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authorGravatar Niklas Haas <git@haasn.xyz>2017-08-07 17:42:50 +0200
committerGravatar Niklas Haas <git@haasn.xyz>2017-08-07 17:47:04 +0200
commitbed421d4832179fc6254a6f54e2f779afe40ad63 (patch)
tree625709da3fd1c2b5aefb5fc1f9be0e6e3a4431d7 /video/out/opengl/ra_gl.h
parentecbb02148b2f5afb6920c33a8d5bb8d3cd44b3a8 (diff)
vo_opengl: nuke ra_gl->first_run
Completely unnecessary, we can just update the uniforms immediately after creating the program. In theory, for GLSL 4.20+, we could even skip this, but oh well.
Diffstat (limited to 'video/out/opengl/ra_gl.h')
-rw-r--r--video/out/opengl/ra_gl.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/video/out/opengl/ra_gl.h b/video/out/opengl/ra_gl.h
index 6270daba92..3a48ca4556 100644
--- a/video/out/opengl/ra_gl.h
+++ b/video/out/opengl/ra_gl.h
@@ -35,7 +35,6 @@ struct ra_renderpass_gl {
GLint *uniform_loc;
int num_uniform_loc; // == ra_renderpass_params.num_inputs
struct gl_vao vao;
- bool first_run;
};
int ra_init_gl(struct ra *ra, GL *gl);