aboutsummaryrefslogtreecommitdiffhomepage
path: root/video/out/filter_kernels.c
diff options
context:
space:
mode:
authorGravatar wm4 <wm4@nowhere>2017-04-08 16:38:56 +0200
committerGravatar wm4 <wm4@nowhere>2017-04-08 16:43:56 +0200
commit759ac6cc93bd1895a8f9233b8e9256889bdef6aa (patch)
tree86f3a5c58a695f936f06e62c754dc29286479851 /video/out/filter_kernels.c
parente7940ddbf35cd752bbac793c0896463c2c58e599 (diff)
vo_opengl: add option for caching shaders on disk
Mostly because of ANGLE (sadly). The implementation became unpleasantly big, but at least it's relatively self-contained. I'm not sure to what degree shaders from different drivers are compatible as in whether a driver would randomly misbehave if it's fed a binary created by another driver. The useless binayFormat parameter won't help it, as they can probably easily clash. As usual, OpenGL is pretty shit here.
Diffstat (limited to 'video/out/filter_kernels.c')
0 files changed, 0 insertions, 0 deletions