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author | Niklas Haas <git@nand.wakku.to> | 2015-03-15 22:52:34 +0100 |
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committer | wm4 <wm4@nowhere> | 2015-03-16 09:29:47 +0100 |
commit | ce2da9cfcf23ea5170d026670fc0e87892818b6c (patch) | |
tree | 7c4b4f8db646c2f1b68d7faded74bd13f83343e4 /video/out/gl_utils.h | |
parent | 41f9b9376b561a592b60cf30047ff1da98389faf (diff) |
vo_opengl: color manage after interpolation
This moves the color management code out of pass_render_main (which is
now dedicated solely to up/downscaling and hence renamed pass_scale_main)
and into a new function, which gets called from pass_draw_to_screen
instead.
This makes more sense from a logical standpoint, and also means that we
interpolate in linear RGB, before color management - rather than after
it, which is significantly better for color accuracy and probably also
interpolation quality.
Diffstat (limited to 'video/out/gl_utils.h')
0 files changed, 0 insertions, 0 deletions