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author | 2011-10-26 15:19:58 +0200 | |
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committer | 2012-03-17 20:58:16 +0100 | |
commit | 83889cebbc78e4a9087d95633ded1d65d5690c24 (patch) | |
tree | cbe7d7c3afec4cd49085af8c11d3dc21bd4f35dc /stream/stream_nemesi.c | |
parent | fdc8b0451c831addb5441d01b366e34ab3abdf28 (diff) |
vo_direct3d: don't framestep when paused and OSD is updated
The required feature for this, VOCTRL_REDRAW_OSD, was unimplemented for
unknown reasons. It is trivial to add.
There is still a weird issue when switching the fullscreen state while
paused. I have no idea why this happens. The contents of the video should
survive the window reconfiguration (at least we don't free it), and we
explicitly redraw the screen after fullscreen.
Diffstat (limited to 'stream/stream_nemesi.c')
0 files changed, 0 insertions, 0 deletions