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author | James Ross-Gowan <rossymiles@gmail.com> | 2016-05-27 22:56:56 +1000 |
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committer | James Ross-Gowan <rossymiles@gmail.com> | 2016-05-27 23:02:26 +1000 |
commit | 84fba1df21577280078ab1db339d36019a4e419a (patch) | |
tree | b60617342f99076745142d0b7d2998c3f5e60460 /video/out/opengl/nnedi3.c | |
parent | ca87e623b5651d5c94274bdede86768a5562dd56 (diff) |
vo_opengl: enable color management on GLES
This requires the GL_EXT_texture_norm16 extension and works in ANGLE.
A default precision had to be set for sampler3Ds, otherwise the shaders
would fail to compile.
Diffstat (limited to 'video/out/opengl/nnedi3.c')
0 files changed, 0 insertions, 0 deletions