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author | Niklas Haas <git@haasn.xyz> | 2017-07-25 06:31:34 +0200 |
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committer | Niklas Haas <git@haasn.xyz> | 2017-07-25 06:32:29 +0200 |
commit | 62de84cbe3b060792a7d19cf747a8ba5a697e894 (patch) | |
tree | 0d385ad7e84df2d5f2dce7294421095961d1ee87 /player/command.c | |
parent | d099e037efa2ceaff96c775f5c6f8d1e74650b76 (diff) |
vo_opengl: kill off FBOTEX_COMPUTE again
The textures not having an FBO actually caused regressions when trying
to render the subtitles on top of this texture (--blend-subtitles),
which still relied on an FBO.
So just kill off the logic entirely. Why worry about a single FBO wasted
when we're allocating like 10 anyway.
Fixes #4657.
Diffstat (limited to 'player/command.c')
0 files changed, 0 insertions, 0 deletions