diff options
author | wm4 <wm4@nowhere> | 2015-11-21 20:29:07 +0100 |
---|---|---|
committer | wm4 <wm4@nowhere> | 2015-11-21 20:30:50 +0100 |
commit | c5a4fd9beef06186ba70473d1d87cf1bcfc21c70 (patch) | |
tree | ebf12eaad3ffc9f08e1f81272926fc9b6317a21a /misc/dispatch.h | |
parent | d5df90a295904e05a7bc26db31e8334b6c5c0e6e (diff) |
vo_opengl: angle: allow using D3D9 backend
The D3D9 backend does not support GLES 3, which makes it pretty useless.
But it still might be a legitimate replacement of vo_direct3d.c on
Windows 7 machines.
Note that we could just use:
eglGetDisplay(EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE)
But for now I'll leave the old code. Maybe this can exclude use of
software rendering backends (EGL_PLATFORM_ANGLE_DEVICE_TYPE_WARP_ANGLE).
Since I'm not sure, I won't touch it.
Diffstat (limited to 'misc/dispatch.h')
0 files changed, 0 insertions, 0 deletions