diff options
-rw-r--r-- | video/out/vo_direct3d.c | 45 |
1 files changed, 21 insertions, 24 deletions
diff --git a/video/out/vo_direct3d.c b/video/out/vo_direct3d.c index eefb21e8ca..0ef9375e9c 100644 --- a/video/out/vo_direct3d.c +++ b/video/out/vo_direct3d.c @@ -753,6 +753,25 @@ static bool change_d3d_backbuffer(d3d_priv *priv) return 1; } +static void destroy_d3d(d3d_priv *priv) +{ + destroy_d3d_surfaces(priv); + + if (priv->pixel_shader) + IDirect3DPixelShader9_Release(priv->pixel_shader); + priv->pixel_shader = NULL; + + if (priv->d3d_device) + IDirect3DDevice9_Release(priv->d3d_device); + priv->d3d_device = NULL; + + if (priv->d3d_handle) { + MP_VERBOSE(priv, "Stopping Direct3D.\n"); + IDirect3D9_Release(priv->d3d_handle); + } + priv->d3d_handle = NULL; +} + /** @brief Reconfigure the whole Direct3D. Called only * when the video adapter becomes uncooperative. ("Lost" devices) * @return 1 on success, 0 on failure @@ -761,19 +780,11 @@ static int reconfigure_d3d(d3d_priv *priv) { MP_VERBOSE(priv, "reconfigure_d3d called.\n"); - destroy_d3d_surfaces(priv); - - if (priv->d3d_device) - IDirect3DDevice9_Release(priv->d3d_device); - priv->d3d_device = NULL; - // Force complete destruction of the D3D state. // Note: this step could be omitted. The resize_d3d call below would detect // that d3d_device is NULL, and would properly recreate it. I'm not sure why // the following code to release and recreate the d3d_handle exists. - if (priv->d3d_handle) - IDirect3D9_Release(priv->d3d_handle); - priv->d3d_handle = NULL; + destroy_d3d(priv); if (!init_d3d(priv)) return 0; @@ -839,21 +850,7 @@ static void uninit_d3d(d3d_priv *priv) { MP_VERBOSE(priv, "uninit_d3d called.\n"); - destroy_d3d_surfaces(priv); - - if (priv->pixel_shader) - IDirect3DPixelShader9_Release(priv->pixel_shader); - priv->pixel_shader = NULL; - - if (priv->d3d_device) - IDirect3DDevice9_Release(priv->d3d_device); - priv->d3d_device = NULL; - - if (priv->d3d_handle) { - MP_VERBOSE(priv, "Stopping Direct3D.\n"); - IDirect3D9_Release(priv->d3d_handle); - } - priv->d3d_handle = NULL; + destroy_d3d(priv); } static uint32_t d3d_draw_frame(d3d_priv *priv) |