diff options
author | wm4 <wm4@nowhere> | 2015-01-23 12:00:16 +0100 |
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committer | wm4 <wm4@nowhere> | 2015-01-23 12:21:45 +0100 |
commit | a96c3ac90e73c51ace0ee7a65439c71327057df1 (patch) | |
tree | e27c2864842f99b8fb4531f07e6596406516258a /video/out/gl_x11.c | |
parent | 55cdc734c513f4aa618b7c3938814583ce7300b1 (diff) |
vo: allow dropping additional frames with smoothmotion
The logic disabled framedropping if the frame was interpolated (i.e. the
render call is only done to interpolate between the previous frame, and
the frame before that).
It seems doing this wasn't even necessary, and broke framedrop in
smoothmotion mode. In fact, this code did nothing for display with video
fps below display fps. It did prevent the framedrop counter from going
up, though. So change it so that dropped interpolated frames are never
reported. (Doing so can give confusing results, such as dropping 1000s
of frames on slow operations like video start or changing filters.)
Diffstat (limited to 'video/out/gl_x11.c')
0 files changed, 0 insertions, 0 deletions