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authorGravatar wm4 <wm4@nowhere>2015-11-16 23:15:59 +0100
committerGravatar wm4 <wm4@nowhere>2015-11-16 23:17:33 +0100
commit85450d06a1b1a08fce277f7f14d5ee33b12f8eab (patch)
treece03648a54db276113bbf5d29ce78a3e4c265460 /sub
parent70df1608d6f74f3eba9a5e593822984194f63951 (diff)
player: use demuxer ts offset to simplify timeline ts handling
Use the demux_set_ts_offset() added in the previous commit to base each timeline segment to use timestamps according to its relative position within the overall timeline. As a consequence we don't need to care about these timestamps anymore, and everything becomes simpler. (Another minor but delicious nugget of sanity.)
Diffstat (limited to 'sub')
-rw-r--r--sub/osd.c2
-rw-r--r--sub/osd.h1
2 files changed, 1 insertions, 2 deletions
diff --git a/sub/osd.c b/sub/osd.c
index b4de8fee92..3090c2e5e7 100644
--- a/sub/osd.c
+++ b/sub/osd.c
@@ -247,7 +247,7 @@ static void render_object(struct osd_state *osd, struct osd_object *obj,
if (sub->render_bitmap_subs && sub->dec_sub) {
double sub_pts = video_pts;
if (sub_pts != MP_NOPTS_VALUE)
- sub_pts -= sub->video_offset + opts->sub_delay;
+ sub_pts -= opts->sub_delay;
sub_get_bitmaps(sub->dec_sub, obj->vo_res, sub_pts, out_imgs);
} else {
osd_object_get_bitmaps(osd, obj, out_imgs);
diff --git a/sub/osd.h b/sub/osd.h
index 4a341e9423..0698ceee5c 100644
--- a/sub/osd.h
+++ b/sub/osd.h
@@ -153,7 +153,6 @@ void osd_set_text(struct osd_state *osd, int obj, const char *text);
struct osd_sub_state {
struct dec_sub *dec_sub;
- double video_offset;
bool render_bitmap_subs;
};
void osd_set_sub(struct osd_state *osd, int obj, struct osd_sub_state *substate);