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authorGravatar wm4 <wm4@nowhere>2012-09-28 21:36:36 +0200
committerGravatar wm4 <wm4@nowhere>2012-10-16 07:26:30 +0200
commit3099498154a06c6df0c365de2cc0af09686cd6e1 (patch)
tree7da21878890024e1031f8f349157abe4c1651e41 /sub/img_convert.h
parent2a5fcd2801ccaff48ad360613cef2d0edf80543c (diff)
vo_gl3: use old OSD using the emulation layer
This still renders the OSD using essentially the same mechanisms, except that the EOSD code for texture handling and rendering is reused.
Diffstat (limited to 'sub/img_convert.h')
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