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author | Niklas Haas <git@haasn.xyz> | 2017-07-26 01:42:19 +0200 |
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committer | Niklas Haas <git@haasn.xyz> | 2017-07-26 01:54:33 +0200 |
commit | b31020b193db24e175bce077755c2f3e814e57ff (patch) | |
tree | 8be29707f6c60ea310c290f18f2f2fc38833983a /video/out/opengl/gl_headers.h | |
parent | 9875f14ad4cb977fb3b6460704b29d4949fcb81b (diff) |
vo_opengl: check against shmem limits
The radius check was not strict enough, especially not for all
platforms. To fix this, actually check the hardware capabilities instead
of relying on a hard-coded maximum radius.
Diffstat (limited to 'video/out/opengl/gl_headers.h')
-rw-r--r-- | video/out/opengl/gl_headers.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/video/out/opengl/gl_headers.h b/video/out/opengl/gl_headers.h index e57cab35dc..9b9d1a506a 100644 --- a/video/out/opengl/gl_headers.h +++ b/video/out/opengl/gl_headers.h @@ -86,6 +86,7 @@ // --- GL 4.3 or GL_ARB_compute_shader #define GL_COMPUTE_SHADER 0x91B9 +#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 // --- GL 4.3 or GL_ARB_shader_storage_buffer_object |