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-rw-r--r-- | DOCS/codecs.html | 17 | ||||
-rw-r--r-- | DOCS/documentation.html | 4 | ||||
-rw-r--r-- | DOCS/formats.html | 21 |
3 files changed, 40 insertions, 2 deletions
diff --git a/DOCS/codecs.html b/DOCS/codecs.html index a85b32eda9..bcd5c0912d 100644 --- a/DOCS/codecs.html +++ b/DOCS/codecs.html @@ -21,6 +21,7 @@ daily generated list!!!</P> <LI>XAnim codecs</LI> <LI>VIVO</LI> <LI>FLI</LI> +<LI>RealVideo 1.0</LI> </UL></P> <P>If you have a Win32 codec not listed here, and not supported yet, just read the <A @@ -199,6 +200,14 @@ Supports YUV outputs, thus hardware scaling if video output driver allows. Used by default.</P> +<P><B><A NAME=2.2.1.8>2.2.1.8. RealVideo</A></B></P> + +<P>Currently ONLY the RealVideo 1.0 (fourcc RV10) codec is supported, through +ffmpeg. Sadly, no new RealMedia files come with this one, only with the newer +RV20 and RV30 codecs which are closed-source. Their future support is +unlikely :(</P> + + <P><B><A NAME=2.2.2>2.2.2. Audio codecs</A></B></P> <P>The most important audio codecs above all :<BR> @@ -210,6 +219,7 @@ Used by default.</P> <LI>Voxware audio (using DirectShow DLL)</LI> <LI>alaw, msgsm, pcm and other simple old audio formats</LI> <LI>VIVO audio (g723, Vivo Siren)</LI> +<LI>RealAudio: DNET (low bitrate AC3)</LI> </UL></P> @@ -270,6 +280,13 @@ Win32 DLL from then copy it into the <CODE>/usr/lib/win32</CODE> directory, or respectively.</P> +<P><B><A NAME=2.2.2.5>2.2.2.5. RealAudio</A></B></P> + +<P>Currently the only supported one is the DNET codec. Actually it's a +low-bitrate version of the well-known AC3 codec. It can be found either in +old and new RealMedia movies.</P> + + <P><B><A NAME=2.2.3>2.2.3. Win32 codec importing howto</A></B></P> <P><B><A NAME=2.2.3.1>2.2.3.1. VFW codecs</A></B></P> diff --git a/DOCS/documentation.html b/DOCS/documentation.html index 1e44289fdb..292ccdc7c8 100644 --- a/DOCS/documentation.html +++ b/DOCS/documentation.html @@ -39,6 +39,8 @@ <LI><A HREF="formats.html#2.1.1.3">2.1.1.3 ASF/WMV files</A></LI> <LI><A HREF="formats.html#2.1.1.4">2.1.1.4 QT/MOV files</A></LI> <LI><A HREF="formats.html#2.1.1.5">2.1.1.5 VIV files</A></LI> + <LI><A HREF="formats.html#2.1.1.6">2.1.1.6 FLI files</A></LI> + <LI><A HREF="formats.html#2.1.1.7">2.1.1.7 RealMedia files</A></LI> </UL> <LI><A HREF="formats.html#2.1.2">2.1.2 Audio</A></LI> </UL> @@ -53,6 +55,7 @@ <LI><A HREF="codecs.html#2.2.1.5">2.2.1.5 MPEG1/2 video</A></LI> <LI><A HREF="codecs.html#2.2.1.6">2.2.1.6 MS Video1</A></LI> <LI><A HREF="codecs.html#2.2.1.7">2.2.1.7 Cinepak CVID</A></LI> + <LI><A HREF="codecs.html#2.2.1.8">2.2.1.8 RealVideo</A></LI> </UL> <LI><A HREF="codecs.html#2.2.2">2.2.2 Audio</A></LI> <UL> @@ -60,6 +63,7 @@ <LI><A HREF="codecs.html#2.2.2.2">2.2.2.2 Hardware AC3 decoding</A></LI> <LI><A HREF="codecs.html#2.2.2.3">2.2.2.3 libmad support</A></LI> <LI><A HREF="codecs.html#2.2.2.4">2.2.2.4 VIVO audio</A></LI> + <LI><A HREF="codecs.html#2.2.2.5">2.2.2.5 RealAudio</A></LI> </UL> <LI><A HREF="codecs.html#2.2.3">2.2.3 Win32 codec importing howto</A></LI> <UL> diff --git a/DOCS/formats.html b/DOCS/formats.html index 3d8cc6e576..80e10f2e2e 100644 --- a/DOCS/formats.html +++ b/DOCS/formats.html @@ -16,11 +16,11 @@ <LI> <A HREF="#2.1.1.3">ASF/WMV</A> 1.0 file format <LI> <A HREF="#2.1.1.4">QT/MOV</A> file format with (un)compressed headers <LI> <A HREF="#2.1.1.5">VIVO</A> format (.viv files) +<LI> <A HREF="#2.1.1.6">FLI</A> format +<LI> <A HREF="#2.1.1.7">RealMedia</A> format (.rm files) <LI> supports <A HREF="documentation.html#3.3">reading from stdin</A>, or network via HTTP </UL></P> -<P>Note: about realmedia (.ra/.rm) support read the FAQ!</P> - <P>It's important to clarify a popular mistake. When people see a file with <B>.AVI</B> extension, they instantly declare that isn't an MPEG file. That's not true. At least not entirely. If you tell them that such a file @@ -157,6 +157,23 @@ and <A HREF=codecs.html#2.2.2.4>VIVO audio codec</A> sections for installation instructions.</P> +<P><B><A NAME=2.1.1.6>2.1.1.6. FLI files</A></B></P> + +<P><B>FLI</B> is a very old fileformat used by Autodesk Animator, but it's +a common fileformat for short animations on the Net. <B>MPlayer</B> demuxes +and decodes FLI movies and is even able to seek within them (useful when +looping with the -loop option). FLI files don't have keyframes, so picture +will be messy for a short time after seeking.</P> + + +<P><B><A NAME=2.1.1.7>2.1.1.7. RealMedia (RM) files</A></B></P> + +<P>Yes, <B>MPlayer</B> can read (demux) RealMedia (.rm) files. Seeking +is under implementation, and RM has keyframes so it will be flawless. +Here are the lists of the supported <A HREF="codecs.html#2.2.1.8">RealVideo</A> +and <A HREF="codecs.html#2.2.2.5">RealAudio</A> codecs. + + <P><B><A NAME=2.1.2>2.1.2. Audio formats</A></B></P> <P>Currently <B>MPlayer</B> is still a <B>Movie</B> and not a <B>Media</B> |