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author | Niklas Haas <git@nand.wakku.to> | 2016-02-23 16:18:17 +0100 |
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committer | wm4 <wm4@nowhere> | 2016-02-23 20:58:15 +0100 |
commit | 2f562825e03148de470e14aff275faac17b1b0c1 (patch) | |
tree | 078b94f782a883ff7a71a89754ee2bd5c5a463bd /video/filter/vf.c | |
parent | f0794d0544395cf4ebde1e4e83e11350efd1f68b (diff) |
vo_opengl: declare vec4 color inside fragment shader stub
Why was this done so stupidly, with so many complicated special cases,
before? Declare it once so the shader bits don't have to figure out where
and when to do so themselves.
Diffstat (limited to 'video/filter/vf.c')
0 files changed, 0 insertions, 0 deletions