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authorGravatar reimar <reimar@b3059339-0415-0410-9bf9-f77b7e298cf2>2010-01-03 14:54:51 +0000
committerGravatar reimar <reimar@b3059339-0415-0410-9bf9-f77b7e298cf2>2010-01-03 14:54:51 +0000
commita7be2e180bedebbf684514155869982ae72254c3 (patch)
tree2b297cf1566c920fa871fafb3a6117e5e62a02a7 /libvo
parent1ebc2cbbd87deaf4306a963a1ff313a2076ec694 (diff)
Finally add matrixview vo.
Heavily cleaned up/fixed etc. by me, improvements are still possible though. Patch originally by Pigeon <pigeon at pigeond.net> git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@30182 b3059339-0415-0410-9bf9-f77b7e298cf2
Diffstat (limited to 'libvo')
-rw-r--r--libvo/matrixview.c378
-rw-r--r--libvo/matrixview.h12
-rw-r--r--libvo/matrixview_font.h588
-rw-r--r--libvo/video_out.c4
-rw-r--r--libvo/vo_matrixview.c333
5 files changed, 1315 insertions, 0 deletions
diff --git a/libvo/matrixview.c b/libvo/matrixview.c
new file mode 100644
index 0000000000..287ff2d497
--- /dev/null
+++ b/libvo/matrixview.c
@@ -0,0 +1,378 @@
+/*
+ * Copyright (C) 2003 Alex Zolotov <nightradio@knoppix.ru>
+ * Mucked with by Tugrul Galatali <tugrul@galatali.com>
+ *
+ * MatrixView is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License version 2 as
+ * published by the Free Software Foundation.
+ *
+ * MatrixView is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with MPlayer; if not, write to the Free Software Foundation, Inc.,
+ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+ */
+
+/**
+ * Ported to an MPlayer video out plugin by Pigeon <pigeon at pigeond.net>
+ * August 2006
+ */
+
+#include <math.h>
+#include <stdio.h>
+#include <stdint.h>
+#include <stdlib.h>
+#include <string.h>
+#include "gl_common.h"
+#include "matrixview.h"
+#include "matrixview_font.h"
+
+static float matrix_contrast = 1.5;
+static float matrix_brightness = 1.0;
+
+// Settings for our light. Try playing with these (or add more lights).
+static float Light_Ambient[] = { 0.1f, 0.1f, 0.1f, 1.0f };
+static float Light_Diffuse[] = { 1.2f, 1.2f, 1.2f, 1.0f };
+static float Light_Position[] = { 2.0f, 2.0f, 0.0f, 1.0f };
+
+static const uint8_t flare[4][4] = {
+ { 0, 0, 0, 0},
+ { 0, 180, 0, 0},
+ { 0, 0, 0, 0},
+ { 0, 0, 0, 0}
+};
+
+#define MAX_TEXT_X 0x4000
+#define MAX_TEXT_Y 0x4000
+static int text_x = 0;
+static int text_y = 0;
+#define _text_x text_x/2
+#define _text_y text_y/2
+
+// Scene position
+#define Z_Off -128.0f
+#define Z_Depth 8
+
+static uint8_t *speed;
+static uint8_t *text;
+static uint8_t *text_light;
+static float *text_depth;
+
+static float *bump_pic;
+
+static void draw_char(int num, float light, float x, float y, float z)
+{
+ float tx, ty;
+ int num2, num3;
+
+ num &= 63;
+ //light = light / 255; //light=7-light;num+=(light*60);
+ light = light / 255 * matrix_brightness;
+ num2 = num / 10;
+ num3 = num - (num2 * 10);
+ ty = (float)num2 / 7;
+ tx = (float)num3 / 10;
+ Normal3f(0.0f, 0.0f, 1.0f); // Needed for lighting
+ Color4f(0.0, 1.0, 0.0, light); // Basic polygon color
+
+ TexCoord2f(tx, ty);
+ Vertex3f(x, y, z);
+ TexCoord2f(tx + 0.1, ty);
+ Vertex3f(x + 1, y, z);
+ TexCoord2f(tx + 0.1, ty + 0.166);
+ Vertex3f(x + 1, y - 1, z);
+ TexCoord2f(tx, ty + 0.166);
+ Vertex3f(x, y - 1, z);
+}
+
+static void draw_illuminatedchar(int num, float x, float y, float z)
+{
+ float tx, ty;
+ int num2, num3;
+
+ num2 = num / 10;
+ num3 = num - (num2 * 10);
+ ty = (float)num2 / 7;
+ tx = (float)num3 / 10;
+ Normal3f(0.0f, 0.0f, 1.0f); // Needed for lighting
+ Color4f(1.0, 1.0, 1.0, .5); // Basic polygon color
+
+ TexCoord2f(tx, ty);
+ Vertex3f(x, y, z);
+ TexCoord2f(tx + 0.1, ty);
+ Vertex3f(x + 1, y, z);
+ TexCoord2f(tx + 0.1, ty + 0.166);
+ Vertex3f(x + 1, y - 1, z);
+ TexCoord2f(tx, ty + 0.166);
+ Vertex3f(x, y - 1, z);
+}
+
+static void draw_flare(float x, float y, float z) //flare
+{
+ Normal3f(0.0f, 0.0f, 1.0f); // Needed for lighting
+ Color4f(1.0, 1.0, 1.0, .8); // Basic polygon color
+
+ TexCoord2f(0, 0);
+ Vertex3f(x - 1, y + 1, z);
+ TexCoord2f(0.75, 0);
+ Vertex3f(x + 2, y + 1, z);
+ TexCoord2f(0.75, 0.75);
+ Vertex3f(x + 2, y - 2, z);
+ TexCoord2f(0, 0.75);
+ Vertex3f(x - 1, y - 2, z);
+}
+
+static void draw_text(uint8_t *pic)
+{
+ int x, y;
+ int p = 0;
+ int c, c_pic;
+ int pic_fade = 255;
+
+ for (y = _text_y; y > -_text_y; y--) {
+ for (x = -_text_x; x < _text_x; x++) {
+ c = text_light[p] - (text[p] >> 1);
+ c += pic_fade;
+ if (c > 255)
+ c = 255;
+
+ if (pic) {
+ // Original code
+ //c_pic = pic[p] * matrix_contrast - (255 - pic_fade);
+
+ c_pic = (255 - pic[p]) * matrix_contrast - (255 - pic_fade);
+
+ if (c_pic < 0)
+ c_pic = 0;
+
+ c -= c_pic;
+
+ if (c < 0)
+ c = 0;
+
+ bump_pic[p] = (255.0f - c_pic) / (256 / Z_Depth);
+ } else {
+ bump_pic[p] = Z_Depth;
+ }
+
+ if (text[p] && c > 10)
+ draw_char(text[p] + 1, c, x, y, text_depth[p] + bump_pic[p]);
+
+ if (text_depth[p] < 0.1)
+ text_depth[p] = 0;
+ else
+ text_depth[p] /= 1.1;
+
+ if (text_light[p] > 128 && text_light[p + text_x] < 10)
+ draw_illuminatedchar(text[p] + 1, x, y, text_depth[p] + bump_pic[p]);
+
+ p++;
+ }
+ }
+}
+
+static void draw_flares(void)
+{
+ float x, y;
+ int p = 0;
+
+ for (y = _text_y; y > -_text_y; y--) {
+ for (x = -_text_x; x < _text_x; x++) {
+ if (text_light[p] > 128 && text_light[p + text_x] < 10)
+ draw_flare(x, y, text_depth[p] + bump_pic[p]);
+ p++;
+ }
+ }
+}
+
+static void scroll(double dCurrentTime)
+{
+ int a, s, polovina;
+ //static double dLastCycle = -1;
+ static double dLastMove = -1;
+
+ if (dCurrentTime - dLastMove > 1.0 / (text_y / 1.5)) {
+ dLastMove = dCurrentTime;
+
+ polovina = text_x * text_y / 2;
+ s = 0;
+ for (a = text_x * text_y + text_x - 1; a >= text_x; a--) {
+ if (speed[s])
+ text_light[a] = text_light[a - text_x]; //scroll light table down
+ s++;
+ if (s >= text_x)
+ s = 0;
+ }
+ memmove(text_light + text_x, text_light, text_x * text_y);
+ memset(text_light, 253, text_x);
+
+ s = 0;
+ for (a = polovina; a < text_x * text_y; a++) {
+ if (text_light[a] == 255)
+ text_light[s] = text_light[s + text_x] >> 1; //make black bugs in top line
+
+ s++;
+
+ if (s >= text_x)
+ s = 0;
+ }
+ }
+}
+
+static void make_change(double dCurrentTime)
+{
+ int r = rand() % text_x * text_y;
+
+ text[r] += 133; //random bugs
+
+ r = rand() % (4 * text_x);
+ if (r < text_x && text_light[r])
+ text_light[r] = 255; //white bugs
+
+ scroll (dCurrentTime);
+}
+
+
+static void make_text(void)
+{
+ int a;
+
+ for (a = 0; a < text_x * text_y; a++)
+ text[a] = rand() >> 8; // avoid the lowest bits of rand()
+
+ for (a = 0; a < text_x; a++)
+ speed[a] = rand() >= RAND_MAX / 2;
+}
+
+static void ourBuildTextures(void)
+{
+ TexImage2D(GL_TEXTURE_2D, 0, 1, 128, 64, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, font_texture);
+ TexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ TexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+
+ BindTexture(GL_TEXTURE_2D, 1);
+ TexImage2D(GL_TEXTURE_2D, 0, 1, 4, 4, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, flare);
+ TexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ TexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+
+ // Some pretty standard settings for wrapping and filtering.
+ TexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ TexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+ BindTexture(GL_TEXTURE_2D, 0);
+}
+
+void matrixview_init(int w, int h)
+{
+ make_text();
+
+ ourBuildTextures();
+
+ // Color to clear color buffer to.
+ ClearColor(0.0f, 0.0f, 0.0f, 0.0f);
+
+ // Depth to clear depth buffer to; type of test.
+ ClearDepth(1.0);
+ DepthFunc(GL_LESS);
+
+ // Enables Smooth Color Shading; try GL_FLAT for (lack of) fun.
+ ShadeModel(GL_SMOOTH);
+
+ // Set up a light, turn it on.
+ Lightfv(GL_LIGHT1, GL_POSITION, Light_Position);
+ Lightfv(GL_LIGHT1, GL_AMBIENT, Light_Ambient);
+ Lightfv(GL_LIGHT1, GL_DIFFUSE, Light_Diffuse);
+ Enable(GL_LIGHT1);
+
+ // A handy trick -- have surface material mirror the color.
+ ColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);
+ Enable(GL_COLOR_MATERIAL);
+
+ // Allow adjusting of texture color via glColor
+ TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
+
+ matrixview_reshape(w, h);
+}
+
+
+void matrixview_reshape(int w, int h)
+{
+ Viewport(0, 0, w, h);
+
+ MatrixMode(GL_PROJECTION);
+ LoadIdentity();
+ Frustum(-_text_x, _text_x, -_text_y, _text_y, -Z_Off - Z_Depth, -Z_Off);
+
+ MatrixMode(GL_MODELVIEW);
+}
+
+
+void matrixview_draw(int w, int h, double currentTime, float frameTime, uint8_t *data)
+{
+ Enable(GL_BLEND);
+ Enable(GL_TEXTURE_2D);
+
+ Disable(GL_LIGHTING);
+ BlendFunc(GL_SRC_ALPHA, GL_ONE);
+ Disable(GL_DEPTH_TEST);
+
+ MatrixMode(GL_MODELVIEW);
+ LoadIdentity();
+ Translated(0.0f, 0.0f, Z_Off);
+
+ // Clear the color and depth buffers.
+ Clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ // OK, let's start drawing our planer quads.
+ Begin(GL_QUADS);
+ draw_text(data);
+ End();
+
+ BindTexture(GL_TEXTURE_2D, 1);
+ Begin(GL_QUADS);
+ draw_flares();
+ End();
+ BindTexture(GL_TEXTURE_2D, 0);
+
+ make_change(currentTime);
+
+ LoadIdentity();
+ MatrixMode(GL_PROJECTION);
+}
+
+void matrixview_contrast_set(float contrast)
+{
+ matrix_contrast = contrast;
+}
+
+void matrixview_brightness_set(float brightness)
+{
+ matrix_brightness = brightness;
+}
+
+
+void matrixview_matrix_resize(int w, int h)
+{
+ int elems;
+ free(speed);
+ speed = NULL;
+ free(text);
+ text = NULL;
+ free(text_light);
+ text_light = NULL;
+ free(text_depth);
+ text_depth = NULL;
+ if (w > MAX_TEXT_X || h > MAX_TEXT_Y)
+ return;
+ elems = w * (h + 1);
+ speed = calloc(w, sizeof(*speed));
+ text = calloc(elems, sizeof(*text));
+ text_light = calloc(elems, sizeof(*text_light));
+ text_depth = calloc(elems, sizeof(*text_depth));
+ bump_pic = calloc(elems, sizeof(*bump_pic));
+ text_x = w;
+ text_y = h;
+ make_text();
+}
diff --git a/libvo/matrixview.h b/libvo/matrixview.h
new file mode 100644
index 0000000000..db76729906
--- /dev/null
+++ b/libvo/matrixview.h
@@ -0,0 +1,12 @@
+#ifndef MPLAYER_MATRIXVIEW_H
+#define MPLAYER_MATRIXVIEW_H
+
+#include <stdint.h>
+void matrixview_init (int w, int h);
+void matrixview_reshape (int w, int h);
+void matrixview_draw (int w, int h, double currentTime, float frameTime, uint8_t *data);
+void matrixview_matrix_resize(int w, int h);
+void matrixview_contrast_set(float contrast);
+void matrixview_brightness_set(float brightness);
+
+#endif /* MPLAYER_MATRIXVIEW_H */
diff --git a/libvo/matrixview_font.h b/libvo/matrixview_font.h
new file mode 100644
index 0000000000..753e9344a2
--- /dev/null
+++ b/libvo/matrixview_font.h
@@ -0,0 +1,588 @@
+#ifndef MPLAYER_MATRIXVIEW_FONT_H
+#define MPLAYER_MATRIXVIEW_FONT_H
+
+#include <stdint.h>
+
+#define FONT_TEXTURE_W 128
+#define FONT_TEXTURE_H 64
+static const uint8_t font_texture[FONT_TEXTURE_H][FONT_TEXTURE_W] = {
+ {
+ 2, 2, 2, 2, 5, 20, 52, 77, 13, 2, 2, 2, 2, 2, 2, 3,
+ 13, 42, 67, 71, 66, 34, 7, 2, 2, 2, 2, 4, 36, 69, 71, 71,
+ 71, 71, 70, 35, 4, 3, 2, 2, 2, 2, 2, 3, 2, 29, 70, 71,
+ 39, 3, 2, 3, 3, 44, 71, 71, 71, 72, 71, 71, 71, 65, 13, 2,
+ 3, 2, 3, 5, 30, 64, 72, 71, 45, 13, 3, 2, 2, 2, 29, 71,
+ 71, 71, 71, 71, 71, 71, 71, 47, 2, 2, 2, 2, 2, 5, 26, 58,
+ 63, 36, 7, 2, 2, 2, 2, 2, 2, 12, 58, 71, 71, 71, 71, 61,
+ 15, 2, 2, 2, 2, 3, 2, 3, 2, 2, 2, 2, 3, 2, 3, 5
+ }, {
+ 2, 2, 2, 3, 30, 122, 127, 122, 20, 3, 2, 2, 2, 2, 3, 33,
+ 110, 125, 85, 54, 64, 111, 80, 8, 3, 3, 3, 20, 92, 63, 50, 50,
+ 83, 125, 127, 121, 29, 2, 2, 2, 2, 2, 3, 3, 14, 106, 118, 127,
+ 74, 2, 3, 3, 3, 42, 67, 67, 67, 67, 67, 102, 127, 120, 22, 3,
+ 2, 3, 8, 79, 125, 115, 73, 103, 127, 107, 28, 3, 2, 2, 21, 50,
+ 50, 49, 50, 50, 56, 118, 127, 85, 2, 2, 2, 2, 6, 65, 124, 127,
+ 123, 126, 89, 15, 2, 2, 2, 2, 3, 80, 127, 126, 65, 62, 124, 127,
+ 86, 5, 3, 2, 3, 3, 4, 12, 13, 7, 7, 12, 12, 4, 3, 6
+ }, {
+ 2, 2, 2, 3, 12, 59, 125, 123, 20, 3, 2, 2, 2, 2, 7, 102,
+ 127, 99, 5, 3, 3, 24, 90, 32, 3, 3, 3, 3, 2, 3, 3, 3,
+ 5, 86, 127, 127, 51, 3, 2, 2, 2, 2, 3, 5, 78, 101, 70, 127,
+ 74, 3, 3, 3, 2, 3, 3, 3, 3, 3, 2, 71, 127, 120, 23, 2,
+ 3, 3, 50, 126, 126, 35, 2, 14, 113, 127, 78, 5, 3, 3, 3, 3,
+ 2, 2, 3, 3, 21, 118, 127, 78, 2, 2, 2, 2, 36, 125, 127, 77,
+ 35, 106, 127, 76, 2, 2, 2, 2, 2, 93, 127, 109, 12, 35, 123, 127,
+ 100, 7, 3, 3, 3, 3, 16, 105, 110, 47, 54, 109, 98, 15, 3, 5
+ }, {
+ 2, 2, 2, 2, 3, 31, 124, 123, 21, 2, 2, 2, 2, 2, 9, 112,
+ 127, 93, 4, 3, 3, 3, 3, 2, 3, 3, 3, 3, 3, 3, 3, 3,
+ 2, 64, 127, 127, 51, 3, 2, 2, 2, 2, 3, 47, 116, 33, 62, 127,
+ 73, 3, 3, 2, 3, 7, 48, 77, 77, 77, 78, 107, 127, 119, 22, 3,
+ 2, 3, 90, 127, 114, 14, 3, 5, 94, 127, 95, 7, 3, 3, 3, 3,
+ 3, 3, 3, 4, 64, 127, 123, 29, 2, 2, 2, 2, 45, 127, 126, 56,
+ 15, 93, 127, 82, 2, 2, 2, 2, 3, 93, 127, 108, 15, 95, 127, 127,
+ 99, 8, 3, 3, 3, 2, 29, 127, 127, 41, 78, 127, 110, 14, 3, 6
+ }, {
+ 2, 2, 2, 2, 2, 30, 124, 123, 20, 2, 2, 2, 2, 2, 5, 83,
+ 127, 113, 11, 2, 3, 3, 2, 3, 2, 3, 3, 3, 3, 3, 3, 3,
+ 3, 68, 127, 127, 51, 3, 3, 3, 2, 3, 20, 111, 62, 3, 62, 127,
+ 74, 2, 2, 3, 3, 50, 126, 127, 118, 66, 47, 47, 47, 43, 9, 2,
+ 2, 3, 98, 127, 125, 23, 3, 11, 110, 127, 87, 5, 3, 2, 2, 2,
+ 3, 3, 3, 26, 118, 127, 73, 4, 3, 2, 2, 2, 12, 100, 127, 122,
+ 109, 127, 115, 31, 2, 2, 2, 2, 2, 94, 127, 109, 55, 125, 127, 127,
+ 99, 7, 2, 3, 3, 3, 42, 127, 124, 32, 92, 127, 100, 7, 3, 5
+ }, {
+ 2, 2, 2, 2, 2, 30, 124, 122, 20, 2, 2, 2, 2, 2, 2, 14,
+ 88, 126, 91, 18, 3, 3, 2, 2, 2, 2, 3, 3, 2, 9, 9, 10,
+ 25, 108, 127, 127, 48, 3, 2, 3, 4, 7, 86, 99, 15, 10, 66, 127,
+ 73, 2, 2, 2, 2, 65, 127, 127, 61, 4, 3, 3, 2, 2, 2, 2,
+ 2, 3, 92, 127, 127, 94, 48, 82, 126, 124, 57, 3, 3, 2, 2, 2,
+ 2, 4, 8, 91, 127, 106, 15, 3, 2, 2, 2, 2, 3, 53, 125, 127,
+ 127, 127, 74, 6, 2, 2, 2, 2, 2, 93, 127, 115, 115, 98, 121, 127,
+ 99, 7, 2, 2, 3, 3, 59, 127, 120, 26, 100, 127, 92, 3, 3, 5
+ }, {
+ 2, 2, 2, 2, 2, 30, 124, 123, 20, 2, 2, 2, 2, 2, 3, 3,
+ 10, 66, 121, 110, 42, 5, 3, 2, 2, 2, 3, 2, 3, 87, 102, 103,
+ 114, 119, 118, 91, 15, 3, 3, 3, 3, 54, 126, 114, 102, 102, 115, 127,
+ 74, 3, 2, 2, 2, 66, 127, 127, 50, 3, 3, 3, 2, 2, 2, 2,
+ 2, 3, 72, 127, 114, 84, 104, 105, 91, 46, 5, 3, 3, 2, 2, 2,
+ 2, 3, 51, 126, 126, 47, 3, 3, 2, 2, 2, 2, 29, 120, 127, 107,
+ 82, 122, 125, 49, 2, 2, 2, 2, 3, 93, 127, 127, 123, 36, 117, 127,
+ 99, 7, 2, 2, 3, 3, 75, 127, 115, 24, 108, 127, 80, 3, 3, 5
+ }, {
+ 2, 2, 2, 2, 2, 30, 124, 123, 20, 2, 2, 2, 2, 2, 2, 3,
+ 3, 4, 35, 107, 122, 66, 10, 3, 2, 2, 3, 3, 3, 34, 86, 120,
+ 112, 63, 29, 5, 3, 2, 3, 3, 4, 44, 59, 59, 59, 59, 93, 127,
+ 73, 3, 2, 2, 2, 65, 127, 127, 53, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 32, 122, 125, 40, 3, 3, 2, 3, 3, 3, 3, 2, 2, 2,
+ 2, 7, 97, 127, 105, 10, 3, 3, 3, 2, 2, 2, 52, 127, 126, 45,
+ 5, 88, 127, 78, 2, 2, 2, 2, 3, 93, 127, 127, 83, 9, 117, 127,
+ 99, 7, 2, 2, 3, 3, 72, 111, 94, 20, 101, 111, 55, 2, 3, 5
+ }, {
+ 6, 5, 6, 6, 6, 60, 249, 246, 40, 6, 5, 5, 5, 5, 13, 21,
+ 22, 22, 22, 47, 174, 254, 193, 49, 6, 5, 6, 16, 37, 36, 38, 83,
+ 183, 249, 209, 116, 23, 5, 6, 6, 6, 6, 7, 6, 5, 5, 123, 255,
+ 149, 5, 5, 5, 5, 129, 255, 255, 193, 42, 10, 8, 44, 61, 12, 5,
+ 6, 6, 7, 124, 243, 225, 82, 17, 6, 7, 7, 6, 6, 6, 5, 5,
+ 6, 20, 208, 255, 192, 6, 6, 5, 6, 5, 6, 5, 51, 237, 255, 199,
+ 149, 236, 249, 87, 6, 5, 5, 5, 5, 184, 255, 254, 72, 38, 238, 255,
+ 196, 14, 7, 6, 6, 5, 17, 24, 20, 8, 23, 24, 15, 5, 5, 5
+ }, {
+ 7, 6, 6, 6, 5, 55, 226, 221, 38, 6, 5, 5, 5, 5, 96, 192,
+ 191, 192, 192, 191, 197, 234, 234, 151, 7, 6, 6, 74, 209, 209, 209, 210,
+ 210, 230, 235, 231, 85, 6, 6, 5, 21, 152, 174, 174, 174, 175, 204, 235,
+ 131, 5, 5, 5, 5, 53, 202, 233, 234, 210, 180, 176, 209, 151, 15, 5,
+ 6, 6, 6, 7, 63, 169, 215, 184, 148, 128, 14, 6, 6, 6, 6, 6,
+ 6, 18, 189, 235, 174, 6, 6, 6, 7, 6, 7, 6, 8, 82, 205, 242,
+ 244, 215, 115, 11, 6, 7, 6, 6, 6, 90, 219, 234, 205, 204, 235, 218,
+ 100, 7, 6, 6, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5
+ }, {
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+ 40, 40, 39, 40, 40, 40, 39, 29, 6, 6, 6, 17, 38, 40, 40, 39,
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+ }, {
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+ 2, 2, 2, 2, 3, 3, 3, 52, 124, 122, 52, 5, 2, 2, 2, 5
+ }, {
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+ 6, 6, 6, 6, 5, 5, 5, 9, 118, 244, 248, 151, 51, 24, 23, 11
+ }, {
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+ 194, 230, 195, 169, 166, 92, 6, 6, 6, 6, 6, 6, 5, 7, 6, 6,
+ 7, 6, 5, 6, 5, 5, 5, 5, 8, 64, 164, 226, 233, 200, 169, 48
+ }, {
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+ 34, 16, 8, 6, 10, 14, 20, 40, 34, 16, 15, 15, 26, 13, 5, 5,
+ 5, 7, 15, 15, 15, 16, 15, 14, 21, 16, 6, 6, 6, 5, 5, 5,
+ 5, 6, 12, 14, 10, 5, 5, 5, 5, 6, 6, 11, 14, 14, 15, 15,
+ 15, 25, 41, 41, 25, 6, 7, 6, 6, 12, 15, 10, 6, 15, 11, 13,
+ 14, 6, 6, 6, 5, 5, 5, 5, 6, 10, 24, 25, 29, 25, 8, 5
+ }, {
+ 6, 6, 6, 120, 192, 118, 64, 192, 63, 6, 5, 5, 5, 5, 5, 5,
+ 6, 6, 6, 6, 6, 6, 5, 6, 6, 6, 5, 5, 5, 5, 6, 6,
+ 6, 6, 5, 5, 5, 5, 6, 7, 6, 6, 5, 6, 5, 34, 176, 192,
+ 191, 192, 52, 6, 93, 193, 192, 192, 192, 191, 191, 191, 191, 68, 5, 5,
+ 5, 50, 187, 192, 192, 191, 192, 193, 193, 182, 19, 6, 6, 6, 19, 24,
+ 25, 25, 146, 192, 129, 24, 24, 24, 19, 6, 5, 77, 163, 163, 161, 163,
+ 162, 164, 184, 192, 163, 18, 7, 5, 6, 119, 192, 83, 36, 181, 108, 153,
+ 154, 14, 6, 5, 5, 15, 24, 24, 26, 70, 216, 168, 21, 9, 6, 5
+ }, {
+ 5, 5, 5, 180, 255, 134, 78, 254, 86, 6, 5, 5, 5, 5, 6, 6,
+ 6, 6, 34, 61, 6, 6, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
+ 5, 5, 5, 5, 5, 5, 6, 17, 15, 6, 5, 5, 5, 43, 234, 252,
+ 253, 252, 67, 6, 126, 255, 214, 166, 167, 166, 166, 166, 166, 58, 5, 5,
+ 5, 70, 252, 255, 219, 167, 167, 166, 212, 249, 56, 6, 6, 11, 153, 218,
+ 218, 218, 247, 255, 244, 218, 219, 218, 162, 13, 7, 26, 35, 36, 37, 37,
+ 36, 43, 199, 255, 170, 8, 6, 6, 6, 184, 255, 114, 98, 254, 109, 238,
+ 159, 9, 6, 6, 6, 116, 219, 218, 219, 229, 255, 248, 192, 27, 6, 6
+ }, {
+ 5, 5, 14, 200, 255, 103, 64, 249, 85, 5, 6, 5, 5, 5, 6, 6,
+ 89, 71, 116, 208, 44, 114, 20, 5, 5, 5, 5, 5, 5, 5, 5, 5,
+ 5, 5, 5, 5, 5, 5, 7, 90, 83, 6, 5, 5, 5, 16, 69, 76,
+ 76, 76, 22, 5, 124, 255, 134, 6, 13, 40, 37, 7, 6, 5, 5, 5,
+ 5, 64, 249, 255, 144, 5, 8, 7, 52, 233, 139, 8, 7, 7, 138, 255,
+ 255, 201, 162, 162, 163, 162, 162, 162, 120, 11, 7, 145, 245, 245, 244, 244,
+ 244, 243, 253, 255, 224, 25, 6, 6, 6, 174, 255, 110, 164, 243, 120, 252,
+ 99, 6, 7, 6, 6, 139, 250, 154, 129, 175, 255, 226, 112, 19, 7, 5
+ }, {
+ 5, 5, 24, 215, 255, 79, 37, 234, 90, 6, 6, 5, 5, 5, 6, 6,
+ 104, 236, 237, 247, 234, 172, 18, 5, 5, 5, 5, 5, 5, 5, 5, 5,
+ 5, 5, 5, 5, 5, 5, 6, 70, 144, 6, 5, 5, 5, 32, 164, 177,
+ 177, 176, 50, 6, 115, 255, 140, 8, 59, 243, 218, 8, 6, 5, 5, 5,
+ 5, 47, 240, 255, 153, 46, 87, 143, 159, 86, 207, 49, 7, 6, 51, 244,
+ 255, 180, 15, 6, 6, 5, 5, 5, 5, 6, 6, 131, 254, 144, 97, 97,
+ 97, 102, 214, 255, 183, 13, 6, 6, 6, 153, 255, 91, 202, 175, 140, 222,
+ 33, 5, 6, 6, 6, 140, 242, 54, 6, 98, 255, 193, 5, 5, 5, 6
+ }, {
+ 5, 5, 36, 233, 251, 62, 11, 208, 136, 7, 6, 5, 5, 5, 5, 6,
+ 76, 219, 247, 253, 240, 134, 12, 5, 5, 5, 5, 5, 5, 5, 5, 5,
+ 5, 5, 5, 5, 5, 5, 7, 32, 218, 47, 5, 5, 5, 42, 232, 250,
+ 250, 249, 67, 5, 101, 255, 183, 12, 64, 255, 228, 7, 7, 5, 5, 5,
+ 5, 16, 219, 255, 245, 249, 255, 238, 185, 17, 37, 35, 7, 5, 9, 128,
+ 255, 253, 146, 17, 5, 5, 5, 5, 5, 6, 6, 71, 249, 124, 8, 6,
+ 7, 14, 190, 255, 159, 6, 6, 6, 5, 123, 255, 111, 25, 19, 21, 25,
+ 8, 5, 6, 6, 6, 141, 242, 53, 6, 73, 255, 195, 8, 6, 7, 5
+ }, {
+ 2, 2, 25, 124, 120, 23, 3, 73, 93, 6, 3, 2, 2, 2, 3, 3,
+ 55, 63, 65, 107, 44, 81, 11, 2, 2, 2, 2, 2, 3, 4, 2, 2,
+ 2, 2, 3, 3, 2, 2, 3, 5, 85, 99, 20, 2, 3, 7, 32, 35,
+ 35, 34, 10, 3, 28, 122, 121, 29, 32, 127, 117, 14, 3, 2, 2, 2,
+ 2, 3, 75, 127, 126, 93, 52, 22, 3, 2, 2, 2, 2, 3, 29, 99,
+ 127, 127, 126, 90, 28, 6, 3, 3, 3, 3, 3, 5, 77, 112, 29, 4,
+ 3, 7, 96, 127, 80, 2, 2, 3, 3, 35, 125, 76, 3, 2, 3, 3,
+ 2, 2, 2, 2, 2, 70, 121, 26, 3, 22, 120, 107, 11, 3, 2, 5
+ }, {
+ 3, 3, 29, 127, 113, 16, 2, 30, 116, 25, 3, 2, 2, 2, 3, 3,
+ 2, 3, 36, 71, 3, 3, 2, 2, 2, 2, 2, 3, 40, 65, 65, 65,
+ 65, 65, 65, 47, 4, 3, 3, 2, 32, 121, 110, 56, 22, 11, 10, 10,
+ 10, 10, 4, 3, 5, 74, 125, 112, 82, 127, 125, 44, 3, 2, 2, 2,
+ 2, 3, 25, 119, 125, 39, 4, 3, 2, 2, 2, 2, 2, 7, 92, 127,
+ 122, 77, 106, 127, 120, 92, 62, 38, 9, 3, 3, 3, 8, 57, 83, 37,
+ 3, 12, 109, 127, 79, 3, 3, 3, 3, 10, 106, 111, 15, 4, 3, 3,
+ 2, 2, 2, 2, 3, 71, 121, 27, 3, 6, 91, 124, 32, 3, 3, 6
+ }, {
+ 3, 3, 42, 127, 107, 10, 3, 3, 63, 83, 10, 2, 2, 2, 2, 3,
+ 3, 4, 3, 3, 3, 3, 2, 2, 2, 2, 2, 3, 46, 76, 76, 76,
+ 76, 76, 75, 54, 4, 2, 3, 3, 4, 58, 123, 127, 119, 106, 104, 104,
+ 104, 104, 28, 3, 3, 7, 39, 58, 60, 99, 127, 101, 14, 2, 2, 2,
+ 2, 2, 2, 60, 125, 112, 28, 3, 3, 2, 2, 2, 2, 7, 93, 103,
+ 36, 3, 94, 127, 93, 36, 55, 58, 14, 3, 3, 3, 3, 3, 3, 3,
+ 4, 56, 127, 127, 76, 3, 2, 3, 2, 3, 48, 124, 81, 10, 3, 2,
+ 2, 2, 2, 2, 3, 70, 126, 78, 48, 14, 28, 115, 93, 10, 3, 5
+ }, {
+ 2, 2, 56, 127, 99, 4, 3, 2, 6, 34, 11, 2, 2, 3, 3, 3,
+ 2, 3, 2, 3, 3, 3, 2, 2, 2, 2, 3, 3, 2, 3, 2, 2,
+ 2, 2, 3, 3, 3, 3, 3, 3, 2, 4, 45, 103, 125, 127, 127, 127,
+ 127, 127, 34, 3, 3, 3, 3, 3, 2, 22, 104, 127, 101, 39, 12, 2,
+ 2, 2, 3, 5, 55, 117, 115, 58, 22, 11, 6, 2, 2, 6, 46, 28,
+ 18, 19, 99, 127, 90, 19, 18, 18, 15, 4, 3, 33, 69, 69, 69, 69,
+ 87, 123, 127, 122, 37, 3, 3, 3, 3, 2, 5, 64, 121, 92, 34, 10,
+ 10, 4, 2, 3, 3, 47, 120, 124, 120, 31, 3, 35, 108, 89, 21, 7
+ }, {
+ 3, 3, 58, 108, 75, 2, 3, 3, 3, 3, 2, 3, 2, 3, 3, 3,
+ 3, 3, 3, 3, 3, 3, 2, 3, 3, 3, 3, 3, 3, 3, 2, 2,
+ 2, 2, 3, 3, 3, 3, 2, 2, 2, 2, 2, 9, 36, 63, 81, 88,
+ 89, 88, 24, 3, 3, 3, 2, 2, 2, 3, 15, 57, 91, 98, 56, 3,
+ 2, 2, 2, 2, 2, 22, 66, 97, 91, 74, 26, 3, 2, 5, 70, 97,
+ 96, 97, 106, 108, 105, 97, 97, 97, 70, 6, 3, 48, 100, 100, 100, 100,
+ 100, 100, 95, 46, 3, 2, 2, 2, 2, 2, 2, 4, 30, 72, 91, 79,
+ 68, 11, 3, 3, 3, 5, 24, 30, 28, 10, 3, 3, 16, 61, 57, 10
+ }, {
+ 2, 3, 7, 11, 8, 21, 38, 19, 3, 2, 3, 2, 3, 4, 18, 29,
+ 28, 29, 29, 29, 29, 29, 29, 27, 8, 3, 14, 38, 38, 38, 37, 37,
+ 37, 37, 38, 38, 37, 11, 2, 2, 2, 2, 3, 3, 3, 2, 3, 2,
+ 3, 2, 2, 3, 3, 3, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3,
+ 3, 3, 2, 2, 2, 3, 3, 2, 2, 2, 3, 3, 3, 3, 9, 11,
+ 11, 11, 12, 12, 11, 11, 11, 11, 8, 3, 2, 3, 3, 2, 2, 2,
+ 2, 3, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 2,
+ 2, 3, 3, 3, 3, 3, 3, 3, 2, 3, 3, 3, 3, 3, 3, 5
+ }, {
+ 3, 3, 3, 3, 3, 84, 127, 59, 3, 3, 3, 3, 3, 3, 29, 46,
+ 45, 47, 102, 120, 62, 46, 45, 43, 11, 3, 41, 123, 123, 123, 123, 123,
+ 123, 123, 123, 123, 119, 31, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3,
+ 3, 3, 3, 3, 3, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3,
+ 3, 2, 2, 2, 2, 3, 3, 2, 3, 2, 3, 3, 3, 3, 3, 3,
+ 3, 3, 3, 3, 2, 2, 2, 2, 2, 2, 3, 3, 3, 2, 2, 2,
+ 3, 3, 3, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 2, 2,
+ 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 5
+ }, {
+ 2, 12, 89, 103, 102, 121, 127, 112, 103, 102, 64, 3, 3, 4, 74, 118,
+ 118, 119, 125, 127, 120, 118, 118, 113, 26, 2, 16, 45, 45, 45, 45, 46,
+ 45, 46, 46, 46, 43, 13, 2, 2, 2, 13, 58, 59, 59, 59, 58, 54,
+ 10, 2, 2, 3, 3, 2, 2, 2, 2, 35, 38, 3, 2, 3, 2, 2,
+ 3, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 2, 3, 3, 3,
+ 3, 3, 3, 3, 3, 2, 2, 2, 2, 3, 3, 2, 2, 2, 2, 2,
+ 2, 3, 3, 3, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3,
+ 3, 3, 3, 2, 3, 2, 2, 3, 3, 3, 3, 3, 2, 3, 3, 5
+ }, {
+ 5, 20, 140, 164, 175, 246, 253, 183, 165, 165, 103, 5, 5, 9, 166, 255,
+ 156, 65, 65, 65, 64, 74, 217, 249, 60, 5, 80, 238, 238, 239, 237, 240,
+ 238, 238, 238, 238, 230, 60, 5, 5, 5, 29, 132, 132, 132, 132, 133, 122,
+ 20, 5, 5, 5, 5, 5, 6, 6, 5, 159, 173, 6, 7, 6, 5, 5,
+ 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
+ 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
+ 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
+ 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5
+ }, {
+ 5, 6, 5, 7, 39, 234, 236, 41, 6, 7, 7, 5, 6, 9, 163, 255,
+ 124, 6, 6, 6, 7, 17, 177, 217, 52, 6, 23, 62, 116, 252, 255, 120,
+ 62, 61, 63, 62, 60, 18, 5, 5, 5, 5, 5, 5, 5, 5, 6, 6,
+ 5, 6, 5, 5, 5, 5, 6, 68, 123, 204, 213, 123, 76, 5, 5, 5,
+ 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
+ 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
+ 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
+ 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5
+ }, {
+ 5, 6, 6, 6, 59, 250, 213, 25, 6, 6, 6, 5, 5, 9, 164, 255,
+ 130, 6, 6, 7, 7, 8, 27, 30, 11, 6, 6, 6, 25, 229, 255, 137,
+ 7, 6, 6, 6, 6, 5, 5, 5, 5, 5, 5, 5, 5, 5, 6, 5,
+ 6, 6, 5, 5, 5, 5, 5, 126, 225, 244, 248, 225, 140, 5, 5, 5,
+ 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
+ 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
+ 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
+ 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5
+ }, {
+ 6, 14, 81, 96, 141, 255, 216, 99, 97, 97, 61, 5, 5, 8, 148, 255,
+ 181, 10, 6, 6, 6, 5, 6, 6, 7, 6, 6, 6, 6, 143, 254, 216,
+ 25, 6, 6, 6, 7, 6, 5, 6, 5, 5, 5, 5, 5, 6, 6, 6,
+ 6, 5, 5, 5, 5, 5, 5, 19, 30, 168, 183, 31, 21, 5, 5, 5,
+ 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
+ 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
+ 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
+ 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5
+ }, {
+ 6, 25, 191, 220, 242, 255, 243, 222, 220, 221, 139, 5, 5, 5, 64, 246,
+ 244, 63, 7, 7, 6, 7, 6, 6, 8, 6, 6, 7, 6, 26, 211, 255,
+ 145, 13, 6, 6, 5, 6, 5, 6, 6, 154, 221, 221, 221, 221, 221, 221,
+ 124, 7, 5, 5, 5, 5, 5, 5, 5, 122, 129, 6, 6, 6, 5, 5,
+ 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
+ 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
+ 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
+ 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5
+ }, {
+ 5, 9, 23, 27, 165, 255, 140, 26, 26, 26, 18, 5, 5, 5, 8, 111,
+ 245, 219, 57, 6, 6, 6, 5, 7, 7, 6, 6, 6, 6, 6, 52, 211,
+ 250, 140, 18, 6, 6, 6, 6, 6, 5, 35, 48, 49, 49, 49, 51, 50,
+ 28, 6, 5, 5, 5, 5, 5, 5, 5, 12, 11, 6, 6, 6, 5, 5,
+ 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
+ 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
+ 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
+ 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5
+ }, {
+ 6, 6, 6, 6, 186, 255, 95, 5, 5, 5, 5, 5, 5, 5, 5, 8,
+ 73, 197, 236, 155, 88, 82, 44, 7, 6, 6, 7, 7, 6, 7, 6, 31,
+ 136, 225, 207, 141, 104, 8, 6, 6, 5, 5, 5, 5, 5, 5, 6, 5,
+ 5, 6, 5, 5, 5, 5, 5, 5, 5, 5, 6, 6, 7, 6, 5, 5,
+ 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
+ 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
+ 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
+ 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5
+ }, {
+ 5, 6, 5, 8, 84, 107, 28, 5, 5, 5, 5, 5, 5, 5, 5, 6,
+ 5, 17, 52, 99, 103, 90, 35, 6, 5, 5, 6, 5, 6, 6, 6, 5,
+ 6, 28, 62, 101, 58, 7, 5, 5, 5, 5, 5, 5, 5, 5, 6, 6,
+ 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 6, 6, 5, 5, 5,
+ 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
+ 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
+ 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
+ 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5
+ }
+};
+
+#endif /* MPLAYER_MATRIXVIEW_FONT_H */
diff --git a/libvo/video_out.c b/libvo/video_out.c
index ec4cd9c109..98fa949f52 100644
--- a/libvo/video_out.c
+++ b/libvo/video_out.c
@@ -96,6 +96,7 @@ extern vo_functions_t video_out_vdpau;
extern vo_functions_t video_out_xv;
extern vo_functions_t video_out_gl;
extern vo_functions_t video_out_gl2;
+extern vo_functions_t video_out_matrixview;
extern vo_functions_t video_out_dga;
extern vo_functions_t video_out_sdl;
extern vo_functions_t video_out_3dfx;
@@ -193,6 +194,9 @@ const vo_functions_t* const video_out_drivers[] =
&video_out_gl,
&video_out_gl2,
#endif
+#ifdef CONFIG_MATRIXVIEW
+ &video_out_matrixview,
+#endif
#ifdef CONFIG_DGA
&video_out_dga,
#endif
diff --git a/libvo/vo_matrixview.c b/libvo/vo_matrixview.c
new file mode 100644
index 0000000000..d5be43b1ee
--- /dev/null
+++ b/libvo/vo_matrixview.c
@@ -0,0 +1,333 @@
+/*
+ * MatrixView video output driver for MPlayer
+ *
+ * by Pigeon <pigeon at pigeond.net>
+ *
+ * Based on MatrixView the screensaver from http://rss-glx.sf.net/
+ *
+ * This file is part of MPlayer.
+ *
+ * MPlayer is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * MPlayer is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with MPlayer; if not, write to the Free Software Foundation, Inc.,
+ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+ */
+
+#include "config.h"
+
+#include <stdint.h>
+
+#include "mp_msg.h"
+#include "subopt-helper.h"
+#include "video_out.h"
+#include "video_out_internal.h"
+#include "gl_common.h"
+#include "libswscale/swscale.h"
+#include "libmpcodecs/vf_scale.h"
+#include "osdep/timer.h"
+
+#include "matrixview.h"
+
+static const vo_info_t info =
+{
+ "MatrixView (OpenGL)",
+ "matrixview",
+ "Pigeon <pigeon@pigeond.net>",
+ "Based on MatrixView from rss-glx.sf.net"
+};
+
+LIBVO_EXTERN(matrixview)
+
+static MPGLContext glctx;
+
+#ifdef CONFIG_GL_X11
+static int wsGLXAttrib[] = {
+ GLX_RGBA,
+ GLX_RED_SIZE,1,
+ GLX_GREEN_SIZE,1,
+ GLX_BLUE_SIZE,1,
+ GLX_DEPTH_SIZE,1,
+ GLX_DOUBLEBUFFER,
+ None
+};
+#endif
+
+static int int_pause;
+static int eq_contrast;
+static int eq_brightness;
+static uint32_t image_width;
+static uint32_t image_height;
+static uint32_t image_format;
+static struct SwsContext *sws;
+
+static uint8_t *map_image[MP_MAX_PLANES];
+static int map_stride[MP_MAX_PLANES];
+
+#define DEFAULT_MATRIX_ROWS 96
+#define DEFAULT_MATRIX_COLS 128
+static int matrix_rows;
+static int matrix_cols;
+
+#define DEFAULT_CONTRAST 0.90f
+#define CONTRAST_MULTIPLIER 0.02f
+
+#define DEFAULT_BRIGHTNESS 1.0f
+#define BRIGHTNESS_MULTIPLIER 0.02f
+
+
+static void contrast_set(int value)
+{
+ float contrast = value * CONTRAST_MULTIPLIER + DEFAULT_CONTRAST;
+ eq_contrast = value;
+ if (contrast < 0) contrast = 0;
+ matrixview_contrast_set(contrast);
+}
+
+
+static void brightness_set(int value)
+{
+ float brightness = value * BRIGHTNESS_MULTIPLIER + DEFAULT_BRIGHTNESS;
+ eq_brightness = value;
+ if (brightness < 0) brightness = 0;
+ matrixview_brightness_set(brightness);
+}
+
+
+static int
+config(uint32_t width, uint32_t height,
+ uint32_t d_width, uint32_t d_height,
+ uint32_t flags, char *title, uint32_t format)
+{
+ image_height = height;
+ image_width = width;
+ image_format = format;
+
+ int_pause = 0;
+
+#ifdef CONFIG_GL_WIN32
+ if (glctx.type == GLTYPE_W32 && !vo_w32_config(d_width, d_height, flags))
+ return -1;
+#endif
+#ifdef CONFIG_GL_X11
+ if (glctx.type == GLTYPE_X11) {
+ XVisualInfo *vinfo=glXChooseVisual( mDisplay,mScreen,wsGLXAttrib );
+ if (vinfo == NULL)
+ {
+ mp_msg(MSGT_VO, MSGL_ERR, "[matrixview] no GLX support present\n");
+ return -1;
+ }
+ mp_msg(MSGT_VO, MSGL_V, "[matrixview] GLX chose visual with ID 0x%x\n", (int)vinfo->visualid);
+
+ vo_x11_create_vo_window(vinfo, vo_dx, vo_dy, d_width, d_height, flags,
+ XCreateColormap(mDisplay, mRootWin, vinfo->visual, AllocNone),
+ "matrixview", title);
+ }
+#endif /* CONFIG_GL_WIN32 */
+ if (glctx.setGlWindow(&glctx) == SET_WINDOW_FAILED)
+ return -1;
+
+ if(sws)
+ sws_freeContext(sws);
+
+ sws = sws_getContextFromCmdLine(image_width, image_height, image_format, matrix_cols, matrix_rows, IMGFMT_Y8);
+ if (!sws) {
+ mp_msg(MSGT_VO, MSGL_ERR, "[matrixview] Cannot create SwsContext context\n");
+ return -1;
+ }
+
+ if(!map_image[0])
+ map_image[0] = calloc(matrix_cols, matrix_rows);
+
+ map_stride[0] = matrix_cols;
+
+ matrixview_init(vo_dwidth, vo_dheight);
+ matrixview_matrix_resize(matrix_cols, matrix_rows);
+
+ contrast_set(eq_contrast);
+ brightness_set(eq_brightness);
+ matrixview_reshape(vo_dwidth, vo_dheight);
+ return 0;
+}
+
+
+static void check_events(void)
+{
+ int e=glctx.check_events();
+ if(e & VO_EVENT_RESIZE) {
+ matrixview_reshape(vo_dwidth, vo_dheight);
+ }
+ if(e & VO_EVENT_EXPOSE && int_pause) flip_page();
+}
+
+
+static void draw_osd(void)
+{
+ return;
+}
+
+
+static void flip_page(void)
+{
+ matrixview_draw(vo_dwidth, vo_dheight, GetTimer(), 0.0, map_image[0]);
+ glctx.swapGlBuffers(&glctx);
+}
+
+
+
+static int draw_slice(uint8_t *src[], int stride[], int w, int h, int x, int y)
+{
+ sws_scale(sws, src, stride, y, h, map_image, map_stride);
+ return 0;
+}
+
+
+static int draw_frame(uint8_t *src[])
+{
+ return 0;
+}
+
+
+static int query_format(uint32_t format)
+{
+ int caps = VFCAP_CSP_SUPPORTED | VFCAP_HWSCALE_UP | VFCAP_HWSCALE_DOWN | VFCAP_ACCEPT_STRIDE;
+
+ switch(format) {
+ case IMGFMT_YV12:
+ case IMGFMT_BGR32:
+ case IMGFMT_BGR24:
+ case IMGFMT_BGR16:
+ case IMGFMT_BGR15:
+ case IMGFMT_RGB32:
+ case IMGFMT_RGB24:
+ case IMGFMT_ARGB:
+ return caps;
+ default:
+ break;
+ }
+
+ return 0;
+}
+
+
+static void uninit(void)
+{
+ if (!vo_config_count) return;
+ uninit_mpglcontext(&glctx);
+ free(map_image[0]);
+ map_image[0] = NULL;
+ sws_freeContext(sws);
+ sws = NULL;
+}
+
+
+static const opt_t subopts[] =
+{
+ { "rows", OPT_ARG_INT, &matrix_rows, int_pos },
+ { "cols", OPT_ARG_INT, &matrix_cols, int_pos },
+ { NULL }
+};
+
+
+static int preinit(const char *arg)
+{
+ enum MPGLType gltype = GLTYPE_X11;
+#ifdef CONFIG_GL_WIN32
+ gltype = GLTYPE_W32;
+#endif
+ if(!init_mpglcontext(&glctx, gltype)) return -1;
+
+ matrix_rows = DEFAULT_MATRIX_ROWS;
+ matrix_cols = DEFAULT_MATRIX_COLS;
+
+ if(subopt_parse(arg, subopts) != 0) {
+ mp_msg(MSGT_VO, MSGL_FATAL,
+ "\n-vo matrixview command line help:\n"
+ "Example: mplayer -vo matrixview:cols=320:rows=240\n"
+ "\n"
+ "Options:\n"
+ "\n"
+ " cols=<12-320>\n"
+ " Specify the number of columns of the matrix view, default %d\n"
+ "\n"
+ " rows=<12-240>\n"
+ " Specify the number of rows of the matrix view, default %d\n"
+ "\n"
+ ,
+ DEFAULT_MATRIX_COLS, DEFAULT_MATRIX_ROWS
+ );
+ return -1;
+ }
+
+ return 0;
+}
+
+
+static int control(uint32_t request, void *data, ...)
+{
+ switch (request) {
+ case VOCTRL_PAUSE:
+ case VOCTRL_RESUME:
+ int_pause = (request == VOCTRL_PAUSE);
+ return VO_TRUE;
+ case VOCTRL_QUERY_FORMAT:
+ return query_format(*(uint32_t*)data);
+ case VOCTRL_ONTOP:
+ glctx.ontop();
+ return VO_TRUE;
+ case VOCTRL_FULLSCREEN:
+ glctx.fullscreen();
+ matrixview_reshape(vo_dwidth, vo_dheight);
+ return VO_TRUE;
+ case VOCTRL_BORDER:
+ glctx.border();
+ return VO_TRUE;
+ case VOCTRL_GET_EQUALIZER:
+ {
+ va_list va;
+ int *value;
+ va_start(va, data);
+ value = va_arg(va, int *);
+ va_end(va);
+ if (strcasecmp(data, "contrast") == 0)
+ {
+ *value = eq_contrast;
+ }
+ else if (strcasecmp(data, "brightness") == 0)
+ {
+ *value = eq_brightness;
+ }
+ }
+ return VO_TRUE;
+ case VOCTRL_SET_EQUALIZER:
+ {
+ va_list va;
+ int value;
+ va_start(va, data);
+ value = va_arg(va, int);
+ va_end(va);
+ if (strcasecmp(data, "contrast") == 0)
+ {
+ contrast_set(value);
+ }
+ else if (strcasecmp(data, "brightness") == 0)
+ {
+ brightness_set(value);
+ }
+ }
+ return VO_TRUE;
+ case VOCTRL_UPDATE_SCREENINFO:
+ glctx.update_xinerama_info();
+ return VO_TRUE;
+ }
+ return VO_NOTIMPL;
+}
+