3d_backbuf,
- &priv->fs_movie_rect,
- D3DTEXF_LINEAR))) {
- mp_msg(MSGT_VO, MSGL_ERR,
- "<vo_direct3d>Copying frame to the backbuffer failed.\n");
- return VO_ERROR;
- }
+ if (priv->use_textures) {
- if (FAILED(IDirect3DDevice9_EndScene(priv->d3d_device))) {
- mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>EndScene failed.\n");
- return VO_ERROR;
+ for (n = 0; n < priv->plane_count; n++) {
+ IDirect3DDevice9_SetTexture(priv->d3d_device, n,
+ d3dtex_get_render_texture(priv, &priv->planes[n].texture));
+ }
+
+ RECT rm = priv->fs_movie_rect;
+ RECT rs = priv->fs_panscan_rect;
+
+ vertex_video vb[] = {
+ { rm.left, rm.top, 0.0f},
+ { rm.right, rm.top, 0.0f},
+ { rm.left, rm.bottom, 0.0f},
+ { rm.right, rm.bottom, 0.0f}
+ };
+
+ float texc[4][2] = {
+ { rs.left, rs.top},
+ { rs.right, rs.top},
+ { rs.left, rs.bottom},
+ { rs.right, rs.bottom}
+ };
+
+ for (n = 0; n < priv->plane_count; n++) {
+ float s_x = (1.0f / (1 << priv->planes[n].shift_x))
+ / priv->planes[n].texture.tex_w;
+ float s_y = (1.0f / (1 << priv->planes[n].shift_y))
+ / priv->planes[n].texture.tex_h;
+ for (int i = 0; i < 4; i++) {
+ vb[i].t[n][0] = texc[i][0] * s_x;
+ vb[i].t[n][1] = texc[i][1] * s_y;
+ }
+ }
+
+ if (priv->pixel_shader) {
+ IDirect3DDevice9_SetPixelShader(priv->d3d_device, priv->pixel_shader);
+ IDirect3DDevice9_SetPixelShaderConstantF(priv->d3d_device, 0,
+ &priv->d3d_colormatrix._11,
+ 4);
+ IDirect3DDevice9_SetPixelShaderConstantF(priv->d3d_device, 5,
+ priv->d3d_depth_vector,
+ 1);
+ }
+
+ IDirect3DDevice9_SetFVF(priv->d3d_device, D3DFVF_VIDEO_VERTEX);
+ IDirect3DDevice9_DrawPrimitiveUP(priv->d3d_device, D3DPT_TRIANGLESTRIP,
+ 2, &vb[0], sizeof(vertex_video));
+
+ IDirect3DDevice9_SetPixelShader(priv->d3d_device, NULL);
+
+ for (n = 0; n < priv->plane_count; n++) {
+ IDirect3DDevice9_SetTexture(priv->d3d_device, n, NULL);
+ }
+
+ } else {
+ if (FAILED(IDirect3DDevice9_StretchRect(priv->d3d_device,
+ priv->d3d_surface,
+ &priv->fs_panscan_rect,
+ priv->d3d_backbuf,
+ &priv->fs_movie_rect,
+ D3DTEXF_LINEAR))) {
+ mp_msg(MSGT_VO, MSGL_ERR,
+ "<vo_direct3d>Copying frame to the backbuffer failed.\n");
+ return VO_ERROR;
+ }
}
return VO_TRUE;
}
+// Return the high byte of the value that represents white in chroma (U/V)
+static int get_chroma_clear_val(int bit_depth)
+{
+ return 1 << (bit_depth - 1 & 7);
+}
-/** @brief Query if movie colorspace is supported by the HW.
- * @return 0 on failure, device capabilities (not probed
- * currently) on success.
- */
-static int query_format(uint32_t movie_fmt)
+// this macro is supposed to work on all formats supported by 3D rendering, and
+// that produce "reasonable" output (i.e. no mixed up colors)
+#define IMGFMT_IS_ANY_RND(x) \
+ (IMGFMT_IS_BGR(x) || IMGFMT_IS_RGB(x) || IMGFMT_IS_Y(x))
+
+// pixel size in bit for any IMGFMT_IS_ANY_RND(x)==true
+// we assume that the actual pixel strides are always aligned on bytes
+static int imgfmt_any_rnd_depth(int fmt)
{
- int i;
- for (i = 0; i < DISPLAY_FORMAT_TABLE_ENTRIES; i++) {
- if (fmt_table[i].mplayer_fmt == movie_fmt) {
- /* Test conversion from Movie colorspace to
- * display's target colorspace. */
- if (FAILED(IDirect3D9_CheckDeviceFormatConversion(priv->d3d_handle,
- D3DADAPTER_DEFAULT,
- D3DDEVTYPE_HAL,
- fmt_table[i].fourcc,
- priv->desktop_fmt))) {
- mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Rejected image format: %s\n",
- vo_format_name(fmt_table[i].mplayer_fmt));
+ if (IMGFMT_IS_BGR(fmt))
+ return IMGFMT_BGR_DEPTH(fmt);
+ if (IMGFMT_IS_RGB(fmt))
+ return IMGFMT_RGB_DEPTH(fmt);
+ if (IMGFMT_IS_Y(fmt))
+ return IMGFMT_Y_DEPTH(fmt);
+ assert(false);
+ return 0;
+}
+
+static D3DFORMAT check_format(d3d_priv *priv, uint32_t movie_fmt,
+ bool as_texture)
+{
+ const char *type = as_texture ? "texture rendering" : "StretchRect";
+ const struct fmt_entry *cur = &fmt_table[0];
+
+ // Don't try to handle weird packed texture formats (although I don't know
+ // if D3D9 would even accept any such format for 3D rendering; and we
+ // certainly don't try any tricks like matching it to RGB formats and
+ // applying a YUV conversion matrix)
+ if (as_texture && !IMGFMT_IS_ANY_RND(movie_fmt))
+ return 0;
+
+ while (cur->mplayer_fmt) {
+ if (cur->mplayer_fmt == movie_fmt) {
+ HRESULT res;
+ if (as_texture) {
+ res = IDirect3D9_CheckDeviceFormat(priv->d3d_handle,
+ D3DADAPTER_DEFAULT,
+ DEVTYPE,
+ priv->desktop_fmt,
+ D3DUSAGE_DYNAMIC | D3DUSAGE_QUERY_FILTER,
+ D3DRTYPE_TEXTURE,
+ cur->fourcc);
+ } else {
+ /* Test conversion from Movie colorspace to
+ * display's target colorspace. */
+ res = IDirect3D9_CheckDeviceFormatConversion(priv->d3d_handle,
+ D3DADAPTER_DEFAULT,
+ DEVTYPE,
+ cur->fourcc,
+ priv->desktop_fmt);
+ }
+ if (FAILED(res)) {
+ mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Rejected image format "
+ "(%s): %s\n", type, vo_format_name(cur->mplayer_fmt));
return 0;
}
- priv->movie_src_fmt = fmt_table[i].fourcc;
- mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Accepted image format: %s\n",
- vo_format_name(fmt_table[i].mplayer_fmt));
- return (VFCAP_CSP_SUPPORTED | VFCAP_CSP_SUPPORTED_BY_HW
- | VFCAP_OSD | VFCAP_HWSCALE_UP | VFCAP_HWSCALE_DOWN);
+ mp_msg(MSGT_VO, MSGL_DBG2, "<vo_direct3d>Accepted image format "
+ "(%s): %s\n", type, vo_format_name(cur->mplayer_fmt));
+ return cur->fourcc;
}
+ cur++;
}
return 0;
}
+// Check whether YUV conversion with shaders can be done.
+// Returns the format the individual planes should use (or 0 on failure)
+static D3DFORMAT check_shader_conversion(d3d_priv *priv, uint32_t fmt)
+{
+ if (priv->opt_disable_shaders)
+ return 0;
+ int component_bits;
+ if (!mp_get_chroma_shift(fmt, NULL, NULL, &component_bits))
+ return 0;
+ if (component_bits < 8 || component_bits > 16)
+ return 0;
+ bool is_8bit = component_bits == 8;
+ if (!is_8bit && priv->opt_only_8bit)
+ return 0;
+ int texfmt = IMGFMT_Y8;
+ if (!is_8bit) {
+ if (priv->opt_16bit_textures)
+ texfmt = IMGFMT_Y16;
+ else
+ texfmt = IMGFMT_A8Y8;
+ }
+ return check_format(priv, texfmt, true);
+}
+
+// Return if the image format can be used. If it can, decide which rendering
+// and conversion mode to use.
+// If initialize is true, actually setup all variables to use the picked
+// rendering mode.
+static bool init_rendering_mode(d3d_priv *priv, uint32_t fmt, bool initialize)
+{
+ int n;
+ int blit_d3dfmt = check_format(priv, fmt, false);
+ int texture_d3dfmt = check_format(priv, fmt, true);
+ int shader_d3dfmt = check_shader_conversion(priv, fmt);
+
+ if (priv->opt_disable_textures)
+ texture_d3dfmt = 0;
+ if (priv->opt_disable_shaders)
+ shader_d3dfmt = 0;
+ if (priv->opt_disable_stretchrect)
+ blit_d3dfmt = 0;
+
+ if (!(blit_d3dfmt || shader_d3dfmt || texture_d3dfmt))
+ return false;
+
+ mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Accepted rendering methods for "
+ "format='%s': StretchRect=%#x, Texture=%#x, Texture+Shader=%#x.\n",
+ vo_format_name(fmt), blit_d3dfmt, texture_d3dfmt, shader_d3dfmt);
+
+ if (!initialize)
+ return true;
+
+ // initialization doesn't fail beyond this point
+
+ priv->use_shaders = false;
+ priv->use_textures = false;
+ priv->use_2ch_hack = false;
+ priv->movie_src_fmt = 0;
+ priv->pixel_shader_data = NULL;
+ priv->plane_count = 0;
+ priv->image_format = fmt;
+
+ if (blit_d3dfmt && priv->opt_prefer_stretchrect)
+ texture_d3dfmt = shader_d3dfmt = 0;
+
+ if (texture_d3dfmt) {
+ priv->use_textures = true;
+ } else if (shader_d3dfmt) {
+ priv->use_textures = true;
+ priv->use_shaders = true;
+ } else {
+ assert(!!blit_d3dfmt);
+ }
+
+ if (priv->use_textures) {
+ mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Using 3D rendering.\n");
+
+ struct texplane *planes = &priv->planes[0];
+ planes[0].shift_x = planes[0].shift_y = 0;
+ planes[0].clearval = 0;
+
+ if (!priv->use_shaders) {
+ assert(IMGFMT_IS_ANY_RND(priv->image_format));
+ priv->plane_count = 1;
+ planes[0].bits_per_pixel = imgfmt_any_rnd_depth(priv->image_format);
+ planes[0].d3d_format = texture_d3dfmt;
+ } else {
+ mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Using YUV shaders.\n");
+
+ int sx, sy, component_bits;
+ mp_get_chroma_shift(priv->image_format, &sx, &sy, &component_bits);
+ priv->plane_count = 3;
+ for (n = 0; n < 3; n++) {
+ planes[n].d3d_format = shader_d3dfmt;
+ planes[n].bits_per_pixel = component_bits;
+ if (n > 0) {
+ planes[n].shift_x = sx;
+ planes[n].shift_y = sy;
+ planes[n].clearval = get_chroma_clear_val(component_bits);
+ }
+ }
+ if (shader_d3dfmt != D3DFMT_A8L8) {
+ priv->pixel_shader_data = d3d_shader_yuv;
+ } else {
+ mp_msg(MSGT_VO, MSGL_WARN, "<vo_direct3d>Using YUV 2ch hack.\n");
+
+ priv->pixel_shader_data = d3d_shader_yuv_2ch;
+ priv->use_2ch_hack = true;
+ }
+ }
+
+ for (n = 0; n < priv->plane_count; n++) {
+ planes[n].bytes_per_pixel = (planes[n].bits_per_pixel + 7) / 8;
+ }
+
+ } else {
+ mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Using StretchRect.\n");
+
+ priv->movie_src_fmt = blit_d3dfmt;
+ }
+
+ update_colorspace(priv);
+
+ return true;
+}
+
+/** @brief Query if movie colorspace is supported by the HW.
+ * @return 0 on failure, device capabilities (not probed
+ * currently) on success.
+ */
+static int query_format(d3d_priv *priv, uint32_t movie_fmt)
+{
+ if (!init_rendering_mode(priv, movie_fmt, false))
+ return 0;
+
+ int eosd_caps = VFCAP_CSP_SUPPORTED | VFCAP_CSP_SUPPORTED_BY_HW
+ | VFCAP_OSD | VFCAP_HWSCALE_UP | VFCAP_HWSCALE_DOWN;
+ if (priv->eosd)
+ eosd_caps |= VFCAP_EOSD | VFCAP_EOSD_UNSCALED;
+ return eosd_caps;
+}
+
/****************************************************************************
* *
* *
@@ -653,8 +1293,111 @@ static int query_format(uint32_t movie_fmt)
* *
****************************************************************************/
+static void get_2ch_depth_multiplier(int depth, float *out_f1, float *out_f2) {
+ // How to get these values:
+ // The suffix i8 and i16 is for values with 8/16 bit fixed point numbers.
+ // The suffix f is for float, ideally in the range 0.0-1.0.
+ // c_i8 is a two component vector, sampled from a two channel texture.
+ // (c_i8.x is the low byte, c_i8.y is the high byte)
+ // r_f is the resulting color scalar value.
+ //
+ // c_i8 = c_f * (2^8-1)
+ // r_i16 = c_i8.x + c_i8.y * 2^8
+ // r_f = r_i16 / (2^16-1)
+ // = c_f.x * (2^8-1) / (2^16-1) + c_f.y * (2^8-1) * 2^8 / (2^16-1)
+ // = c_f.x * ((2^8-1) / (2^16-1)) + c_f.y * (2^8 * ((2^8-1) / (2^16-1)))
+ // out = ((2^8-1) / (2^16-1), 2^8 * ((2^8-1) / (2^16-1)))
+ // The result color is r_f = dot(c_f, out).
+ // Same goes for other bit depth, such as 10 bit. Assuming (2^depth-1) is
+ // the maximum possible value at that depth, you have to scale the value
+ // r_i16 with it, the factor (2^16-1) in the formula above has to be
+ // replaced with (2^depth-1).
+ float factor = (float)((1 << 8) - 1) / (float)((1 << depth) - 1);
+ *out_f1 = factor;
+ *out_f2 = 256.0 * factor;
+}
+
+static void update_colorspace(d3d_priv *priv)
+{
+ float coeff[3][4];
+ struct mp_csp_params csp = { .colorspace = priv->colorspace };
+ mp_csp_copy_equalizer_values(&csp, &priv->video_eq);
+
+ if (priv->use_shaders) {
+ if (!priv->use_2ch_hack) {
+ csp.input_bits = priv->planes[0].bits_per_pixel;
+ csp.texture_bits = (csp.input_bits + 7) & ~7;
+ } else {
+ float f1, f2;
+ get_2ch_depth_multiplier(priv->planes[0].bits_per_pixel, &f1, &f2);
+ priv->d3d_depth_vector[0] = f1;
+ priv->d3d_depth_vector[1] = f2;
+ priv->d3d_depth_vector[2] = priv->d3d_depth_vector[3] = 0;
+ // no change
+ csp.input_bits = 8;
+ csp.texture_bits = 8;
+ }
+ mp_get_yuv2rgb_coeffs(&csp, coeff);
+ for (int row = 0; row < 3; row++) {
+ for (int col = 0; col < 4; col++) {
+ priv->d3d_colormatrix.m[row][col] = coeff[row][col];
+ }
+ }
+ }
+}
+const char *options_help_text = "-vo direct3d command line help:\n"
+"Example: -vo direct3d:disable-eosd:disable-textures\n"
+"Options:\n"
+" prefer-stretchrect\n"
+" Use IDirect3DDevice9::StretchRect over other methods if possible.\n"
+" disable-stretchrect\n"
+" Never render the video using IDirect3DDevice9::StretchRect.\n"
+" disable-textures\n"
+" Never render the video using D3D texture rendering. (Rendering with\n"
+" textures + shader will still be allowed. Add disable-shaders to\n"
+" completely disable video rendering with textures.)\n"
+" disable-shaders\n"
+" Never use shaders when rendering video.\n"
+" only-8bit\n"
+" Never render YUV video with more than 8 bits per component.\n"
+" (Using this flag will force software conversion to 8 bit.)\n"
+" disable-eosd\n"
+" Disable EOSD rendering for subtitles.\n"
+" (Using this flag might force the insertion of the 'ass' video filter,\n"
+" which will render the subtitles in software.)\n"
+" disable-texture-align\n"
+" Normally texture sizes are always aligned to 16. With this option\n"
+" enabled, the video texture will always have exactly the same size as\n"
+" the video itself.\n"
+"Debug options. These might be incorrect, might be removed in the future, might\n"
+"crash, might cause slow downs, etc. Contact the developers if you actually need\n"
+"any of these for performance or proper operation.\n"
+" force-power-of-2\n"
+" Always force textures to power of 2, even if the device reports\n"
+" non-power-of-2 texture sizes as supported.\n"
+" texture-memory=N\n"
+" Only affects operation with shaders/texturing enabled, and (E)OSD.\n"
+" Values for N:\n"
+" 0 default, will often use an additional shadow texture + copy\n"
+" 1 use D3DPOOL_MANAGED\n"
+" 2 use D3DPOOL_DEFAULT\n"
+" 3 use D3DPOOL_SYSTEMMEM, but without shadow texture\n"
+" swap-discard\n"
+" Use D3DSWAPEFFECT_DISCARD, which might be faster.\n"
+" Might be slower too, as it must (?) clear every frame.\n"
+" exact-backbuffer\n"
+" Always resize the backbuffer to window size.\n"
+" no16bit-textures\n"
+" Don't use textures with a 16 bit color channel for YUV formats that\n"
+" use more than 8 bits per component. Instead, use D3DFMT_A8L8 textures\n"
+" and compute the values sampled from the 2 channels back into one.\n"
+" Might be slower, since the shader becomes slightly more complicated.\n"
+" Might work better, if your drivers either don't support D3DFMT_L16,\n"
+" or if either the texture unit or the shaders don't operate in at least\n"
+" 16 bit precision.\n"
+"";
/** @brief libvo Callback: Preinitialize the video card.
* Preinit the hardware just enough to be queried about
@@ -663,147 +1406,185 @@ static int query_format(uint32_t movie_fmt)
* @return 0 on success, -1 on failure
*/
-static int preinit(const char *arg)
+static int preinit_internal(struct vo *vo, const char *arg, bool allow_shaders)
{
- D3DDISPLAYMODE disp_mode;
- D3DCAPS9 disp_caps;
- DWORD texture_caps;
- DWORD dev_caps;
+ d3d_priv *priv = talloc_zero(vo, d3d_priv);
+ vo->priv = priv;
- /* Set to zero all global variables. */
- priv = calloc(1, sizeof(struct global_priv));
- if (!priv) {
- mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Allocating private memory failed.\n");
- goto err_out;
- }
+ *priv = (d3d_priv) {
+ .vo = vo,
- /* FIXME
- > Please use subopt-helper.h for this, see vo_gl.c:preinit for
- > an example of how to use it.
- */
+ .opt_16bit_textures = true,
- priv->d3d9_dll = LoadLibraryA("d3d9.dll");
- if (!priv->d3d9_dll) {
- mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Unable to dynamically load d3d9.dll\n");
- goto err_out;
- }
+ .colorspace = MP_CSP_DETAILS_DEFAULTS,
+ .video_eq = { MP_CSP_EQ_CAPS_COLORMATRIX },
+ };
- priv->pDirect3DCreate9 = (void *)GetProcAddress(priv->d3d9_dll, "Direct3DCreate9");
- if (!priv->pDirect3DCreate9) {
- mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Unable to find entry point of Direct3DCreate9\n");
- goto err_out;
+ if (!allow_shaders) {
+ priv->opt_disable_shaders = priv->opt_disable_textures = true;
}
- priv->d3d_handle = priv->pDirect3DCreate9(D3D_SDK_VERSION);
- if (!priv->d3d_handle) {
- mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Initializing Direct3D failed.\n");
- goto err_out;
+ const opt_t subopts[] = {
+ {"prefer-stretchrect", OPT_ARG_BOOL, &priv->opt_prefer_stretchrect},
+ {"disable-textures", OPT_ARG_BOOL, &priv->opt_disable_textures},
+ {"disable-stretchrect", OPT_ARG_BOOL, &priv->opt_disable_stretchrect},
+ {"disable-shaders", OPT_ARG_BOOL, &priv->opt_disable_shaders},
+ {"only-8bit", OPT_ARG_BOOL, &priv->opt_only_8bit},
+ {"disable-eosd", OPT_ARG_BOOL, &priv->opt_disable_eosd},
+ {"force-power-of-2", OPT_ARG_BOOL, &priv->opt_force_power_of_2},
+ {"disable-texture-align", OPT_ARG_BOOL, &priv->opt_disable_texture_align},
+ {"texture-memory", OPT_ARG_INT, &priv->opt_texture_memory},
+ {"swap-discard", OPT_ARG_BOOL, &priv->opt_swap_discard},
+ {"exact-backbuffer", OPT_ARG_BOOL, &priv->opt_exact_backbuffer},
+ {"16bit-textures", OPT_ARG_BOOL, &priv->opt_16bit_textures},
+ {NULL}
+ };
+ if (subopt_parse(arg, subopts) != 0) {
+ mp_msg(MSGT_VO, MSGL_FATAL, options_help_text);
+ return -1;
}
- if (FAILED(IDirect3D9_GetAdapterDisplayMode(priv->d3d_handle,
- D3DADAPTER_DEFAULT,
- &disp_mode))) {
- mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Reading display mode failed.\n");
+ if (!priv->opt_disable_eosd)
+ priv->eosd = eosd_packer_create(priv);
+
+ priv->d3d9_dll = LoadLibraryA("d3d9.dll");
+ if (!priv->d3d9_dll) {
+ mp_msg(MSGT_VO, MSGL_ERR,
+ "<vo_direct3d>Unable to dynamically load d3d9.dll\n");
goto err_out;
}
- /* Store in priv->desktop_fmt the user desktop's colorspace. Usually XRGB. */
- priv->desktop_fmt = disp_mode.Format;
- priv->cur_backbuf_width = disp_mode.Width;
- priv->cur_backbuf_height = disp_mode.Height;
-
- mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Setting backbuffer dimensions to (%dx%d).\n",
- disp_mode.Width, disp_mode.Height);
-
- if (FAILED(IDirect3D9_GetDeviceCaps(priv->d3d_handle,
- D3DADAPTER_DEFAULT,
- D3DDEVTYPE_HAL,
- &disp_caps))) {
- mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Reading display capabilities failed.\n");
+ priv->pDirect3DCreate9 = (void *)GetProcAddress(priv->d3d9_dll,
+ "Direct3DCreate9");
+ if (!priv->pDirect3DCreate9) {
+ mp_msg(MSGT_VO, MSGL_ERR,
+ "<vo_direct3d>Unable to find entry point of Direct3DCreate9\n");
goto err_out;
}
- /* Store relevant information reguarding caps of device */
- texture_caps = disp_caps.TextureCaps;
- dev_caps = disp_caps.DevCaps;
- priv->device_caps_power2_only = (texture_caps & D3DPTEXTURECAPS_POW2) &&
- !(texture_caps & D3DPTEXTURECAPS_NONPOW2CONDITIONAL);
- priv->device_caps_square_only = texture_caps & D3DPTEXTURECAPS_SQUAREONLY;
- priv->device_texture_sys = dev_caps & D3DDEVCAPS_TEXTURESYSTEMMEMORY;
- priv->max_texture_width = disp_caps.MaxTextureWidth;
- priv->max_texture_height = disp_caps.MaxTextureHeight;
-
- mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>device_caps_power2_only %d, device_caps_square_only %d\n"
- "<vo_direct3d>device_texture_sys %d\n"
- "<vo_direct3d>max_texture_width %d, max_texture_height %d\n",
- priv->device_caps_power2_only, priv->device_caps_square_only,
- priv->device_texture_sys, priv->max_texture_width,
- priv->max_texture_height);
+ if (!init_d3d(priv))
+ goto err_out;
/* w32_common framework call. Configures window on the screen, gets
* fullscreen dimensions and does other useful stuff.
*/
+ global_vo = vo;
if (!vo_w32_init()) {
- mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Configuring onscreen window failed.\n");
+ mp_msg(MSGT_VO, MSGL_V,
+ "<vo_direct3d>Configuring onscreen window failed.\n");
goto err_out;
}
return 0;
err_out:
- uninit();
+ uninit(vo);
return -1;
}
+static int preinit_standard(struct vo *vo, const char *arg)
+{
+ return preinit_internal(vo, arg, false);
+}
+static int preinit_shaders(struct vo *vo, const char *arg)
+{
+ return preinit_internal(vo, arg, true);
+}
/** @brief libvo Callback: Handle control requests.
* @return VO_TRUE on success, VO_NOTIMPL when not implemented
*/
-static int control(uint32_t request, void *data)
+static int control(struct vo *vo, uint32_t request, void *data)
{
+ d3d_priv *priv = vo->priv;
+
switch (request) {
case VOCTRL_QUERY_FORMAT:
- return query_format(*(uint32_t*) data);
- case VOCTRL_GET_IMAGE: /* Direct Rendering. Not implemented yet. */
+ return query_format(priv, *(uint32_t*) data);
+ case VOCTRL_GET_IMAGE:
mp_msg(MSGT_VO, MSGL_V,
"<vo_direct3d>Direct Rendering request. Not implemented yet.\n");
return VO_NOTIMPL;
case VOCTRL_DRAW_IMAGE:
- return render_d3d_frame(data);
+ return d3d_upload_and_render_frame(priv, data);
case VOCTRL_FULLSCREEN:
vo_w32_fullscreen();
- resize_d3d();
+ resize_d3d(priv);
return VO_TRUE;
case VOCTRL_RESET:
return VO_NOTIMPL;
- case VOCTRL_PAUSE:
- priv->is_paused = 1;
+ case VOCTRL_REDRAW_FRAME:
+ priv->is_clear_needed = 1;
+ d3d_draw_frame(priv);
return VO_TRUE;
- case VOCTRL_RESUME:
- priv->is_paused = 0;
+ case VOCTRL_SET_YUV_COLORSPACE:
+ priv->colorspace = *(struct mp_csp_details *)data;
+ update_colorspace(priv);
+ vo->want_redraw = true;
return VO_TRUE;
- case VOCTRL_SET_EQUALIZER:
- return VO_NOTIMPL;
- case VOCTRL_GET_EQUALIZER:
- return VO_NOTIMPL;
+ case VOCTRL_GET_YUV_COLORSPACE:
+ if (!priv->use_shaders)
+ break; // no idea what the heck D3D YUV uses
+ *(struct mp_csp_details *)data = priv->colorspace;
+ return VO_TRUE;
+ case VOCTRL_SET_EQUALIZER: {
+ if (!priv->use_shaders)
+ break;
+ struct voctrl_set_equalizer_args *args = data;
+ if (mp_csp_equalizer_set(&priv->video_eq, args->name, args->value) < 0)
+ return VO_NOTIMPL;
+ update_colorspace(priv);
+ vo->want_redraw = true;
+ return VO_TRUE;
+ }
+ case VOCTRL_GET_EQUALIZER: {
+ if (!priv->use_shaders)
+ break;
+ struct voctrl_get_equalizer_args *args = data;
+ return mp_csp_equalizer_get(&priv->video_eq, args->name, args->valueptr)
+ >= 0 ? VO_TRUE : VO_NOTIMPL;
+ }
case VOCTRL_ONTOP:
vo_w32_ontop();
return VO_TRUE;
case VOCTRL_BORDER:
vo_w32_border();
- resize_d3d();
return VO_TRUE;
case VOCTRL_UPDATE_SCREENINFO:
w32_update_xinerama_info();
return VO_TRUE;
case VOCTRL_SET_PANSCAN:
- calc_fs_rect();
+ calc_fs_rect(priv);
return VO_TRUE;
case VOCTRL_GET_PANSCAN:
return VO_TRUE;
+ case VOCTRL_DRAW_EOSD:
+ if (!data)
+ return VO_FALSE;
+ assert(priv->eosd);
+ generate_eosd(priv, data);
+ draw_eosd(priv);
+ return VO_TRUE;
+ case VOCTRL_GET_EOSD_RES: {
+ assert(priv->eosd);
+ struct mp_eosd_res *r = data;
+ r->w = vo->dwidth;
+ r->h = vo->dheight;
+ r->ml = r->mr = priv->border_x;
+ r->mt = r->mb = priv->border_y;
+ return VO_TRUE;
}
- return VO_FALSE;
+ case VOCTRL_SCREENSHOT: {
+ struct voctrl_screenshot_args *args = data;
+ if (args->full_window)
+ args->out_image = get_window_screenshot(priv);
+ else
+ args->out_image = get_screenshot(priv);
+ return !!args->out_image;
+ }
+ }
+ return VO_NOTIMPL;
}
/** @brief libvo Callback: Configre the Direct3D adapter.
@@ -812,40 +1593,39 @@ static int control(uint32_t request, void *data)
* @param d_width Screen (destination) width
* @param d_height Screen (destination) height
* @param options Options bitmap
- * @param title Window title
* @param format Movie colorspace format (using MPlayer's
* defines, e.g. IMGFMT_YUY2)
* @return 0 on success, VO_ERROR on failure
*/
-static int config(uint32_t width, uint32_t height, uint32_t d_width,
- uint32_t d_height, uint32_t options, char *title,
+static int config(struct vo *vo, uint32_t width, uint32_t height,
+ uint32_t d_width, uint32_t d_height, uint32_t options,
uint32_t format)
{
-
- priv->src_width = width;
- priv->src_height = height;
+ d3d_priv *priv = vo->priv;
/* w32_common framework call. Creates window on the screen with
* the given coordinates.
*/
if (!vo_w32_config(d_width, d_height, options)) {
- mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Creating onscreen window failed.\n");
+ mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Creating window failed.\n");
return VO_ERROR;
}
- /* "config" may be called several times, so if this is not the first
- * call, we should destroy Direct3D adapter and surfaces before
- * calling configure_d3d, which will create them again.
- */
+ priv->src_d_width = d_width;
+ priv->src_d_height = d_height;
- destroy_d3d_surfaces();
+ if ((priv->image_format != format)
+ || (priv->src_width != width)
+ || (priv->src_height != height))
+ {
+ d3d_destroy_video_objects(priv);
- /* Destroy the D3D Device */
- if (priv->d3d_device)
- IDirect3DDevice9_Release(priv->d3d_device);
- priv->d3d_device = NULL;
+ priv->src_width = width;
+ priv->src_height = height;
+ init_rendering_mode(priv, format, true);
+ }
- if (!configure_d3d())
+ if (!resize_d3d(priv))
return VO_ERROR;
return 0; /* Success */
@@ -854,42 +1634,54 @@ static int config(uint32_t width, uint32_t height, uint32_t d_width,
/** @brief libvo Callback: Flip next already drawn frame on the
* screen.
*/
-static void flip_page(void)
+static void flip_page(struct vo *vo)
{
- RECT rect = {0, 0, vo_dwidth, vo_dheight};
+ d3d_priv *priv = vo->priv;
+
+ if (priv->d3d_device && priv->d3d_in_scene) {
+ if (FAILED(IDirect3DDevice9_EndScene(priv->d3d_device))) {
+ mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>EndScene failed.\n");
+ }
+ }
+ priv->d3d_in_scene = false;
+
+ RECT rect = {0, 0, vo->dwidth, vo->dheight};
if (!priv->d3d_device ||
FAILED(IDirect3DDevice9_Present(priv->d3d_device, &rect, 0, 0, 0))) {
mp_msg(MSGT_VO, MSGL_V,
"<vo_direct3d>Trying to reinitialize uncooperative video adapter.\n");
- if (!reconfigure_d3d()) {
+ if (!reconfigure_d3d(priv)) {
mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Reinitialization failed.\n");
return;
+ } else {
+ mp_msg(MSGT_VO, MSGL_V,
+ "<vo_direct3d>Video adapter reinitialized.\n");
}
- else
- mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Video adapter reinitialized.\n");
}
}
/** @brief libvo Callback: Uninitializes all pointers and closes
* all D3D related stuff,
*/
-static void uninit(void)
+static void uninit(struct vo *vo)
{
+ d3d_priv *priv = vo->priv;
+
mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>uninit called.\n");
- uninit_d3d();
+ uninit_d3d(priv);
vo_w32_uninit(); /* w32_common framework call */
if (priv->d3d9_dll)
FreeLibrary(priv->d3d9_dll);
priv->d3d9_dll = NULL;
- free(priv);
- priv = NULL;
}
/** @brief libvo Callback: Handles video window events.
*/
-static void check_events(void)
+static void check_events(struct vo *vo)
{
+ d3d_priv *priv = vo->priv;
+
int flags;
/* w32_common framework call. Handles video window events.
* Updates global libvo's vo_dwidth/vo_dheight upon resize
@@ -897,25 +1689,50 @@ static void check_events(void)
*/
flags = vo_w32_check_events();
if (flags & VO_EVENT_RESIZE)
- resize_d3d();
+ resize_d3d(priv);
- if ((flags & VO_EVENT_EXPOSE) && priv->is_paused)
- flip_page();
+ if (flags & VO_EVENT_EXPOSE)
+ vo->want_redraw = true;
+}
+
+static int draw_slice_textures(d3d_priv *priv, uint8_t *src[], int stride[],
+ int w, int h, int x, int y)
+{
+ if (!d3d_lock_video_textures(priv))
+ return VO_FALSE;
+
+ for (int n = 0; n < priv->plane_count; n++) {
+ struct texplane *plane = &priv->planes[n];
+
+ int dst_stride = plane->locked_rect.Pitch;
+ uint8_t *pdst = (uint8_t*)plane->locked_rect.pBits
+ + (y >> plane->shift_y) * dst_stride
+ + (x >> plane->shift_x) * plane->bytes_per_pixel;
+
+ memcpy_pic(pdst, src[n], (w >> plane->shift_x) * plane->bytes_per_pixel,
+ h >> plane->shift_y, dst_stride, stride[n]);
+ }
+
+ return 0;
}
/** @brief libvo Callback: Draw slice
* @return 0 on success
*/
-static int draw_slice(uint8_t *src[], int stride[], int w,int h,int x,int y )
+static int draw_slice(struct vo *vo, uint8_t *src[], int stride[], int w, int h,
+ int x, int y)
{
+ d3d_priv *priv = vo->priv;
+
+ if (!priv->d3d_device)
+ return 0;
+
char *my_src; /**< Pointer to the source image */
char *dst; /**< Pointer to the destination image */
int uv_stride; /**< Stride of the U/V planes */
- /* If the D3D device is uncooperative (not initialized), return success.
- The device will be probed for reinitialization in the next flip_page() */
- if (!priv->d3d_device)
- return 0;
+ if (priv->use_textures)
+ return draw_slice_textures(priv, src, stride, w, h, x, y);
/* Lock the offscreen surface if it's not already locked. */
if (!priv->locked_rect.pBits) {
@@ -964,12 +1781,175 @@ static int draw_slice(uint8_t *src[], int stride[], int w,int h,int x,int y )
return 0; /* Success */
}
-/** @brief libvo Callback: Unused function
- */
-static int draw_frame(uint8_t *src[])
+static bool get_screenshot_from_surface(d3d_priv *priv, mp_image_t *image)
{
- mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>draw_frame called.\n");
- return VO_FALSE;
+ if (!priv->locked_rect.pBits) {
+ if (FAILED(IDirect3DSurface9_LockRect(priv->d3d_surface,
+ &priv->locked_rect, NULL, 0))) {
+ mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Surface lock failed.\n");
+ return false;
+ }
+ }
+
+ if (image->flags & MP_IMGFLAG_PLANAR) {
+ char *src;
+ int w = priv->src_width;
+ int h = priv->src_height;
+ int swapped = priv->movie_src_fmt == MAKEFOURCC('Y','V','1','2');
+ int plane1 = swapped ? 2 : 1;
+ int plane2 = swapped ? 1 : 2;
+
+ int uv_stride = priv->locked_rect.Pitch / 2;
+
+ /* Copy Y */
+ src = priv->locked_rect.pBits;
+ memcpy_pic(image->planes[0], src, w, h, priv->locked_rect.Pitch,
+ image->stride[0]);
+
+ w /= 2;
+ h /= 2;
+
+ /* Copy U */
+ src = priv->locked_rect.pBits;
+ src = src + priv->locked_rect.Pitch * priv->src_height;
+
+ memcpy_pic(image->planes[plane1], src, w, h, uv_stride,
+ image->stride[1]);
+
+ /* Copy V */
+ src = priv->locked_rect.pBits;
+ src = src + priv->locked_rect.Pitch * priv->src_height
+ + uv_stride * (priv->src_height / 2);
+
+ memcpy_pic(image->planes[plane2], src, w, h, uv_stride,
+ image->stride[2]);
+ } else {
+ // packed YUV or RGB
+ memcpy_pic(image->planes[0], priv->locked_rect.pBits, image->stride[0],
+ image->height, priv->locked_rect.Pitch, image->stride[0]);
+ }
+
+ d3d_unlock_video_objects(priv);
+ return true;
+}
+
+static bool get_screenshot_from_texture(d3d_priv *priv, mp_image_t *image)
+{
+ if (!d3d_lock_video_textures(priv)) {
+ d3d_unlock_video_objects(priv);
+ return false;
+ }
+
+ assert(image->num_planes == priv->plane_count);
+
+ for (int n = 0; n < priv->plane_count; n++) {
+ struct texplane *plane = &priv->planes[n];
+
+ int width = priv->src_width >> plane->shift_x;
+ int height = priv->src_height >> plane->shift_y;
+
+ memcpy_pic(image->planes[n], plane->locked_rect.pBits,
+ width * plane->bytes_per_pixel, height,
+ image->stride[n], plane->locked_rect.Pitch);
+ }
+
+ return true;
+}
+
+static mp_image_t *get_screenshot(d3d_priv *priv)
+{
+ if (!priv->d3d_device)
+ return NULL;
+
+ mp_image_t *image = alloc_mpi(priv->src_width, priv->src_height,
+ priv->image_format);
+
+ bool res;
+
+ if (priv->use_textures)
+ res = get_screenshot_from_texture(priv, image);
+ else
+ res = get_screenshot_from_surface(priv, image);
+
+ if (!res) {
+ free_mp_image(image);
+ return NULL;
+ }
+
+ image->w = priv->src_d_width;
+ image->h = priv->src_d_height;
+
+ return image;
+}
+
+static mp_image_t *get_window_screenshot(d3d_priv *priv)
+{
+ D3DDISPLAYMODE mode;
+ mp_image_t *image = NULL;
+ RECT window_rc;
+ RECT screen_rc;
+ RECT visible;
+ POINT pt;
+ D3DLOCKED_RECT locked_rect;
+ int width, height;
+
+ if (FAILED(IDirect3DDevice9_GetDisplayMode(priv->d3d_device, 0, &mode))) {
+ mp_msg(MSGT_VO,MSGL_ERR, "<vo_direct3d>GetDisplayMode failed.\n");
+ goto error_exit;
+ }
+
+ IDirect3DSurface9 *surface = NULL;
+ if (FAILED(IDirect3DDevice9_CreateOffscreenPlainSurface(priv->d3d_device,
+ mode.Width, mode.Height, D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM, &surface,
+ NULL)))
+ {
+ mp_msg(MSGT_VO,MSGL_ERR, "<vo_direct3d>Couldn't create surface.\n");
+ goto error_exit;
+ }
+
+ if (FAILED(IDirect3DDevice9_GetFrontBufferData(priv->d3d_device, 0,
+ surface)))
+ {
+ mp_msg(MSGT_VO,MSGL_ERR, "<vo_direct3d>Couldn't copy frontbuffer.\n");
+ goto error_exit;
+ }
+
+ GetClientRect(vo_w32_window, &window_rc);
+ pt = (POINT) { 0, 0 };
+ ClientToScreen(vo_w32_window, &pt);
+ window_rc.left = pt.x;
+ window_rc.top = pt.y;
+ window_rc.right += window_rc.left;
+ window_rc.bottom += window_rc.top;
+
+ screen_rc = (RECT) { 0, 0, mode.Width, mode.Height };
+
+ if (!IntersectRect(&visible, &screen_rc, &window_rc))
+ goto error_exit;
+ width = visible.right - visible.left;
+ height = visible.bottom - visible.top;
+ if (width < 1 || height < 1)
+ goto error_exit;
+
+ image = alloc_mpi(width, height, IMGFMT_BGR32);
+
+ IDirect3DSurface9_LockRect(surface, &locked_rect, NULL, 0);
+
+ memcpy_pic(image->planes[0], (char*)locked_rect.pBits + visible.top *
+ locked_rect.Pitch + visible.left * 4, width * 4, height,
+ image->stride[0], locked_rect.Pitch);
+
+ IDirect3DSurface9_UnlockRect(surface);
+ IDirect3DSurface9_Release(surface);
+
+ return image;
+
+error_exit:
+ if (image)
+ free_mp_image(image);
+ if (surface)
+ IDirect3DSurface9_Release(surface);
+ return NULL;
}
/** @brief Maps MPlayer alpha to D3D
@@ -996,120 +1976,293 @@ static void vo_draw_alpha_l8a8(int w, int h, unsigned char* src,
}
}
+struct draw_osd_closure {
+ d3d_priv *priv;
+ D3DLOCKED_RECT locked_rect;
+};
+
/** @brief Callback function to render the OSD to the texture
*/
-static void draw_alpha(int x0, int y0, int w, int h, unsigned char *src,
- unsigned char *srca, int stride)
+static void draw_alpha(void *pctx, int x0, int y0, int w, int h,
+ unsigned char *src, unsigned char *srca, int stride)
{
- D3DLOCKED_RECT locked_rect; /**< Offscreen surface we lock in order
- to copy MPlayer's frame inside it.*/
-
- if (FAILED(IDirect3DTexture9_LockRect(priv->d3d_texture_system, 0,
- &locked_rect, NULL, 0))) {
- mp_msg(MSGT_VO,MSGL_ERR,"<vo_direct3d>OSD texture lock failed.\n");
- return;
- }
+ struct draw_osd_closure *ctx = pctx;
+ D3DLOCKED_RECT locked_rect = ctx->locked_rect;
vo_draw_alpha_l8a8(w, h, src, srca, stride,
- (unsigned char *)locked_rect.pBits + locked_rect.Pitch*y0 + 2*x0, locked_rect.Pitch);
+ (unsigned char *)locked_rect.pBits + locked_rect.Pitch * y0 + 2 * x0,
+ locked_rect.Pitch);
- /* this unlock is used for both slice_draw path and D3DRenderFrame path */
- if (FAILED(IDirect3DTexture9_UnlockRect(priv->d3d_texture_system, 0))) {
- mp_msg(MSGT_VO,MSGL_ERR,"<vo_direct3d>OSD texture unlock failed.\n");
- return;
- }
-
- priv->is_osd_populated = 1;
+ ctx->priv->is_osd_populated = 1;
}
/** @brief libvo Callback: Draw OSD/Subtitles,
*/
-static void draw_osd(void)
+static void draw_osd(struct vo *vo, struct osd_state *osd)
{
- // we can not render OSD if we lost the device e.g. because it was uncooperative
+ d3d_priv *priv = vo->priv;
+
if (!priv->d3d_device)
return;
if (vo_osd_changed(0)) {
- D3DLOCKED_RECT locked_rect; /**< Offscreen surface we lock in order
- to copy MPlayer's frame inside it.*/
+ struct draw_osd_closure ctx = { priv };
/* clear the OSD */
- if (FAILED(IDirect3DTexture9_LockRect(priv->d3d_texture_system, 0,
- &locked_rect, NULL, 0))) {
+ if (FAILED(IDirect3DTexture9_LockRect(priv->texture_osd.system, 0,
+ &ctx.locked_rect, NULL, 0))) {
mp_msg(MSGT_VO,MSGL_ERR, "<vo_direct3d>OSD texture lock failed.\n");
return;
}
/* clear the whole texture to avoid issues due to interpolation */
- memset(locked_rect.pBits, 0, locked_rect.Pitch * priv->osd_texture_height);
-
- /* this unlock is used for both slice_draw path and D3DRenderFrame path */
- if (FAILED(IDirect3DTexture9_UnlockRect(priv->d3d_texture_system, 0))) {
- mp_msg(MSGT_VO,MSGL_ERR, "<vo_direct3d>OSD texture unlock failed.\n");
- return;
- }
+ memset(ctx.locked_rect.pBits, 0,
+ ctx.locked_rect.Pitch * priv->texture_osd.tex_h);
priv->is_osd_populated = 0;
/* required for if subs are in the boarder region */
priv->is_clear_needed = 1;
- vo_draw_text_ext(priv->osd_width, priv->osd_height, priv->border_x, priv->border_y,
- priv->border_x, priv->border_y, priv->src_width, priv->src_height, draw_alpha);
+ osd_draw_text_ext(osd, priv->texture_osd.w, priv->texture_osd.h,
+ priv->border_x, priv->border_y,
+ priv->border_x, priv->border_y,
+ priv->src_width, priv->src_height, draw_alpha, &ctx);
- if (!priv->device_texture_sys)
- {
- /* only DMA to the shadow if its required */
- if (FAILED(IDirect3DDevice9_UpdateTexture(priv->d3d_device,
- (IDirect3DBaseTexture9 *)priv->d3d_texture_system,
- (IDirect3DBaseTexture9 *)priv->d3d_texture_osd))) {
- mp_msg(MSGT_VO,MSGL_ERR, "<vo_direct3d>OSD texture transfer failed.\n");
- return;
- }
+ if (FAILED(IDirect3DTexture9_UnlockRect(priv->texture_osd.system, 0))) {
+ mp_msg(MSGT_VO,MSGL_ERR,
+ "<vo_direct3d>OSD texture unlock failed.\n");
+ return;
}
- }
- /* update OSD */
+ d3dtex_update(priv, &priv->texture_osd);
+ }
if (priv->is_osd_populated) {
-
- struct_vertex osd_quad_vb[] = {
- {-1.0f, 1.0f, 0.0f, 0, 0 },
- { 1.0f, 1.0f, 0.0f, 1, 0 },
- {-1.0f,-1.0f, 0.0f, 0, 1 },
- { 1.0f,-1.0f, 0.0f, 1, 1 }
+ float tw = (float)priv->texture_osd.w / priv->texture_osd.tex_w;
+ float th = (float)priv->texture_osd.h / priv->texture_osd.tex_h;
+
+ vertex_osd osd_quad_vb[] = {
+ { 0, 0, 0.0f, 0, 0 },
+ { vo->dwidth, 0, 0.0f, tw, 0 },
+ { 0, vo->dheight, 0.0f, 0, th },
+ { vo->dwidth, vo->dheight, 0.0f, tw, th }
};
- /* calculate the texture coordinates */
- osd_quad_vb[1].tu =
- osd_quad_vb[3].tu = (float)priv->osd_width / priv->osd_texture_width;
- osd_quad_vb[2].tv =
- osd_quad_vb[3].tv = (float)priv->osd_height / priv->osd_texture_height;
+ d3d_begin_scene(priv);
- if (FAILED(IDirect3DDevice9_BeginScene(priv->d3d_device))) {
- mp_msg(MSGT_VO,MSGL_ERR,"<vo_direct3d>BeginScene failed.\n");
- return;
- }
-
- /* turn on alpha test */
- IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_ALPHABLENDENABLE, TRUE);
- IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_ALPHATESTENABLE, TRUE);
+ IDirect3DDevice9_SetRenderState(priv->d3d_device,
+ D3DRS_ALPHABLENDENABLE, TRUE);
+ IDirect3DDevice9_SetRenderState(priv->d3d_device,
+ D3DRS_ALPHATESTENABLE, TRUE);
- /* need to use a texture here (done here as we may be able to texture from system memory) */
IDirect3DDevice9_SetTexture(priv->d3d_device, 0,
- (IDirect3DBaseTexture9 *)(priv->device_texture_sys
- ? priv->d3d_texture_system : priv->d3d_texture_osd));
+ d3dtex_get_render_texture(priv, &priv->texture_osd));
- IDirect3DDevice9_SetFVF(priv->d3d_device, D3DFVF_MY_VERTEX);
- IDirect3DDevice9_DrawPrimitiveUP(priv->d3d_device, D3DPT_TRIANGLESTRIP, 2, osd_quad_vb, sizeof(struct_vertex));
+ IDirect3DDevice9_SetFVF(priv->d3d_device, D3DFVF_OSD_VERTEX);
+ IDirect3DDevice9_DrawPrimitiveUP(priv->d3d_device, D3DPT_TRIANGLESTRIP,
+ 2, osd_quad_vb, sizeof(vertex_osd));
- /* turn off alpha test */
- IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_ALPHATESTENABLE, FALSE);
- IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_ALPHABLENDENABLE, FALSE);
+ IDirect3DDevice9_SetTexture(priv->d3d_device, 0, NULL);
- if (FAILED(IDirect3DDevice9_EndScene(priv->d3d_device))) {
- mp_msg(MSGT_VO,MSGL_ERR,"<vo_direct3d>EndScene failed.\n");
+ IDirect3DDevice9_SetRenderState(priv->d3d_device,
+ D3DRS_ALPHATESTENABLE, FALSE);
+ IDirect3DDevice9_SetRenderState(priv->d3d_device,
+ D3DRS_ALPHABLENDENABLE, FALSE);
+ }
+}
+
+static void d3d_realloc_eosd_texture(d3d_priv *priv)
+{
+ int new_w = priv->eosd->surface.w;
+ int new_h = priv->eosd->surface.h;
+
+ d3d_fix_texture_size(priv, &new_w, &new_h);
+
+ if (new_w == priv->texture_eosd.tex_w && new_h == priv->texture_eosd.tex_h)
+ return;
+
+ mp_msg(MSGT_VO, MSGL_DBG2, "<vo_direct3d>reallocate EOSD surface.\n");
+
+ // fortunately, we don't need to keep the old image data
+ // we can always free it
+ d3dtex_release(priv, &priv->texture_eosd);
+
+ d3dtex_allocate(priv, &priv->texture_eosd, D3DFMT_A8, new_w, new_h);
+}
+
+static D3DCOLOR ass_to_d3d_color(uint32_t color)
+{
+ uint32_t r = (color >> 24) & 0xff;
+ uint32_t g = (color >> 16) & 0xff;
+ uint32_t b = (color >> 8) & 0xff;
+ uint32_t a = 0xff - (color & 0xff);
+ return D3DCOLOR_ARGB(a, r, g, b);
+}
+
+static void generate_eosd(d3d_priv *priv, mp_eosd_images_t *imgs)
+{
+ if (!priv->d3d_device)
+ return;
+
+ bool need_reposition, need_upload, need_resize;
+ eosd_packer_generate(priv->eosd, imgs, &need_reposition, &need_upload,
+ &need_resize);
+
+ if (!need_reposition)
+ return;
+ // even if the texture size is unchanged, the texture might have been free'd
+ d3d_realloc_eosd_texture(priv);
+ if (!priv->texture_eosd.system)
+ return; // failed to allocate
+
+ // reupload all EOSD images
+
+ // we need 2 primitives per quad which makes 6 vertices (we could reduce the
+ // number of vertices by using an indexed vertex array, but it's probably
+ // not worth doing)
+ priv->eosd_vb = talloc_realloc_size(priv->eosd, priv->eosd_vb,
+ priv->eosd->targets_count
+ * sizeof(vertex_eosd) * 6);
+
+ if (need_upload) {
+ struct eosd_rect rc;
+ eosd_packer_calculate_source_bb(priv->eosd, &rc);
+ RECT dirty_rc = { rc.x0, rc.y0, rc.x1, rc.y1 };
+
+ D3DLOCKED_RECT locked_rect;
+
+ if (FAILED(IDirect3DTexture9_LockRect(priv->texture_eosd.system, 0,
+ &locked_rect, &dirty_rc, 0)))
+ {
+ mp_msg(MSGT_VO,MSGL_ERR, "<vo_direct3d>EOSD texture lock failed.\n");
return;
}
+
+ //memset(locked_rect.pBits, 0, locked_rect.Pitch * priv->texture_eosd.tex_h);
+
+ for (int i = 0; i < priv->eosd->targets_count; i++) {
+ struct eosd_target *target = &priv->eosd->targets[i];
+ ASS_Image *img = target->ass_img;
+ char *src = img->bitmap;
+ char *dst = (char*)locked_rect.pBits + target->source.x0
+ + locked_rect.Pitch * target->source.y0;
+ for (int y = 0; y < img->h; y++) {
+ memcpy(dst, src, img->w);
+ src += img->stride;
+ dst += locked_rect.Pitch;
+ }
+ }
+
+ if (FAILED(IDirect3DTexture9_UnlockRect(priv->texture_eosd.system, 0))) {
+ mp_msg(MSGT_VO,MSGL_ERR, "<vo_direct3d>EOSD texture unlock failed.\n");
+ return;
+ }
+
+ d3dtex_update(priv, &priv->texture_eosd);
+ }
+
+ float eosd_w = priv->texture_eosd.tex_w;
+ float eosd_h = priv->texture_eosd.tex_h;
+
+ for (int i = 0; i < priv->eosd->targets_count; i++) {
+ struct eosd_target *target = &priv->eosd->targets[i];
+
+ D3DCOLOR color = ass_to_d3d_color(target->ass_img->color);
+
+ float x0 = target->dest.x0;
+ float y0 = target->dest.y0;
+ float x1 = target->dest.x1;
+ float y1 = target->dest.y1;
+ float tx0 = target->source.x0 / eosd_w;
+ float ty0 = target->source.y0 / eosd_h;
+ float tx1 = target->source.x1 / eosd_w;
+ float ty1 = target->source.y1 / eosd_h;
+
+ vertex_eosd *v = &priv->eosd_vb[i*6];
+ v[0] = (vertex_eosd) { x0, y0, 0, color, tx0, ty0 };
+ v[1] = (vertex_eosd) { x1, y0, 0, color, tx1, ty0 };
+ v[2] = (vertex_eosd) { x0, y1, 0, color, tx0, ty1 };
+ v[3] = (vertex_eosd) { x1, y1, 0, color, tx1, ty1 };
+ v[4] = v[2];
+ v[5] = v[1];
}
}
+
+static void draw_eosd(d3d_priv *priv)
+{
+ if (!priv->d3d_device)
+ return;
+
+ if (!priv->eosd->targets_count)
+ return;
+
+ d3d_begin_scene(priv);
+
+ IDirect3DDevice9_SetRenderState(priv->d3d_device,
+ D3DRS_ALPHABLENDENABLE, TRUE);
+
+ IDirect3DDevice9_SetTexture(priv->d3d_device, 0,
+ d3dtex_get_render_texture(priv, &priv->texture_eosd));
+
+ // do not use the color value from the A8 texture, because that is black
+ IDirect3DDevice9_SetRenderState(priv->d3d_device,D3DRS_TEXTUREFACTOR,
+ 0xFFFFFFFF);
+ IDirect3DDevice9_SetTextureStageState(priv->d3d_device,0,
+ D3DTSS_COLORARG1, D3DTA_TFACTOR);
+
+ IDirect3DDevice9_SetTextureStageState(priv->d3d_device, 0,
+ D3DTSS_ALPHAOP, D3DTOP_MODULATE);
+
+ IDirect3DDevice9_SetFVF(priv->d3d_device, D3DFVF_EOSD_VERTEX);
+ IDirect3DDevice9_DrawPrimitiveUP(priv->d3d_device, D3DPT_TRIANGLELIST,
+ priv->eosd->targets_count * 2,
+ priv->eosd_vb, sizeof(vertex_eosd));
+
+ IDirect3DDevice9_SetTextureStageState(priv->d3d_device,0,
+ D3DTSS_COLORARG1, D3DTA_TEXTURE);
+ IDirect3DDevice9_SetTextureStageState(priv->d3d_device, 0,
+ D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
+
+ IDirect3DDevice9_SetTexture(priv->d3d_device, 0, NULL);
+
+ IDirect3DDevice9_SetRenderState(priv->d3d_device,
+ D3DRS_ALPHABLENDENABLE, FALSE);
+}
+
+#define AUTHOR "Georgi Petrov (gogothebee) <gogothebee@gmail.com> and others"
+
+const struct vo_driver video_out_direct3d = {
+ .is_new = true,
+ .info = &(const vo_info_t) {
+ "Direct3D 9 Renderer",
+ "direct3d",
+ AUTHOR,
+ ""
+ },
+ .preinit = preinit_standard,
+ .config = config,
+ .control = control,
+ .draw_slice = draw_slice,
+ .draw_osd = draw_osd,
+ .flip_page = flip_page,
+ .check_events = check_events,
+ .uninit = uninit,
+};
+
+const struct vo_driver video_out_direct3d_shaders = {
+ .is_new = true,
+ .info = &(const vo_info_t) {
+ "Direct3D 9 Renderer (using shaders for YUV conversion)",
+ "direct3d_shaders",
+ AUTHOR,
+ ""
+ },
+ .preinit = preinit_shaders,
+ .config = config,
+ .control = control,
+ .draw_slice = draw_slice,
+ .draw_osd = draw_osd,
+ .flip_page = flip_page,
+ .check_events = check_events,
+ .uninit = uninit,
+};