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authorGravatar wm4 <wm4@nowhere>2017-11-02 15:53:22 +0100
committerGravatar wm4 <wm4@nowhere>2017-11-02 15:58:36 +0100
commitff17760c0009dc02458e5a4c6fc114d3b5d3408d (patch)
tree8aa70cb363846103d80b814ed783ee3435794cd4 /video/decode/d3d.c
parent09c61347a8481cfb42bfc381880bd3fe93c4e744 (diff)
vd_lavc: restore --hwdec-image-format and d3d11 opaque mode
When the ifdeffery for the frame_params API was added, the new code accidentally didn't include this.
Diffstat (limited to 'video/decode/d3d.c')
-rw-r--r--video/decode/d3d.c5
1 files changed, 4 insertions, 1 deletions
diff --git a/video/decode/d3d.c b/video/decode/d3d.c
index bdc907bd71..c7b2afd470 100644
--- a/video/decode/d3d.c
+++ b/video/decode/d3d.c
@@ -87,7 +87,10 @@ void d3d_hwframes_refine(struct lavc_ctx *ctx, AVBufferRef *hw_frames_ctx)
if (fctx->format == AV_PIX_FMT_D3D11) {
AVD3D11VAFramesContext *hwctx = fctx->hwctx;
- hwctx->BindFlags |= D3D11_BIND_SHADER_RESOURCE;
+ // According to hwcontex_d3d11va.h, yuv420p means DXGI_FORMAT_420_OPAQUE,
+ // which has no shader support.
+ if (fctx->sw_format != AV_PIX_FMT_YUV420P)
+ hwctx->BindFlags |= D3D11_BIND_SHADER_RESOURCE;
}
}