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authorGravatar Niklas Haas <git@nand.wakku.to>2015-03-15 22:52:34 +0100
committerGravatar wm4 <wm4@nowhere>2015-03-16 09:29:47 +0100
commitce2da9cfcf23ea5170d026670fc0e87892818b6c (patch)
tree7c4b4f8db646c2f1b68d7faded74bd13f83343e4 /video/out/gl_utils.h
parent41f9b9376b561a592b60cf30047ff1da98389faf (diff)
vo_opengl: color manage after interpolation
This moves the color management code out of pass_render_main (which is now dedicated solely to up/downscaling and hence renamed pass_scale_main) and into a new function, which gets called from pass_draw_to_screen instead. This makes more sense from a logical standpoint, and also means that we interpolate in linear RGB, before color management - rather than after it, which is significantly better for color accuracy and probably also interpolation quality.
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