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authorGravatar Akemi <der.richter@gmx.de>2018-06-06 17:04:40 +0200
committerGravatar Jan Ekström <jeebjp@gmail.com>2018-06-12 01:51:01 +0300
commit5865086aa84cae5e5505698ccf115a53a1b6b4fa (patch)
tree416b5ce30ae4c4d35af4130aa1956757fb6252ff /osdep/macosx_application.h
parent20dffe0621b3e26674850ef0b46ba3e689931d87 (diff)
cocoa-cb: remove pre-allocation of window, view and layer
the pre-allocation was needed because the layer allocated a opengl context async itself and we couldn't influence that. so we had to start the core after the context was actually allocated. furthermore a window, view and layer hierarchy had to be created so the layer would create a context. now, instead of relying on the layer to create a context we do this manually and re-use that context later when the layer wants to create one async itself.
Diffstat (limited to 'osdep/macosx_application.h')
-rw-r--r--osdep/macosx_application.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/osdep/macosx_application.h b/osdep/macosx_application.h
index 96a861fa35..c04f479c5b 100644
--- a/osdep/macosx_application.h
+++ b/osdep/macosx_application.h
@@ -20,6 +20,11 @@
#include "osdep/macosx_menubar.h"
+struct macos_opts {
+ int macos_title_bar_style;
+ int macos_fs_animation_duration;
+};
+
// multithreaded wrapper for mpv_main
int cocoa_main(int argc, char *argv[]);
void cocoa_register_menu_item_action(MPMenuKey key, void* action);