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author | 2014-12-06 23:57:50 +0100 | |
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committer | 2014-12-06 23:59:54 +0100 | |
commit | 309c5fee59c0de544b5e00b16743894c1f0701e0 (patch) | |
tree | b1dd08f2b0c70a279aba41e7934b3a77bb681912 /travis-deps | |
parent | 2833670b712776f4d257ac973e32d8c69c7dc740 (diff) |
vo_opengl: clamp filters to their size
This gives better results with fancy-downscaling. The issue here is that
fancy-downscalign "extends" the filter radius by some amount, which
requires using a larger filter size and shader. Then most of the filter
is "unused", but some filters still return non-0 coefficients, which
create heavy artifacts. Just clamp them off.
I'm not sure if this is the right solution, but at least it's better
than before.
Diffstat (limited to 'travis-deps')
0 files changed, 0 insertions, 0 deletions