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authorGravatar wm4 <wm4@nowhere>2014-10-19 05:46:16 +0200
committerGravatar wm4 <wm4@nowhere>2014-10-19 05:51:37 +0200
commitff029cb4cfae6e9984821d5f9c9dd49c2d566f96 (patch)
treeb1221d0b82c5a3684c8386eff56e50da43c9c495 /player/client.h
parent5548c75e5507da6a0f9fb6a45a07a5cc6edd9393 (diff)
lua: strictly free memory on errors
Thanks to the recently introduced mp_lua_PITA(), this is "simple" now. It fixes leaks on Lua errors. The hack to avoid stack overflows manually isn't needed anymore, and the Lua error handler will take care of this.
Diffstat (limited to 'player/client.h')
-rw-r--r--player/client.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/player/client.h b/player/client.h
index 0cb4fff43f..db248e0cef 100644
--- a/player/client.h
+++ b/player/client.h
@@ -2,6 +2,7 @@
#define MP_CLIENT_H_
#include <stdint.h>
+#include <stdbool.h>
#include "libmpv/client.h"
@@ -25,4 +26,7 @@ struct mpv_handle *mp_new_client(struct mp_client_api *clients, const char *name
struct mp_log *mp_client_get_log(struct mpv_handle *ctx);
struct MPContext *mp_client_get_core(struct mpv_handle *ctx);
+// m_option.c
+void *node_get_alloc(struct mpv_node *node);
+
#endif