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-6. libao2: this control audio playing
-
- As in libvo (see 5.) also here are some drivers, based on the same API:
-
-static int control(int cmd, int arg);
- This is for reading/setting driver-specific and other special parameters.
- Not really used for now.
-
-static int init(int rate,int channels,int format,int flags);
- The init of driver, opens device, sets sample rate, channels, sample format
- parameters.
- Sample format: usually AFMT_S16_LE or AFMT_U8, for more definitions see
- dec_audio.c and linux/soundcards.h files!
-
-static void uninit(void);
- Guess what.
- Ok I help: closes the device, not (yet) called when exit.
-
-static void reset(void);
- Resets device. To be exact, it's for deleting buffers' contents,
- so after reset() the previously received stuff won't be output.
- (called if pause or seek)
-
-static int get_space(void);
- Returns how many bytes can be written into the audio buffer without
- blocking (making caller process wait). MPlayer occasionally checks the
- remaining space and tries to fill the buffer with play() if there's free
- space. The buffer size used should be sane; a buffer that is too small
- could run empty before MPlayer tries filling it again (normally once per
- video frame), a buffer that is too big would force MPlayer decode the file
- far ahead trying to find enough audio data to fill it.
-
-static int play(void* data,int len,int flags);
- Plays a bit of audio, which is received throught the "data" memory area, with
- a size of "len". It has to copy the data, because they can be overwritten
- after the call is made. Doesn't have to use all the bytes; it has to
- return the number of bytes used used (copied to buffer). If
- flags|AOPLAY_FINAL_CHUNK is true then this is the last audio in the file.
- The purpose of this flag is to tell aos that round down the audio played
- from "len" to a multiple of some chunksize that this "len" should not be
- rounded down to 0 or the data will never be played (as MPlayer will never
- call play() with a larger len).
-
-static float get_delay(void);
- Returns how long time it will take to play the data currently in the
- output buffer. Be exact, if possible, since the whole timing depends
- on this! In the worst case, return the maximum delay.
-
-!!! Because the video is synchronized to the audio (card), it's very important
-!!! that the get_delay function is correctly implemented!
-
-static void audio_pause(void);
- Pause playing but do not delete buffered data if possible.
-
-static void audio_resume(void);
- Continue playing after audio_pause().